Nazari1382 440 Posted February 23, 2016 Share Posted February 23, 2016 (edited) The Kerbin Shuttle Orbiter System: available on Spacedock as multiple modpacks. Last Update: Community Patch, Dec 3 2017 (see forum post) NOTE: Manually installing from the links below is the officially supported method for installing KSOS. If you are using any other method to install our mod, be aware that you may be creating errors for yourself, and you will likely not receive support from us. KSOS requires the following plugins to function properly: [RasterProp Monitor] http://forum.kerbalspaceprogram.com/index.php?/topic/105821-105-rasterpropmonitor-still-putting-the-a-in-iva-v0242-24-december-2015/ [Smokescreen] (http://forum.kerbalspaceprogram.com/index.php?/topic/64987-105-smokescreen-2613-extended-fx-plugin-februaryr-15th/) [Firespitter] (Plugin only) (http://snjo.github.io/) [Klockheed Martian Gimbal] (Removed June 2016: Mod not updated for 1.1) [ModuleManager] (http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2618-january-17th-with-even-more-sha-and-less-bug/&page=1) Craft Files: KSOS Craft Files 4.4 (temporarily removed) Dauntless Orbiter mod files: http://spacedock.info/mod/239/KSOS:%20Dauntless%20Orbiter Space Station mod files: http://spacedock.info/mod/241/KSOS:%20Space%20Station Super 25 Orbiter mod files : http://spacedock.info/mod/240/KSOS:%20Super%2025%20Orbiter Space Center Vehicles mod files: http://spacedock.info/mod/242/KSOS:%20Space%20Center%20Vehicles License: All vehicle models and textures: VegaArt. https://creativecommons.org/licenses/by-nc-nd/4.0/ Thanks to the plugin authors whose work was used to help KSO become fully functional: Sarbian,ialdabaoth,Snjo,Mihara,MOARdV,Dtobi,Hyomoto Edited December 4, 2017 by Nazari1382 Quote Link to post Share on other sites
GoldForest 782 Posted February 23, 2016 Share Posted February 23, 2016 Yes! Thank you so much guys! Quote Link to post Share on other sites
CobaltWolf 25,836 Posted February 23, 2016 Share Posted February 23, 2016 Awesome to see this getting updated again! Quote Link to post Share on other sites
davidy12 319 Posted February 23, 2016 Share Posted February 23, 2016 IT LIVES!!!! IT LIVES!!!!!!!!!! What spacecraft capsule is this? Quote Link to post Share on other sites
Nazari1382 440 Posted February 23, 2016 Author Share Posted February 23, 2016 @davidy12 It's K-P0110 Quote Link to post Share on other sites
CobaltWolf 25,836 Posted February 23, 2016 Share Posted February 23, 2016 10 minutes ago, davidy12 said: IT LIVES!!!! IT LIVES!!!!!!!!!! What spacecraft capsule is this? Looks like @Ledenko's old Apollo capsule but I'm not sure. Quote Link to post Share on other sites
davidy12 319 Posted February 23, 2016 Share Posted February 23, 2016 (edited) 2 minutes ago, Nazari1382 said: @davidy12 It's K-P0110 What's that? What pack? Edited February 23, 2016 by davidy12 Quote Link to post Share on other sites
Nazari1382 440 Posted February 23, 2016 Author Share Posted February 23, 2016 1 minute ago, davidy12 said: What's that? What pack? http://kerbal.curseforge.com/projects/k-p0110 very easy to find with the power of google :0 Quote Link to post Share on other sites
Avalon304 189 Posted February 23, 2016 Share Posted February 23, 2016 Woooo! Im so excited for what coming down the pipeline. It even looks like a hint has already been dropped. Quote Link to post Share on other sites
davidy12 319 Posted February 23, 2016 Share Posted February 23, 2016 Very outdated. Still looks incredible Quote Link to post Share on other sites
Nazari1382 440 Posted February 23, 2016 Author Share Posted February 23, 2016 If anyone has downloaded the Super 25 in the first few hours it was available, please replace your files with the new version. It had some errors in the config. Quote Link to post Share on other sites
Beetlecat 1,001 Posted February 23, 2016 Share Posted February 23, 2016 2 hours ago, davidy12 said: Very outdated. Still looks incredible Say what???? Bite your tongue! Thank you for this (re)release! I'm so pleased the KSO will be joining us into the 1.1 world. Quote Link to post Share on other sites
Avalon304 189 Posted February 23, 2016 Share Posted February 23, 2016 1 minute ago, Beetlecat said: Say what???? Bite your tongue! Thank you for this (re)release! I'm so pleased the KSO will be joining us into the 1.1 world. We always planned on that... Squad has just been taking their time with it... Quote Link to post Share on other sites
Bomoo 144 Posted February 23, 2016 Share Posted February 23, 2016 Cool! Nice to see you guys bring this nifty mod back. Quote Link to post Share on other sites
MrMeeb 1,033 Posted February 23, 2016 Share Posted February 23, 2016 any teasers for what's coming next? Quote Link to post Share on other sites
Las-pen 43 Posted February 23, 2016 Share Posted February 23, 2016 All I'd want to is to have MK3 variant of this beautiful cockpit Quote Link to post Share on other sites
InsaneDruid 454 Posted February 23, 2016 Share Posted February 23, 2016 (edited) I'm so glad this get's an update. Its THE best modelled and textured mod out there. I totally adore it!. PS: why Y no CKAN? Whyyyyyy? Edited February 23, 2016 by InsaneDruid Quote Link to post Share on other sites
