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[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update


benjee10

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  • 2 weeks later...
1 hour ago, si2504 said:

does anybody know which docking port the c-100 androgynous petal dock connects to?

Yes, the C-100 Androgynous Docking Mechanism. Because it has in it config "nodeType = B10_APAS" which is only used by this port. The name "Androgynous" said it: there is no male or female part needed.

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1 minute ago, Cheesecake said:

Yes, the C-100 Androgynous Docking Mechanism. Because it has in it config "nodeType = B10_APAS" which is only used by this port. The name "Androgynous" said it: there is no male or female part needed.

hmm, crafts wouldn't connect to each other with the same port. also, where is the config file for the port as i cant find it in my files...

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17 minutes ago, Cheesecake said:

Did you built it the correct way? I used this port many times and it works well. It`s notz directly in the HabTech-folder. Look here: GameData\Benjee10_sharedAssets\APAS. It`s called B10_APAS.cfg.

ah that's why I couldn't find it then. thanks. I'm also having some issues with joint stability, any ideas? it just rocks up and down whilst sat on the run way....

MAs4AYu.png

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Habtech Legacy and Habtech2 are two separate add-ons. Habtech2 is not an upgrade to Habtech.

Hence you need to handle them separate. If you have ships/structures with Habtech Legacy components and you delete Habtech Legacy, they will disappear and not be upgraded (or sth.) to Habtech2.

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On 4/15/2019 at 3:19 AM, benjee10 said:

Could you explain in a little more detail? The cupola doesn’t have a seat mode inside it so I’m having a hard time picturing this. Are you using the latest dev version from GitHub? The SpaceDock version doesn’t have the cupola IVA yet.

yeah i was using the spacedock version, no worries. 

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14 minutes ago, Messeno said:

hi, I tried to install the mod in 1.9.1 but the mod doesn't activate I don't see the parts what can I do?

Did you install it correctly? Did you install all the dependencies? Make sure you have installed the dependencies for KSP 1.9.1.

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16 hours ago, Cheesecake said:

Did you install it correctly? Did you install all the dependencies? Make sure you have installed the dependencies for KSP 1.9.1.

yes I have correctly installed the mod here is the screen: 

cgTIVgH.jpg

I installed the dependencies via ckan, the strange thing is that the other mods work the habtech2 no and I don't understand why

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3 minutes ago, Messeno said:

yes I have correctly installed the mod here is the screen: 

HabTech2-master shouldn’t be installed in your GameData folder. Go into “Habtech2-master”, then go into “GameData”, and then copy paste whatever is in that folder into your GameData folder.

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7 hours ago, Messeno said:

yes I have correctly installed the mod here is the screen: 

cgTIVgH.jpg

I installed the dependencies via ckan, the strange thing is that the other mods work the habtech2 no and I don't understand why

As @lemon cupsaid: this is wrong. Also: there should be no zip in GameData and the NearFutureProps is not needed until you install a Nertea-mod like NearFuture-Spacecrafts or Stockalike Station Parts Redux.

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  • 2 weeks later...

So I tried to see if I can do anything about the drag cube issue. @ValiZockt recommended to generate the cube by each ModuleDeployablePart. Trying that with the ht2_radiatorTriple I figured that not a single value is created in the parts database. No matter what I did so far, I always get the following exception:

[LOG 22:57:04.190] PartLoader: Compiling Part 'HabTech2/Parts/Trusses/ht2_radiatorTriple/ht2_radiatorTriple'
[LOG 22:57:04.230] PartLoader: Part 'HabTech2/Parts/Trusses/ht2_radiatorTriple/ht2_radiatorTriple' has no database record. Creating.
[LOG 22:57:04.230] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
[WRN 22:57:04.238] DragCubeSystem: Part 'ht2.radiatorTriple' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes.
[LOG 22:57:04.238] DragCubeSystem: Creating drag cubes for part 'ht2.radiatorTriple'
[EXC 22:57:04.339] NullReferenceException: Object reference not set to an instance of an object
    ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <948fceea813942b7ac6b6d1b2dc2d0a3>:0)
    DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <948fceea813942b7ac6b6d1b2dc2d0a3>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7d9ec060e791409ab3eb85c61e312ed6>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <RenderDragCubesCoroutine>d__31:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <SetupDragCubeCoroutine>d__46:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CompileParts>d__56:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Searching, I figured that @Zorg had this exception with a solarAntenna and @RoverDude with some lights. I am not sure this is the same issue, however they both added drag cube information to the configs. I tried the procedural = True config with the triple radiator, it did not seem to help anything. As we found out before, defining a cube in the config would help, the question is now how I get the right one for it? Normally I would read it out of the parts database, which is empty (I suspect because of the exception).... So a bit catch-22...

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