SpannerMonkey(smce)

[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2

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Please note the following mods also require the installation of SM Industries
SM Armory, SMI Missiles and Launchers, SM OST and T , SM AFV's
Failure to install SM Industries will result in names and descriptions being displayed incorrectly and other related features will not work(don't panic the correct version of SMI is included in every download)

Latest Update

 

v0.99.99.93

Further enhancements, localisation. texture updates 

SM Armory for KSP 1.4.X and BDA 1.2.X ONLY
 

Important note regarding recent BDA changes specifically BDA 1.2.2.2 see spoiler 

Spoiler

BDA has changed the way it's editor category is populated  this means that  SM parts will no longer  appear in the BD Armory  editor category .   This is  not an issue,   I was aware of this proposal for some time and as such, months ago, all parts gained a specific editor category and all the parts where assigned to the correct category as determined by type and usage.   .
Via the method below .

 

IF you have properly installed the mod  every single part in the SM group has it's own category in the editor sidebar,


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Visible here, are the category selection buttons for , SMA, which contains radar APU's and other miscellaneous SMA parts,  SM Marine, all the smaller scaled ship parts and equip.  SM armory tanks , which contains all the tank parts,  SM Armory Turrets and guns which contains all the turrets and guns that are not specifically tank related . SMA missile and launchers , which unsurprisingly contains 99% of all the SM missiles and launchers, that are not specifically tied to a particular launcher or craft. There are a couple not shown as the icon will only appear when the SMIndustries plugin detects that the mod that uses the category is installed correctly.

  Creating these categories requires nothing from the user except correct installation of the mod. 


I for one am extremely happy that after many years I can again easily find BDA parts, instead of wading through a list of over 300 items , most of which are not made by or part of BDA,  but supplied mostly by expansion  mods

The original BDA expansion contains over 100 items to enhance your military might

from 7.7mm WW1 machine guns to modern CIWS systems , WW2 field guns to 152mmAGS turrets there's a weapon for every eventuality

With SMA now containing 100 parts it's time to go for V1 and full release,SM Armory is also to my mind complete and as such very little will be added, however my intention is to make extra packs to add on if the user wishes, rather than forcing and increasingly large download

This version includes the impossibles, things that were thought impossible to create with BDA. These turrets ALL designed for CIWS use feature rapid fire cannons and AA missile rails.  Also as usual are loads of normal turrets some based on fantasy , some on reality, but wherever the inspiration came from I've attempted to make them relevant to the Kerbal world. With notable and deliberate exceptions  everything here is appropriately powered for Kerbal Kombat. I've also spent a good amount of time making sure that they work with SM Marine and The Large Boat Parts  as i find that's the situation in which most of these will be used

Some of the latest additions

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Current Items that made release, constantly subject to testing and response