Bomoo 144 Posted February 23, 2016 Share Posted February 23, 2016 I do recall the only problem I experienced with this mod was that the heat tiles on the Super 25 were super glossy. Nice and matte on the little guy, but glossy as heck on the big guy. I know it's a very small thing, but I do hope you guys take a peek at that at some point. Quote Link to post Share on other sites
Angel-125 13,538 Posted February 23, 2016 Share Posted February 23, 2016 I had a lot of fun with the KSOS Super 25, created 46 mission chronicles for it, and designed my old Multipurpose Colony Modules mod to fit inside the Super 25. Nice to see the mod returning to active duty. Quote Link to post Share on other sites
Noah_Blade 29 Posted February 23, 2016 Share Posted February 23, 2016 Awesome! watch out for the cargobay heating bug on the basic shuttle parts (energia was fine for some reason[more mass?]) in the cargo bay] I encountered this on my unofficial attempt at a community fix [ Quote Link to post Share on other sites
Z3R0_0NL1N3 168 Posted February 23, 2016 Share Posted February 23, 2016 Haven't played around with this yet, and super excited to give it a go again! Has anything been changed with this release? I remember last time I used it, it had heating and control problems in re-entry. Secondly, here is a config that @ozraven wrote that adds the stock cargo bay config modules to the KSOS. @PART[cgholdkso]:FIRST { !MODULE[FSanimateGeneric] { } MODULE { name = ModuleAnimateGeneric animationName = Take001 startEventGUIName = Open Cargo Bay endEventGUIName = Close Cargo Bay actionGUIName = Toggle Cargo Bay Doors allowManualControl = true } MODULE { name = ModuleCargoBay DeployModuleIndex = 5 closedPosition = 0 lookupRadius = 1.8 } MODULE { name = ModuleSeeThroughObject transformName = fuselage_cargo_door_left shaderName = KSP/Bumped Specular (Transparent) screenRadius = 1.0 leadModuleIndex = 5 leadModuleTgtValue = 0 } MODULE { name = ModuleSeeThroughObject transformName = fuselage_cargo_door_right shaderName = KSP/Bumped Specular (Transparent) screenRadius = 1.0 leadModuleIndex = 5 leadModuleTgtValue = 0 } } @PART[KSO25_Cabin]:FIRST { @dragModelType = none !MODULE[FSanimateGeneric]:HAS[#animationName[Take003]] { } // Removes module index 3 !MODULE[FSanimateGeneric]:HAS[#animationName[Take002]] { } // Removes module index 3 MODULE // Becomes module index 10 { name = ModuleAnimateGeneric animationName = Take003 startEventGUIName = Open Cargo Bay Doors endEventGUIName = Close Cargo Bay Doors toggleActionName = Toggle Cargo Doors } MODULE // Becomes module index 11 { name = ModuleAnimateGeneric animationName = Take002 startEventGUIName = Open Docking Port Doors endEventGUIName = Close Docking Port Doors toggleActionName = Toggle Docking Doors } MODULE { name = ModuleCargoBay DeployModuleIndex = 10 closedPosition = 0 lookupCenter = 0.0, -2.90912, 0.0 lookupRadius = 2.75 } MODULE { name = ModuleCargoBay DeployModuleIndex = 11 closedPosition = 0 lookupCenter = 0.0, 0.4896, -1.1682 lookupRadius = 1.1 } MODULE { name = ModuleSeeThroughObject transformName = KSO_25_Cargo_Bay_Doors_Anim_Root shaderName = KSP/Bumped Specular (Transparent) screenRadius = 1.7 leadModuleIndex = 10 leadModuleTgtValue = 0 } MODULE { name = ModuleSeeThroughObject transformName = KSO_25_Mun_Door_Anim_Root shaderName = KSP/Bumped Specular (Transparent) screenRadius = 1.0 leadModuleIndex = 11 leadModuleTgtValue = 0 } } Quote Link to post Share on other sites
mostlydave 49 Posted February 23, 2016 Share Posted February 23, 2016 (edited) Anyone have any luck with reentry? I just tried the old landing method and everything but the main shuttle cabin burned off and exploded! I also noticed the super 25 craft file doesn't work unless the smaller shuttle parts are also installed. Edited February 23, 2016 by mostlydave Quote Link to post Share on other sites
Avalon304 189 Posted February 23, 2016 Share Posted February 23, 2016 1 hour ago, mostlydave said: Anyone have any luck with reentry? I just tried the old landing method and everything but the main shuttle cabin burned off and exploded! I also noticed the super 25 craft file doesn't work unless the smaller shuttle parts are also installed. The OMS engine is missing from the Super 25 pack. I'll message Naz and let him know. Quote Link to post Share on other sites
AlbertKermin 183 Posted February 24, 2016 Share Posted February 24, 2016 (edited) Quote ... From the ashes a fire shall be woken, A light from the shadows shall spring... I cannot believe it! My favorite space shuttle is back!!!!! Edit: I would be really, really happy if someone put nodes on the Dauntless's ailerons and tail flap so I could get the things aligned reliably. Edited February 24, 2016 by AlbertKermin Quote Link to post Share on other sites
TimothyC 242 Posted February 24, 2016 Share Posted February 24, 2016 For some reason, the IVAs on the station parts are non-existent for me - that is, they are completely transparent (I can see the outside from the inside). The Orbiter IVAs are working perfectly however. Quote Link to post Share on other sites
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