forge__gamer Posted March 9 Share Posted March 9 22 minutes ago, Cheesecake said: Do you have a screenshot? Yes Quote Link to comment Share on other sites More sharing options...
softweir Posted March 10 Share Posted March 10 4 hours ago, forge__gamer said: Yes How very odd! As you can see in the right-hand side panel HabTech2 is compatible with KSP 1.12.5, and you have KSP 1.12.5. I suspect you need to go into CKAN's Setting -> Compatible Game Versions panel and make sure the top button - 1.12 - is ticked as well as any others. Quote Link to comment Share on other sites More sharing options...
forge__gamer Posted March 10 Share Posted March 10 (edited) 21 hours ago, softweir said: How very odd! As you can see in the right-hand side panel HabTech2 is compatible with KSP 1.12.5, and you have KSP 1.12.5. I suspect you need to go into CKAN's Setting -> Compatible Game Versions panel and make sure the top button - 1.12 - is ticked as well as any others. I have them all ticked from 1.12 all the way to 1.0 the whole time... Edited March 10 by forge__gamer Quote Link to comment Share on other sites More sharing options...
softweir Posted March 10 Share Posted March 10 10 minutes ago, forge__gamer said: I have them all ticked from 1.12 all the way to 1.0 the whole time... Stranger and stranger... Last possible suggestion is to start with a clean installation of KSP and download HabTech2 before anything else. You can move your current installation elsewhere, get Steam to reinstall KSP, and start again. Good luck! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 11 Share Posted March 11 (edited) 12 hours ago, forge__gamer said: I have them all ticked from 1.12 all the way to 1.0 the whole time... Strange. I have tried to reproduce the problem with different settings. Without success. So I can't say why it doesn't work for you. But that's why I haven't used CKAN for years and only install it manually. I have had too many problems with CKAN. So my personal advice is: install manually. Or ask in the CKAN-Thread because this isn`t related to HabTech. Here you go: Edited March 11 by Cheesecake Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 24 Share Posted March 24 (edited) I can confirm similar problem and when installing dispite warning KSP giving a B9 Part Switch error stating that the exception is "No tank named Ht2_O2 exists" I get a fatal error that forces a quit. I have been digging in logs without success in locating things and resorted to pulling modules one at a time to find what contained the break. In the case of HT2 I pulled the group of habtechs together. Edit: couldn't sleep, so it looks like I identified the 'bad' entry'. Ht2>resources>B9_tankRypes.cfg. What is the suggestion on a quick fix till it gets a patch? Delete configuration and deal without having that particular function? Edited March 24 by RocketBoy1641 Update Quote Link to comment Share on other sites More sharing options...
edwardbetter Posted March 25 Share Posted March 25 Nice! Two questions: Does this mod function without the Breaking Ground DLC? Also, is this compatible with Kerbalism? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted March 25 Share Posted March 25 On 3/24/2023 at 7:57 AM, RocketBoy1641 said: I can confirm similar problem and when installing dispite warning KSP giving a B9 Part Switch error stating that the exception is "No tank named Ht2_O2 exists" I get a fatal error that forces a quit. I have been digging in logs without success in locating things and resorted to pulling modules one at a time to find what contained the break. In the case of HT2 I pulled the group of habtechs together. Edit: couldn't sleep, so it looks like I identified the 'bad' entry'. Ht2>resources>B9_tankRypes.cfg. What is the suggestion on a quick fix till it gets a patch? Delete configuration and deal without having that particular function? Are you using Kerbalism? That is removing O2 for some reason. 2 pages back I posted the culprit entry and how to fix it 1 hour ago, edwardbetter said: Nice! Two questions: Does this mod function without the Breaking Ground DLC? Also, is this compatible with Kerbalism? You need Breaking Ground for the moving parts. Yes, it works with Kerbalism, but there is a wrong configuration in Kerbalism. See my comment above. Quote Link to comment Share on other sites More sharing options...
softweir Posted March 25 Share Posted March 25 26 minutes ago, chris-kerbal said: 2 pages back I posted the culprit entry and how to fix it On 2/22/2023 at 9:08 PM, chris-kerbal said: The exception on ht2_02 tankType is actually out of the KerbalismConfig. To get rid of it, just edit GameData/KerbalismConfig/Support/HabTech2.cfg at line 1790 and just uncomment (using //) -B9_TANK_TYPE[ht2_02]:NEEDS[HabTech2,B9PartSwitch,CommunityResourcePack,!ProfileNone]:AFTER[zzzKerbalismDefault] { } to //-B9_TANK_TYPE[ht2_02]:NEEDS[HabTech2,B9PartSwitch,CommunityResourcePack,!ProfileNone]:AFTER[zzzKerbalismDefault] { } @HebaruSan Not sure why this line is there? Maybe some old fix for the pre-release versions? Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 27 Share Posted March 27 That got it fixed. And yes, should have looked a couple pages back. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted March 27 Share Posted March 27 @benjee10 Just noticed the Cupola doesn't have a white variant. Was this an oversight, a bug in the config or did you not bother giving it a white variant? Quote Link to comment Share on other sites More sharing options...
