linuxgurugamer

[1.8.x] KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP) - Cost settings have been change

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2 hours ago, Filigan said:

This one troubles me. My Simulations keep geting terminatet a couple of seconds after launch, i'm not 100% sure, but maybe this is because the launchclamps get removed. Can you please take a look at this.

 

This little nuisance asaide i realy like this mod

 

 

 

I need more information.  Launch clamps are supposed to get removed.  

I need a list of mods, copy of the persistent.sfs, and a copy of the KSP_Data/output_log.txt file.  It would be best if you started the game, ran through the mod until you get the error, then exit.  Then send me that output_log.txt

Also, what version are you running?  There was an update last week, to 0.3.1, and this weekend I'll be updating to 0.4.  If you could get this to me asap, I'll take a look to see if I can figure it out before I release.

LGG

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My instlaled Krash Version is 0.3.1

The list of installed Mods is...  ah.. Terrifying   :D

this is the list avc shows me, it looks pretty much complete, 

Spoiler


Filter Extensions - 2.4.1.3
B9 Animation Modules - 1.0
B9 Part Switch - 1.0.1
B9 Aerospace - 6.0.1
B9 Aerospace Procedural Parts - 0.40.1
Chatterer - 0.9.7.86
Community Resource Pack - 0.4.9
Contract Configurator - 1.9.8
Contract Pack: Anomaly Surveyor - 1.4.2
CC-CP-SCANSat - 0.6
Contract Pack: Clever Sats - 1.0
Contract Pack: Field Research - 1.1.6
Contract Pack: Giving Aircraft a Purpose - 1.1.1
Contract Pack: Initial Contracts - 1.0.5
Contract Pack: Bases and Stations - 3.1.4
Contract Pack: RemoteTech - 2.0.1
Contract Pack: Tourism Plus - 1.4.2
CustomBarnKit - 1.1.4
DangIt - 0.6.3
DMagic Orbital Science - 1.2
Contracts Window Plus - 1.0.6.1
Docking Sounds - 1.2
DraggableMenu - 1.1
EVA Enhancements - 1.1.1
EVA Transfer - 1.0.3
Firespitter - 7.1.5
Fuel Tanks Plus - 1.6
Interstellar Fuel Switch - 1.18
RasterPropMonitor - 0.24.2
Kerbal Attachment System - 0.5.5
Kerbal Construction Time - 1.3.2
Kerbal Engineer Redux - 1.0.19.4
Kerbal Joint Reinforcement - 3.1.4
MFS - 0.3.2
Kerbal Inventory System - 1.2.5
KRASH - 0.3.1
KSP-AVC Plugin - 1.1.5
KW-Rocketry-Community-Fixes - 0.4.6
Infernal Robots - 0.21.4
ModularFlightIntegrator - 1.1.2
Docking Port Alignment Indicator - 6.2
NearFutureElectrical - 0.6
NearFutureSolar - 0.5.5
NearFutureSpacecraft - 0.4.4
EVAHandrailsPackContinued - 0.2
PartCommander - 1.0.3
Pilot Assistant - 1.12.4
PlanetShine - 0.2.4.2
QuickSearch - 1.2.1
RCS Build Aid - 0.7.7
RealChute - 1.3.2.7
RemoteTech - 1.6.9
AmpYear - 1.2
SCANsat - 1.1.4.9
SmartParts - 1.6.6
SpaceY Lifters - 1.11
StageRecovery - 1.6.3
Strategia - 1.1.1
TAC Fuel Balancer - 2.5.1.7
TakeCommand - 1.3
TarsierSpaceTechnology - 5.8
TextureReplacer - 2.4.12
ThrottleControlledAvionics - 2.3.0.2
TAC Life Support - 0.11.2.1
Trajectories - 1.4.5
Kerbal Alarm Clock - 3.5
Alternate Resource Panel - 2.7.4
Transfer Window Planner - 1.4
TweakScale - 2.2.6
Universal Storage - 1.1.0.8
Waypoint Manager - 2.4.5
OSE Workshop - 0.12
[x] Science! - 4.14

Output_log.txt

persistent.sfs

The same thing happens a short time after the first Sepparation of a stage, my personal No.1 Suspect is Stage recovery.