Spoiler

-----------------------------
SM Armory main contents 2018
-----------------------------
17thC_Cannon
30mmRotaryCannon
57E6BGMb AA MISSILE
88Flak38-17 Chassis mount
88Flak3817DM Deck Mount
105DerpGun
105DualTurret
105SingleTurret
122RocketTurret
229KGbomb
1902FR75 75mm field gun
1904RU76 75mm field gun
AK 100 Naval turret NEW for 1.4
AK 130 Naval turret NEW for 1.4
AGM-109H NEW for 1.4
AGSturretBase high/low
APCDualCannon
APCDualGatling
APCSingle
ArmorPanels 1x2 1x3 1x4
ASCMtd  cluster missile
ASROC1 Anti submarine/ship rocket turret fires 3 custom RGB 60 rockets New for 1.4
ASROC2 Anti submarine/ship rocket turret fires 15 custom RGB 60 rockets   New for 1.4
ASMsmSL2 anti ship missile
AthenaTkd  cluster missile
BellyTurret
BGM-109  Tomahawk cluster missile NEW for 1.4
BGM-109A Tomahawk NEW for 1.4
BGM-109C Tomahawk NEW for 1.4
BristolBloodhound  Heavy AA missile
BushmasterMK46 Naval turret
BushMasterRadial30
DG10K155 AGS Naval turret
Dual110Turret
EuryaleCIWSAA   combined missile rails and cannon
ExtRadomeRadarUnit
FlakTurret
GB4inNavalGun Naval turret
GoalKeeperBDAcMK16X combined missile rails and cannon
GOCG75_revA
GunCarriageWheel Wheels for field guns
GunshipChainGun
GustavX1
GustavX2
H12RocketTurret
H70pod
HadesRocketTurret
HeavyFieldGun 155mm
HMG
HumveeGun
HvyGunCarriageWheel wheels for heavy field gun
IBArty16
KaypalmTurret retired
KG5_14inch Large naval turret
LargeClusterMK2B very large cluster bomb
LargeRadome
LAWS b Laser weapon in storage   Naval turret
LAWS Bare Laser weapon   Naval turret
LewisMG  twin
LewisMG  single
LewisTurretSingle
Lewis Ammo drum
LittleBoy
M2TurretedHMG
M50FixedAero
MAC30RevBCIWS
MagCannon SciFi Retired relocated
Mg914-2Gunpod
MK110-57A
MK6-16 16 inch Naval turret
MK45ish5in  Naval turret New for 1.4
MK21057MMex Naval turret
Mortar_A
NavalAmmoSupply
Otom75SR
Otom75SSR
P800Onyx
PaK44L55
PredCam
QF525NavalTurret Naval turret
QF4.7 120mmx2 Naval turret Naval turret New for 1.4
Quad40Bofors Naval turret
Quad50 Naval turret
RadarBarScanner
Radial30gatling
RadomeRadarUnit
RailGunturret
RapidFireAA3HD retired
RGM84Harpoon
RGMLauncher Fixed
RGMLauncherTurret
S125Launcher
S125NevaMissile
single30ball
SkudK  ICBM capable
SkudKBcm ICBM capable large cluster missile
SM_MK9Gren
SMSPhalanx
SM_X10LaserCannon Retired relocated
SMAExtendradar
SMI17Cluster low speed bomb
SMI17-FCluster free fall bomb
SolidStateAntiMissileTurret
StreamlinedAero
TankChainGun
ThemisCIWSAA  combined missile rails and cannon
TurboLaserTurret SciFi Retired relocated
UBoat105
UniversalAmmoBox
UC18_CDC combat drone core
UD4Ball
UDAV181 Anti submarine/ship rocket turret fires 10 unguided RGB 60 Rocket New for 1.4
UGM-109B Tomahawk
V1Rocket
V2Launcher
V2Launcher Turret
V2Rocket   ICBM capable
X10LaserCannon SciFi Retired relocated
X32ABL_SM
XM301P

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SM_Armory for KSP 1.3.1

Notes

NOT installing the  SM_Industries folder will mean that parts may not appear, strings will be nonsensical and mod performance will be reduced

On installation you will notice that the mod contains an extras folder. In this folder you will find the Secubots security robot turrets, A weapon probe for connecting to turrets for standalone use, meant for use with the field guns, the pirate ship cannon and the 88. 

  Also included is a filter extensions addition simply unzip and merge with filter extensions  to get advanced sorting of SMM products

 

Links to original Boomsticks post

Spoiler

http://forum.kerbalspaceprogram.com/threads/94830

And to the thread created by LORDPrometheus, to whom special thanks go to for keeping the mod alive in my prolonged absence

http://forum.kerbalspaceprogram.com/index.php?/topic/122396

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SM AFV's KSP 1.4.X BDA 1.2.X Only
v0.9.14.00

The T90 and  New Tracks Update 17 new sets

Spoiler

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CONTENTS

Spoiler

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SM AFV Contents 2018
5thWheelKlaw
57E6BGM
105AmmoboxSM
AFV1x1slopanel odd shaped armor panel group
AFvalpha17rev1  heavy combined turret and tank hull
AFVballastWinch ballast winch for bridge unit
----------
IR parts
AFVCraneBoom
AFVCraneMount
AFVUteARmBase
AfvUteArmBasePivotMount
AfvUteArmMidPivotArmBase
AfvUteArmUpperArmExtenderBase
AfvUteArmUpperArmRotate
AfvUteArmUpperArmSwivel
IRAFVbridge

