Jump to content

[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update


benjee10

Recommended Posts

17 hours ago, maru0729 said:

And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered

Tantares has nothing to do with this mod. Post in the thread of Tantares.

17 hours ago, maru0729 said:

 

The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use?

 

 

Use the version above your post:

On 12/5/2019 at 4:28 AM, Gordon Dry said:

@Chimichanga there are typos etc.

For the time being, use my branch:
https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest

 

 

Edited by Cheesecake
Link to comment
Share on other sites

On 12/23/2019 at 5:54 PM, maru0729 said:

 

The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use?

 

 

 

On 12/23/2019 at 6:00 PM, maru0729 said:

And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered

The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having?

I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares.

Link to comment
Share on other sites

On 12/28/2019 at 2:34 AM, benjee10 said:

 

The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having?

I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares.

I was applying it the wrong way and now it works fine ! :)

Link to comment
Share on other sites

Hello!

I have some problem with this mod and B9 Part Switch

At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´

That tells about something wrong with a part of this mod, with a truss part,

I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found.

Link to comment
Share on other sites

18 minutes ago, Commodoregamer118 said:

Hello!

I have some problem with this mod and B9 Part Switch

At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´

That tells about something wrong with a part of this mod, with a truss part,

I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found.

There is a bug in  the part config file HabTech2/Parts/Trusses/ht2_trussPort.cfg - near the very bottom, there is a line

transform = ht2_truss_trussConnectorBearing_colliders

that should read

transform = ht2_truss_trussConnectorBearing_collider

I intended to mention it in this thread, but I was busy with other things at the time.

EDIT: Actually, @Gordon Dry found the same issue and filed a pull request on GitHub to fix it over a month ago.

Edited by MOARdV
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Umm...  I can't seem to be able to add a stack node to the end of the Tomodachi module (as referenced earlier, I don't use shuttles or RMS arms).  Yes, I know there's one on that end, but it's offset from the centerline, making it unbalanced.  I would add one, but the new format doesn't allow for it, since there's only one set of coordinates.

 

Any help you can provide would be very much appreciated.

Link to comment
Share on other sites

  • 3 weeks later...

Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem.

https://yadi.sk/i/rYnzbIgHVFte4Q

https://yadi.sk/i/TKJsSW4pDeu26A

https://yadi.sk/i/IGCVaSHaGcFhlA

https://yadi.sk/i/a5X2FNut2TeF-g

https://yadi.sk/i/mPHMGGMLvxilPA

https://yadi.sk/i/ZAsC8L4ENLxHbw

https://yadi.sk/i/dq4j01636gFgfw

https://yadi.sk/i/bbO9jocfUz7c5A

https://yadi.sk/i/rE6VVvrG_DVGHw

https://yadi.sk/i/Y_oeE-pbpzMvZw

https://yadi.sk/i/LXnoUzPgdPrtYw

https://yadi.sk/i/nSgb7W6jkYgkZQ

KSP.log  https://yadi.sk/d/a3lrBoBkox4Mew

 

Link to comment
Share on other sites

1 hour ago, VASTEG said:

Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem.

https://yadi.sk/i/rYnzbIgHVFte4Q

https://yadi.sk/i/TKJsSW4pDeu26A

https://yadi.sk/i/IGCVaSHaGcFhlA

https://yadi.sk/i/a5X2FNut2TeF-g

https://yadi.sk/i/mPHMGGMLvxilPA

https://yadi.sk/i/ZAsC8L4ENLxHbw

https://yadi.sk/i/dq4j01636gFgfw

https://yadi.sk/i/bbO9jocfUz7c5A

https://yadi.sk/i/rE6VVvrG_DVGHw

https://yadi.sk/i/Y_oeE-pbpzMvZw

https://yadi.sk/i/LXnoUzPgdPrtYw

https://yadi.sk/i/nSgb7W6jkYgkZQ

KSP.log  https://yadi.sk/d/a3lrBoBkox4Mew

 

Those look like normal map errors, like the normal map is not being loaded or is being read incorrectly. I know in 1.8 they changed shader behavior slightly which was causing this on some parts in reDIRECT (which I have now fixed), but I wasn't getting this error on HabTech parts testing in 1.8. 

Can I ask if you are using the version from SpaceDock or GitHub? The GitHub version is more up to date so I'm wondering if it persists there, or is just down to outdated files in the SpaceDock release. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...