Themorris

[1.1.2][BDA 0.11.0.1] MalFunc Weaponry - [R09]:MK29 Launcher and Friends - May 04

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Presenting to you, an addon for BDArmory:

GgpB9up.jpg

 

Some more Pictures:
 

Spoiler

CD7mXGS.jpgjLqmQeQ.png

 I think this is really useful for everyone who enjoys building warships.

I will take requests, but I make no promises, that this mod stays up to date. But this time I created project files, so in the case I can't develop it any longer, It should be no problem for other modders tocontinue it, when I give them the files.

 

 

Parts:

Spoiler

Guns:

-OTO Melara 76mm Compact

-Phalanx CIWS

Launching Systems:

-MK-49 Rolling Airframe Missile Launcher

-MK-41 VLS 5m/7m Single-Packed/Quad-Packed

-SeaRAM Launcher

-MK29 Launcher

Missiles:

-RIM-116 Rolling Airframe Missile

-RIM-67B Standard Missile 2

-RIM-162 Evolved Sea Sparrow Missile/Capped

Sensors:

-APAR(Active Phased Array Radar)

-STIR(Seperate Target Illumination Radar)

-SMART-S Search Radar

 

Changelog:

Spoiler

[R01]:

-Initial Release

[R02]

-added Oto Melara 76mm Compact

-added RIM-67B Standard Missile 2(without Booster)

-fixed some issues with the MK.41 VLS

[R03]

-added the RIM-162 Evolved Sea Sparrow Missile

-added the APAR

-added the STIR

-fixed the rotation of the VLS tubes

-changed exhaust effects

[R04]

-added SMART-S Search Radar

-added SeaRAM Launcher

[R05]

-added Phalanx CIWS

-changed SeaRAM texture

-fixed some bugs with the collision on the RIM-116

-changed some cfg's

[R06]

- converted all textures to .dds

- made use of the new exhaust system in BDArmory, so all exhausts are changed

[R07]

- added Ammo to the Phalanx (2000 rounds)

[R08]

-removed baseplates from the MK.49 Launcher, the SeaRAM, the Phalanx and the SMART-S

[R09]

-Added the MK29 Launcher

-Added a version of the RIM-162 that can be launched from the MK29

 

 

 

Requirements:

-BDArmory v0.11.0.1+

 

DOWNLOAD:

Spacedock:

http://spacedock.info/mod/203/MalFunc%20Weaponry

 

 

License:

https://creativecommons.org/licenses/by-sa/2.0/

Edited by Themorris
change of version

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Welcome to the club! Glad to see you up and running if you run into issues feel free to contact me. I look forward to seeing more of your work in the future. 

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You can launch a wide variety of weapons from this systems, I made a few examples with some of Prometheu's missiles and one of mine(the RIM-67B without booster coming in the next update)

ZFSPS34.jpg

the new RIM-67B:

a

Og34xZ4.jpg

and yes, it deploys it's fins

Edited by Themorris

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Hey Themorris, do you ever believe you will revive your old ICBM pack you did back in late 2013? I loved using your R-36M warheads like lawn darts.

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Glad to see someone make a VLS in the end:) Modern naval battle is another type of art

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One minor quibble- can you drop the mod folder inside of a Game Data folder? I think we're all used to the GameData->Mod hierarchy that's so prevalent.

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5 hours ago, Esquire42 said:

One minor quibble- can you drop the mod folder inside of a Game Data folder? I think we're all used to the GameData->Mod hierarchy that's so prevalent.

Yeah, sure. Will do that for the next update.

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could you change the colour of the tubecaps just a lil`bit so it is different?

also even though it probably isn`t your terrain, maybe cargo door?

example: basicly every modern weaponsystem on/in a lockheed martin fregatte/corvette 

 

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Hey guys,

you'll probably like this:

bPXyKGS.jpg

4 hours ago, Noellen said:

could you change the colour of the tubecaps just a lil`bit so it is different?

also even though it probably isn`t your terrain, maybe cargo door?

example: basicly every modern weaponsystem on/in a lockheed martin fregatte/corvette 

 

You mean like a hangar door? Maybe... I'll see and for the color of the tubecaps, this is just a quick AO-bake, not a final texture.

 

 

 

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New release:

6taWpSM.jpg

[R02]

-added Oto Melara 76mm Compact

-added RIM-67B Standard Missile 2(without Booster)

-fixed some issues with the MK.41 VLS

 

have fun with it!

 

EDIT: Did another little silent update. Now the missiles have the standard smoke, but the trails last much longer

Edited by Themorris

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Why are you using mbm textures? You should convert them to dds and save under same names to preserve memory.

Edited by sashan

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Just now, sashan said:

Why are you using mbm textures? You should convert them to dds and save under same names to preserve memory.

I should probably do that

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4 minutes ago, Themorris said:

I should probably do that

I did it using dds4ksp, and the mod folder shrunk from 60 megs to just 6! I've also downscaled some textures so that none of them are larger than 1024. No point in that large textures as long as you don't have small details in them.

As for requests, can you make Phalanx to complement that RIM-116 launcher?

Edited by sashan

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1 hour ago, sashan said:

I did it using dds4ksp, and the mod folder shrunk from 60 megs to just 6! I've also downscaled some textures so that none of them are larger than 1024. No point in that large textures as long as you don't have small details in them.

As for requests, can you make Phalanx to complement that RIM-116 launcher?

LORDPrometheus already did the Phalanx in P.E.W.

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7 minutes ago, Themorris said:

LORDPrometheus already did the Phalanx in P.E.W.

That one has some serious issues ;)

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Really Really Nice man. However, Can you make the SeaRam with the integrated radar?? Plus i really wish to learn the art of making such turrets... Anychance we can get a tutorial??

 

 

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56 minutes ago, Jackeled said:

Really Really Nice man. However, Can you make the SeaRam with the integrated radar?? Plus i really wish to learn the art of making such turrets... Anychance we can get a tutorial??

I won't make tutorials, I'm sorry. SeaRam? Maybe in the future. LORDPrometheus did some tutorials, though.

 

Edited by Themorris

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Alright, another release:

RAyEJuJ.jpg

This time you get a few radars, and also the ESSM for the quad launcher.

The APAR can track 20 targets within it's 120° FOV, but it can't scan for targets, so you have to use a scan radar together with it

The STIR can track one target, but is also only a tracking radar, it can't search for targets.

If you want to use the radars, you have to enable them AT THE SAME TIME as another search radar on the vessel.

Have fun.

[R03]

-added the RIM-162 Evolved Sea Sparrow Missile

-added the APAR

-added the STIR

-fixed the rotation of the VLS tubes

-changed exhaust effects

 

 

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How about some Russian equipment?? Will really look good on my kirov class cruiser...

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1 minute ago, Thingymajigy said:

Also is there an addon with a mk45 5 inch gun?

Yes the North Kerbin Dynamics by harpwner

Edited by Acea

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Can you possibly make a VLS cell block? Would be very good for preserving part count. CUrrently making a real block like on Arleigh Burke will affect performance quite badly.

 

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