Oranga Posted March 28 Share Posted March 28 I'm sure this already on here but 72 pages to read is a lot and I know I'm not the only one with little patience. For anyone getting a "Fatal Error" with B9 Part Switch and ht2_02, I found a simple solution if you don't want to mess with configs: TAC Life Support. Install it and no more "Fatal Error". Quote Link to comment Share on other sites More sharing options...
redmonddkgamer Posted March 28 Share Posted March 28 Currently trying to install the Z1 truss on ISS using the SOCK Canadarm with IR. After extraction from the payload bay it began wildly flailing around on the end of the arm despite having no control input. Locking the joints stops it, but it resumes on unlock, rendering the arm uncontrollable and unusable. Does anyone have a solution for this? Does it have something to do with my autostrut settings? Quote Link to comment Share on other sites More sharing options...
softweir Posted March 28 Share Posted March 28 49 minutes ago, redmonddkgamer said: Currently trying to install the Z1 truss on ISS using the SOCK Canadarm with IR. After extraction from the payload bay it began wildly flailing around on the end of the arm despite having no control input. Locking the joints stops it, but it resumes on unlock, rendering the arm uncontrollable and unusable. Does anyone have a solution for this? Does it have something to do with my autostrut settings? Sounds like its momentum wheels are active - try disabling them? Quote Link to comment Share on other sites More sharing options...
redmonddkgamer Posted April 6 Share Posted April 6 How is the Mobile Base System intended to attach to S0? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted April 7 Share Posted April 7 11 hours ago, redmonddkgamer said: How is the Mobile Base System intended to attach to S0? Hard to explain. There is a craft file fully assembled in the mod. You can check any part of the build in there Quote Link to comment Share on other sites More sharing options...
mur Posted April 20 Share Posted April 20 An amazing mod, but I have a problem, I downloaded the craft of the international space station, and I can't do anything with it when it appears in the hangar, the buttons stop working, the only thing I can press is the open craft button, and when I replace it with another device, everything works Quote Link to comment Share on other sites More sharing options...
Aussie Toad Stool Posted April 21 Share Posted April 21 Im getting issue where the iROSA does not deploy and is only a toggle-able b9 switch. Ither it isnt present or it is stowed. No deployment is appearing Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted April 24 Share Posted April 24 @benjee10 can you provide an empty version of Freedom Fuel Pod. I've been trying with Blender over and over and can't figure out how to edit the model while preserving the texture on the structure. I need it to build Freedom the stupid way they originally planned to. See below for images. https://commons.erau.edu/cgi/viewcontent.cgi?article=3313&context=space-congress-proceedings Quote Link to comment Share on other sites More sharing options...
Jim123 Posted April 24 Share Posted April 24 7 hours ago, Shantaboy said: @benjee10 can you provide an empty version of Freedom Fuel Pod. I've been trying with Blender over and over and can't figure out how to edit the model while preserving the texture on the structure. I need it to build Freedom the stupid way they originally planned to. See below for images. https://commons.erau.edu/cgi/viewcontent.cgi?article=3313&context=space-congress-proceedings I know you were asking about the Freedom Fuel pod, but this is a treasure or gold mine of info on Freedom thank you for finding this! Quote Link to comment Share on other sites More sharing options...
Smallant55 Posted April 26 Share Posted April 26 Testing some stuff for the new Axiom mod coming out! Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted May 6 Share Posted May 6 On 4/24/2023 at 6:07 AM, Jim123 said: I know you were asking about the Freedom Fuel pod, but this is a treasure or gold mine of info on Freedom thank you for finding this! No problem, I got a million of them. Quote Link to comment Share on other sites More sharing options...
WestRaptor Posted May 21 Share Posted May 21 Question for you. When using the craft file (2023), I can't seem to be able to launch the space station. As I want to send the entire station to orbit using the cheats, it lets me load it in the VAB but not launch it. When I try and connect the ISS to a module that I can launch, it wont connect to it. Is there any way I can do it? Thanks Quote Link to comment Share on other sites More sharing options...
Sampa Posted May 28 Share Posted May 28 hey, is anyone else having issues docking with the provided APAS? I could use some help as I am trying to build my own replica of the ISS. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 28 Author Share Posted May 28 On 5/21/2023 at 4:39 PM, WestRaptor said: Question for you. When using the craft file (2023), I can't seem to be able to launch the space station. As I want to send the entire station to orbit using the cheats, it lets me load it in the VAB but not launch it. When I try and connect the ISS to a module that I can launch, it wont connect to it. Is there any way I can do it? Thanks Do you have the Breaking Ground DLC? 41 minutes ago, Sampa said: hey, is anyone else having issues docking with the provided APAS? I could use some help as I am trying to build my own replica of the ISS. Could you elaborate on the issues you're having? Quote Link to comment Share on other sites More sharing options...
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