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------------
AFVFlareCM
AFVRadar
APC30Cg2A42 chain gun
ArtilleryTurret
AtakaAT   AT missile
Amphibious Assault Vehicle
------------
BMP
BradleyActive  function TOW launcher and 30mm cannon
BradleyArmor
BradleyHull
-----------
CodHull  prototype tank hull
CoDTurret prototype twin gun tank turret
-----------
CrewHatchAndHingeGreb
DieselAPU1
DieselAPUType3
----------
Eland90B
Eland90BTurret
----------
FireExtinguisher
----------
FV510Hull
FV510Turret
----------
G6SMA artillery tractor
GenericTurret
HammerheadATmissile
HatchGreb
----------
HaulerCab
HaulerLoadPack
HaulermainChassis
HaulerTailramp
HaulerTrailer
HaulerTrailerExtender


-----------
Hemi_8x8
Hemitt5thWheel
HemittCab2
HemittFlatBed
HemittLoadBed
HemittLongChassis
HemittPowerPack
HemittShortBed
HemittShortChassis

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HRV1 Heavy recovery vehicle
HRV1crane
-----------
HTUCab
HumVeeUA
HVUA30CG
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JerryCan
------------
KUB2K12
KUB2K12launcher
--------------
Leopard2A6Turret
Leopard2Hull
----------------
M1skirtArmor
M1SM1Hull
M1SM1Turret
--------------
M2SM2_Armor
M2SM2CmdUnit
M2SM2engineModule
M2SM2Fueltanks
M2SM2Hull
M2SM2tankBattery

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M113
M113Gun
-------
m577rev16E
M1070
m5771-1
---------------
MechBridgeSecB  animated bridge section
--------------
MilWheel1
MilWheelDual
MilWheelKF
MilWheelS
MilWheelSKF
-----------
Missile3M9
MissileErektor
mk19gun
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OshCab
PlaceAnywhereCoax
RecoveryBullbar
RecoveryKlaw
------------
ShilkaZSU234turret
ShilkaZSUHull
-------------
SkudD
SlatArmor2x1
------------
SM_Challenger2X
SM_ChallengerHulX
-----------------
SmartTruckBed
Strik1B
Strik2B
------
t80Hull
T80Hull2
T80Turret
T90Turret
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TruckChassis4
TruckGrebA
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TunguskaAAMT missile launcher and anti air cannon fully functional
WInchPack2Kas
WInchPaxkBasic

Listing the major parts only there are many more small deco and useful items for making things look a little more real

Here now

SM AFVs Tanks and trucks

Gives you parts to build Tanks and trucks

 

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SM Old School Turrets and Tanks
Current Release

KSP 143  and BDA 1.2.1 onwards
v0.1.2.0 download from github

v0.1.2.0 download from SpaceDock

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SM_OSTandT

SM Old School Turrets and Tanks

REQUIRES INSTALLATION OF SM INDUSTRIES DOWNLOAD SMI

FULL LICENSE DETAILS

SM Old School Turrets and Tanks pre 50's military vehicles

A rebirth of OST and OST Redux into a proper mod Features complete hulls and turrets for various tanks

CONTENTS

ALL HULLS COME WITH BASIC iVA FOR UP TO 4 CREW

FLAK TURRET
---------------------
IS 122 TURRET
IS122 HULL
GREEBLES

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KERMINOV K17 THE FIRST KERBAL TANK

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KV1 TURRET
KV2 TURRET

KV SERIES HULL
---------------------------
LOL TRAKTOR TURRET
LOL TRAKTOR HULL
LUCHS TURRET
-------------------------

M4 SHERMAN HULL 
75MM TURRET
105 HOWITZER TURRET
---------------------------------------

M60 PATTON HULL
STANDARD TURRET
UPGRADED TURRET 
CUPOLA TURRET
-------------------------

JU87 GUNPOD
PANTHER TURRET
-----------------------------

PZ4 TURRET 
PZ4 HULL
--------------------

T34 TURRET

T60 TURRET
_____________

TIGER 1 TURRET
TIGER 1 HULL

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Spoiler

 