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How does it work with Kerbal Konstructs?

(I'm trying it now, so I'll let you know if anything truly weird happens)

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Hello,

I've got a strange bug with this mod.

I've started a fresh new career and clic the "SIM" button to look for the settings.

A empty window has poped but nothing else happened. No options in the window and nothing I can do to remove it. I can't restore the view, if i right clic the scene i'm unable to turn the camera. I can't enter any building and i can't quit the game.

The only solution i've found is to alt-tab and then shutdown the program.

I'm on a heavily modded install so i think it may conflict with something else.

Here is a screenshot i've taken but i don't think it can help : http://imgur.com/n1U2Mtz

 

I will retry in the VAB :)

 

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There is a version of KRASH available for 1.1 now, see the first post for ino on it

On 3/26/2016 at 10:43 PM, Marsu69 said:

Hello,

I've got a strange bug with this mod.

I've started a fresh new career and clic the "SIM" button to look for the settings.

A empty window has poped but nothing else happened. No options in the window and nothing I can do to remove it. I can't restore the view, if i right clic the scene i'm unable to turn the camera. I can't enter any building and i can't quit the game.

The only solution i've found is to alt-tab and then shutdown the program.

I'm on a heavily modded install so i think it may conflict with something else.

Here is a screenshot i've taken but i don't think it can help : http://imgur.com/n1U2Mtz

 

I will retry in the VAB :)

 

Two things:

1.  Make sure you are running the latest code.  If running 1.0.5, the normal location.  If 1.1, you MUST use the dev version available in the first post

2.  Get me a copy of the KSP_Data/output_log.txt file (assuming you are on Windows)

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Hey, just thought I'd give this a try since KCT may start using it soon. Had a bit of an issue on the first run.

Started sim and a minute into launch I said "Sim terminated due to ship destruction". As you can see the ship is fine.

https://dl.dropboxusercontent.com/u/26687/screenshot11.png

https://dl.dropboxusercontent.com/u/26687/output_log%20Krash.txt

Output log in case you need to look. This is on the latest 1196 build. Also didn't change any of the default settings.

 

Oh and any chance you could add a blizy toolbar option please. Thanks

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What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym.  I am using the dev build .1183 without stagerecovery.  I would bet that when stagerecovery removes the launch clamps it does the same thing.

I can reproduce it at will as it happens every time.

Tag

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On 4/9/2016 at 1:24 AM, TaggedYa said:

What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym.  I am using the dev build .1183 without stagerecovery.  I would bet that when stagerecovery removes the launch clamps it does the same thing.

I can reproduce it at will as it happens every time.

Tag

Thanks for the report, I'll look into it.

Re Blizzy, not at present.  Once 1.1 is fully released, I may add it at that time

On 4/9/2016 at 1:24 AM, TaggedYa said:

What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym.  I am using the dev build .1183 without stagerecovery.  I would bet that when stagerecovery removes the launch clamps it does the same thing.

I can reproduce it at will as it happens every time.

Tag

Please define out-of-range as it applies to this

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Ok, fairly easy fix, I'm testing now

On 4/9/2016 at 1:24 AM, TaggedYa said:

What is happening is when the first stage falls out of range and is removed the sym treats it as the destruction of your main ship and ends the sym.  I am using the dev build .1183 without stagerecovery.  I would bet that when stagerecovery removes the launch clamps it does the same thing.

I can reproduce it at will as it happens every time.

Tag

Craft file will be useful

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I think I fixed it, but can't be sure.

Please try this out:  https://www.dropbox.com/s/ha26jh2ppvw1k2s/KRASH-0.5.0.2.zip?dl=0

Thanks

Also, I would appreciate craft files along with any launch instructions to help me test it in other modes.

Thanks

 

LGG

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A bug report. It appears that sometimes, the Sim Cost increases way too fast during flight. Upon restarting simulation, it goes back to normal.

 

Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason.

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This looks like a great mod.. for simulation purposes it makes more sense to charge per-part (i would think), but its nice that you have both options for all players. Very cool

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On 4/12/2016 at 9:25 PM, aluc24 said:

A bug report. It appears that sometimes, the Sim Cost increases way too fast during flight. Upon restarting simulation, it goes back to normal.

 

Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason.

