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Hi I hav been approaced by a fellow KSP player to make a spacestation simulation game based in UE4 and we have accross the board decided to go with the ksp style of textures insuide and out. im knew to texturing so if anyone could give me some serious pointers as o what goes into makeing a texture to be stock style or might possible want to participate as a textuerer any help would be appreciated. (im also gonna use this for my mods as well so it is kninda on topic)


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Porkjet (the guy who made most of the new stock parts) did a written outline on his process Here there is no pics so you should be familiear with the software youll be using as well as general texturing before trying it out.

Edited by landeTLS
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