 

SMI Missiles and Launchers KSP 1.4.X BDA 1.2.X ONLY

V0.02.0

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Contents of 1.4.3 update

Spoiler

SMI Missiles and Launcher contents 2018
---------------------------------------
Missiles and torpedoes
-----------------------
3m80Moskit NEW for 1.4
3m80MoskitRR NEW for 1.4
AA8Aphid NEW for 1.4
AA10AlamoD NEW for 1.4
AA10AlamoF NEW for 1.4
AA11Archer NEW for 1.4
AA11bBansee NEW for 1.4
AA12Adder NEW for 1.4
AA13R37Arrow NEW for 1.4
AGM158C
AGM158D surface launched version
AS14Kedge NEW for 1.4
AS17 Krypton
Asrokish1 NEW for 1.4
Aster 15 Missile
Aster 30 missile
Brimstone AGM radar guided missile NEW for 1.4
Bulava SLBCM Sub launched ballistic cluster missile
Bulava SLBM  Sub launched ballistic missile
FAB500gpBomb
FritzX The Granddaddy of anti ship missiles NEW for 1.4
Hedgehog ASM anti sub mortar shell
K15SLBM Sub launched ballistic missile
KAB500Llgb NEW for 1.4
Kalibr3M14T NEW for 1.4
Kalibr3M54T NEW for 1.4
Kalibr91RE1 NEW for 1.4
Kalibr91RTE2 NEW for 1.4
MBDA Meteor
MK4 AD Torpedo air drop suitable torpedo , designed for ASW helicopters
MK17ALT  air drop suitable torpedo , designed for ASW helicopters
MK99 Torpedo surface launch early style torpedo
P1000 Vulkan
Polaris SLBM Sub launched ballistic missile
Polaris SLCBM Sub launched ballistic cluster missile
Project Pluto Cold war nuclear ramjet powered cruise missile Fullsize
Project PlutoLR  Longer range version of standard pluto
Project PlutoSS Small size version of pluto
RamoraMLT missile launched torpedo NEW for 1.4
RamoraSCT super cavitating torpedo NEW for 1.4
RGM84ASM NEW for 1.4
RIM162ESSMs, yup another one
SMIM1LRC
SpearFish BAE torpedo surface launched torpedo
Sting Ray LWAD airdrop torpedo for ASW helicopters
Sting Ray LW Torpedo surface launch torpedo
V2 rocket FS Fullsize V2 ballistic missile
VA111shkval Super cavitating rocket powered torpedo NEW for 1.4

Launchers
---------
533Quadtubes Torpedo tubes NEW for 1.4
533Twintubes Torpedo tubes NEW for 1.4
BLM-MK1Tube mk1 ballistic missile tube
BrimAGM3 Launcher racks for Brimstone and similar missiles NEW for 1.4
BrimAGM5 Launcher racks for Brimstone and similar missiles NEW for 1.4
CMS109 Containerised missile system fires 4 Kalibr or  tomahawk missiles NEW for 1.4 To be used with caution (not supplied)
CMS109B Containerised missile system fires 1 large missile NEW for 1.4 To be used with caution
HedgeHogTurret anti submarine turret launcher
LP10missileTurret low profile missile turret
LP10missileTurretS the above in low RCS shell
LTBM2 mk2 ballistic missile tube
MissileLaunchCannister3 medium 4 missile cannister erector
MissileLaunchCannister6 Large 4 missile cannister erector
MK32Launcher torpedo tube turret
MK32Launchersingle single torpedo tube
MK141GMLS Harpoon type launch cannister launcher NEW for 1.4
P1KSLT fixed launcher for P1000 Missiles NEW for 1.4
P1K2SLT " " "  "    "       " NEW for 1.4
SMAMk331TLT multi torpedo tube turret
UniversalLauncherMK1
ZIF101LauncherMK1 heavy marine missile turret NEW for 1.4
ZIF101LauncherMK2 heavy marine missile turret NEW for 1.4

 

 

BoomsticksLegacy

Spoiler

 