What version of ksp?

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12 minutes ago, aluc24 said:

1.1.0.1203

And I assume you are running the 1.1 version of KRASH?  

I will look at it over the weekend.

Can you narrow down any more details?

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17 hours ago, linuxgurugamer said:

And I assume you are running the 1.1 version of KRASH?  

I will look at it over the weekend.

Can you narrow down any more details?

Yes, of course. Well, I don't know. The drill goes like this... I enter VAB, create a rocket, set up simulation, run it, the Sim Cost runs up, but when I press "terminate simulation", and get back to VAB, the funds aren't deducted.

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1 hour ago, aluc24 said:

Yes, of course. Well, I don't know. The drill goes like this... I enter VAB, create a rocket, set up simulation, run it, the Sim Cost runs up, but when I press "terminate simulation", and get back to VAB, the funds aren't deducted.

That I got, will look at it.  What about the other issue, where in flight it used too much money?

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1 hour ago, linuxgurugamer said:

That I got, will look at it.  What about the other issue, where in flight it used too much money?

I can't yet figure out what causes it. It appears random, but it only happens during first launch of simulation (meaning that if I restart simulation in-flight, Sim Cost goes at normal rate). It happens like once every 4 times or so.

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2 hours ago, aluc24 said:

I can't yet figure out what causes it. It appears random, but it only happens during first launch of simulation (meaning that if I restart simulation in-flight, Sim Cost goes at normal rate). It happens like once every 4 times or so.

This helps, thanks

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On 4/12/2016 at 9:25 PM, aluc24 said:

Also, it appears that Sim Costs doesn't take anything from the budget, meaning that Simulations run free for some reason

Just fixed this, please download update from Github: https://github.com/linuxgurugamer/KRASH/releases

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Look further down, you want version 0.5.1.0

I don't know why it says Mar 16

 

Edit:  It says Mar 16 because that is when it was initially released.

I've deleted all the old pre-releases

Edited by linuxgurugamer

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Hi, I'm trying KRASH on a new save and something seems wrong. I try to simulate a very basic rocket, the VAB dialog says sim setup costs is 1965, sim/min cost 196.5. I have 32800 cash, so it should be ok. But when the simulation loads, it immediately stops with the message "Simulation terminated due to lack of funds". Limiting max costs in the dialog doesn't help.My mods:

Spoiler

My mods:

  • Community Resource Pack (CommunityResourcePack 0.5.0.0)
  • Connected Living Space (ConnectedLivingSpace 1.2.0.9)
  • Contract Configurator (ContractConfigurator 1.10.2)
  • Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.2.1)
  • Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.1.7)
  • Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.0.2)
  • Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.4.2)
  • Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.19.1)
  • Custom Barn Kit (CustomBarnKit 1.1.7.0)
  • Firespitter Core (FirespitterCore v7.2.1)
  • KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.2.0)
  • KSP AVC (KSP-AVC 1.1.5.0)
  • MechJeb 2 (MechJeb2 2.5.7.0)
  • Module Manager (ModuleManager 2.6.22)
  • PlanetShine (PlanetShine 0.2.5)
  • PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5)
  • RCS Build Aid (RCSBuildAid 0.7.7-14)
  • Real Plume (RealPlume 2:v10.5.1)
  • Real Plume - Stock Configs (RealPlume-StockConfigs v0.10.4)
  • RemoteTech (RemoteTech v1.6.11)
  • SCANsat (SCANsat v16.0)
  • ShipManifest (ShipManifest 5.0.9.0)
  • SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0)
  • SpacetuxSA (SpacetuxSA 0.3.9.0)
  • Strategia (Strategia 1.2.0)
  • Unmanned Before Manned (UnmannedBeforeManned 1.0.8.0)
  • USI Core (USI-Core 0.2.1.0)
  • USI Kolonization Core (USI-UKS-Shared 0.2.1.0)
  • USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.1.1)
  • USI Life Support (USI-LS 0.4.2.0)
  • USI Tools (USITools 0.7.1.0)
  • Waypoint Manager (WaypointManager 2.5.0)

 

I'm running KSP 1.1 (release version) on Win 64-bit.

PS: Enabling "Continue sim if no cash" resolves this issue, but it's kind of confusing.

Edited by garwel

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