BoomsticksRev3  0.94.09.7 FINAL UPDATE

Version 0.94.09.7 09/0716 update
Rectify issues with attachment nodes on missiles
rebuild missile launcher with correct nodes
Harpoon missile tuning

Rectify turret tracking mismatch

Small texture changes and minor adjustments

Version 0.93.26.6 26/0616 update
Added  Hades UG 122mm rocket turret
Added Fixed missile launcher for Harpoon type missiles
Added turreted missile launcher for Harpoon style missiles
Added harpoon missile
Added V2 rocket
Added V1 Doodlebug
Added V1/V2 launcher
added V2 launcher base
Added Dual gustav ship turret
Added Combat Drone Core pod
Added ASM anti ship missile (designed to work with the VLS parts from the LBP)
Added small cluster missile
Added X wing laser cannon
Changed fire effects on larger guns

Version 0.92.30.4 30/04/16 update


Added AGS 155 turret
Added AGS type railgun turret
Added dual 105 turret
Added turret mounting plinth for AGS style guns

Version 0.91.10.4 10/4/16 13:33:0 update
fixed ammo issue on KGV turret
applied tweakscale mm cfg thanks to V8Jester
removed troublesome characters from part names

 

Boomsticks is currently  under License: All Rights Reserved

 

 

 

Old School Turrets and Never Enough Dakka

With the uploading to SpaceDock or NED and OST I have decided to roll all the support and development into one thread, this should enable me to hear of and fix any issues ASAP. Although there will be little further development on these two packs( unless requested) I will continue to improve both function and appearance on all items, and of course I'll keep them working

I have received some interesting other items in the assets i received from the original author PrototypeTheta  and this will also make an appearance shortly

THE NED REDUX RELEASE

Works in 1.22

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Old School Turrets Redux release

Works in 122

Album link

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Note concerning issues.

There  is now a git repository for SMA in order to access and provide a hard record of any issues that occur, as the modlist grows the more i find i'm forgetting and it makes sense to do something proper for a change .  You can find the issues reporting pagehttps://github.com/SpannerMonkey/SM_Armory/issues  at the following location 

 

 

Thanks as always to @gomker @XOC2008 @DoctorDavinci @TheKurgan and occasionally @colmo :P for testing bug hunting and sanity preservation

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Hi all yes the button is new, i don't ever expect anyone to bother, you are certainly not obliged in any way, I was asked by several people this week, if there was a donation button in order to show their appreciation, the wife saw the requests, and after a some discussion i have given in and added a donation facility

 

Edited by SpannerMonkey(smce)
Spoiler note for BDA 1.2.2.2
  • Like 26

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Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets:)

It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings.

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I've been looking forward to this one :) Awesome work Spanner!

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58 minutes ago, Acea said:

Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets:)

It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings.

I will pretty much make and take on anything, don't really care, although several hundred ton turrets are going to have a limited appeal, love your stuff btw

Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me  that the nearer things get to being kerbal proportioned the easier it is to lose your self in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community  :) only time will tell

9 minutes ago, V8jester said:

I've been looking forward to this one :) Awesome work Spanner!

Yup the procrastination finally failed,,

  • Like 1

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4 minutes ago, SpannerMonkey(smce) said:

Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me  that the nearer things get to being kerbal proportioned the easier it is to lose yourself in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community  :) only time will tell

Yeah I agree and looking forward to more amazing parts

Edited by Acea

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3 hours ago, dark jam said:

When will this be released i love the giant guns

In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed.

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Wow, awesome.
Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others.

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On 27/02/2016 at 11:51 AM, sashan said:

Wow, awesome.
Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others.

I thought I'd been quite generous with the small stuff, but a couple of images for scale will likely illustrate size better than a solo pic of the gun.

Fair enough the big ones are big, but not outlandishly so

(and in case you want smaller even still, I know a mod for that)

 

Edited by SpannerMonkey(smce)

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10 hours ago, SpannerMonkey(smce) said:

In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed.

Ok can you post the link once it is on space dock 

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Hi all, Having suffered from a fail to launch at the weekend, sorry for any disappointment,  I spent all day Sunday trying to debug a turret interior and a couple of other irritations and subsequently found out after many hours that I was actually screwing with myself ( I have several ksp installs and the unity address was pointing to the build copy not the testing copy %$£&£&£* !! so none of the changes appeared ). I finally gave up on the interior and fixed some other stuff as well.

I was thinking earlier that I needed a turret to mount these new surface mount guns I've done, I'd asked BD if the turret module will work as stand alone, eg without an attached weapon or radar module and it wont,        But that's OK because the better solution is to rig the turret as a pod, fit it with asas and plonk it on top of an IR free docking washer, I'll make my own turret ring part now I know this works, launch and PROFIT. It works astoundingly well, very happy indeed.

So here's a couple of pics of the device in question, one of the big wins here is that because of the Infernal robotics plugin magic anything placed on or in the turret moves with it,  Awesome is not a word I us a lot, but I see great potential here,  So with no further blather I give you the generic turret mk1 currently fitted with  a pak 55 , a 105 mm derp gun, a 75mm submarine deck gun, an  XM 301p, a 75 mm gating . a 50 cal browning and crewed by 3 warlike Kerbs

 

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Welcome back, @SpannerMonkey(smce) - the hawks are taking over here...

The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it.

Other turret weapons placed on it should work, though.

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I am so exited for this to be released 

How long i dont mind if it does not come out when you say i just would like an estimation

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3 hours ago, colmo said:

Welcome back, @SpannerMonkey(smce) - the hawks are taking over here...

The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it.

Other turret weapons placed on it should work, though.

What you say is mostly true , though  all the guns attached to that turret have both pitch and yaw, the turret has neither,  they will operate successfully in guard mode within those ranges.  Typically they have between 10 and 25 deg of yaw and up to 40 deg of pitch,  that gives quite a wide operating range over a 8km shot distance,

This kind of turret is more for those who want to build a tank and have it usable by kerbals, rather than use as remote turret. 

The only tank turret (holding crew) in the range with gun/turret permanent combo is currently the panther turret and the  perhaps large 203 turret could be mounted on a land chassis and function fully in guard mod, though it's a bit heavy, I've largely stayed away from those as they can be had from the old school turrets mod, and when finished the NED fix, although I'm not averse to creating a few

And as for when it'll be released  very soon(TM)

Oh and thanks for the welcome back everybody :cool:

Edited by SpannerMonkey(smce)
  • Like 1

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Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources

You can add resources to it too if you have a SpaceDock account

Edited by Acea

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There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works).

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i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right?  

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15 hours ago, Acea said:

Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources

You can add resources to it too if you have a SpaceDock account

Hi  and thanks for asking , I've got CAL in my test game and i have drawn a lot of the ammo values from it, I personally like it  but  my only reluctance to fully embrace it comes from the ever increasing amount of ammo boxes, which added to the 30 something turrets in this pack so far. may  be a large burden for a lot of prospective customers.

Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius?

4 hours ago, colmo said:

There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works).

Totally agreed, tested this earlier and I'm quite happy with the way it all works, it's not the ideal, but it is the best available to a none coding type such as myself

 

1 hour ago, 123nick said:

i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right?  

Thanks for the love :)   I've always leaned toward the unreal , never been made. kind of mods, some of the turrets  are pure fantasy, because that's what I fancied at the time, the more real world designs are mainly a result of the very early days of the mod, when i struggled a lot, and it was easier to copy and replicate something already built. With the exception of the KGV turret which still has wet paint, and some of the maddest are only days old.  Unfortunately stock-alike is well beyond my texturing ability, I can barely deal with black and white.

Not averse to stock alike models if you dream something up though

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That's actually a really good idea to get everybody what they have been asking for on the BD thread. Using a docking washer to move the turret with other guns attached to it. There is a certain elegance to simplicity. Nice work brother man!

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35 minutes ago, SpannerMonkey(smce) said:

Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius?

The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking?

Edited by colmo

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3 hours ago, colmo said:

The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking?

I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too

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1 hour ago, Acea said:

I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too

As I recall, you couldn't have FSswitcher and Tweakscale on the same part. Worth a try though.

Edit: nevermind, it was fixed in 2014!

Edited by colmo
Doh!

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