benjee10

[1.6.X] HabTech2 | Stockalike ISS Parts! | 0.2.0 - Solar Arrays, Truss, Radiators release!

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17 hours ago, maru0729 said:

And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered

Tantares has nothing to do with this mod. Post in the thread of Tantares.

17 hours ago, maru0729 said:

 

The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use?

 

 

Use the version above your post:

On 12/5/2019 at 4:28 AM, Gordon Dry said:

@Chimichanga there are typos etc.

For the time being, use my branch:
https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest

 

 

Edited by Cheesecake

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Can you tell me all the modes you need to create iss? Please also ask for the craft file!

Edited by maru0729
typo

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18 hours ago, maru0729 said:

And Tantares craft file doesn't work

Maybe you should ask in the Tantares thread

 

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40 minutes ago, NiL said:

어쩌면 당신은 Tantares 스레드에서 요청해야합니다

 

 

I used the wrong mode and it works fine now! :)

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On 12/23/2019 at 5:54 PM, maru0729 said:

 

The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use?

 

 

 

On 12/23/2019 at 6:00 PM, maru0729 said:

And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered

The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having?

I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares.

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On 12/28/2019 at 2:34 AM, benjee10 said:

 

The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having?

I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares.

I was applying it the wrong way and now it works fine ! :)

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Hello!

I have some problem with this mod and B9 Part Switch

At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´

That tells about something wrong with a part of this mod, with a truss part,

I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found.

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Posted (edited)
18 minutes ago, Commodoregamer118 said:

Hello!

I have some problem with this mod and B9 Part Switch

At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´

That tells about something wrong with a part of this mod, with a truss part,

I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found.

There is a bug in  the part config file HabTech2/Parts/Trusses/ht2_trussPort.cfg - near the very bottom, there is a line

transform = ht2_truss_trussConnectorBearing_colliders

that should read

transform = ht2_truss_trussConnectorBearing_collider

I intended to mention it in this thread, but I was busy with other things at the time.

EDIT: Actually, @Gordon Dry found the same issue and filed a pull request on GitHub to fix it over a month ago.

Edited by MOARdV

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3 hours ago, Yurikus said:

Good day. Will this mod be updated to KSP 1.8.1?

It should work in 1.8.1 without an update.

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The interior is not displayed correctly. Can this be corrected?
In photo 1 you can see this is not a true reflection.
Game Version 1.8.1

 

87923325b244fb530f512652a90765da.jpg

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3 hours ago, Yurikus said:

The interior is not displayed correctly. Can this be corrected?
In photo 1 you can see this is not a true reflection.
Game Version 1.8.1

 

87923325b244fb530f512652a90765da.jpg

Thats because there are no IVAs created yet.

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You could use some config wizardry to make the old Habtech v1 IVAs work for the Habtech2 parts, but it might be more trouble than its worth.

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12 hours ago, Cheesecake said:

Thats because there are no IVAs created yet.

And how to disable black rectangles? Make them not displayed.

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4 hours ago, Yurikus said:

And how to disable black rectangles? Make them not displayed.

Turn back off cutaway mode. It'll show what does exist for that config node if it is turned on, but shouldn't if you aren't trying to see the inside.

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Umm...  I can't seem to be able to add a stack node to the end of the Tomodachi module (as referenced earlier, I don't use shuttles or RMS arms).  Yes, I know there's one on that end, but it's offset from the centerline, making it unbalanced.  I would add one, but the new format doesn't allow for it, since there's only one set of coordinates.

 

Any help you can provide would be very much appreciated.

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On 1/29/2020 at 5:49 AM, Jay The Amazing Toaster said:

Me and the bois launching to the ISS on Ares I

screenshot125.png?width=1123&height=702

screenshot145.png?width=1123&height=702

screenshot148.png?width=1123&height=702

screenshot151.png?width=1123&height=702

screenshot154.png?width=1123&height=702

screenshot160.png?width=1123&height=702

Where did you get the command module and circle panels?

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1 hour ago, Big Katz said:

Where did you get the command module and circle panels?

Command pod and launcher are from @benjee10`s reDIRECT:

And the solar panels are from Near Future Solar:

 

Edited by Cheesecake

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Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem.

https://yadi.sk/i/rYnzbIgHVFte4Q

https://yadi.sk/i/TKJsSW4pDeu26A

https://yadi.sk/i/IGCVaSHaGcFhlA

https://yadi.sk/i/a5X2FNut2TeF-g

https://yadi.sk/i/mPHMGGMLvxilPA

https://yadi.sk/i/ZAsC8L4ENLxHbw

https://yadi.sk/i/dq4j01636gFgfw

https://yadi.sk/i/bbO9jocfUz7c5A

https://yadi.sk/i/rE6VVvrG_DVGHw

https://yadi.sk/i/Y_oeE-pbpzMvZw

https://yadi.sk/i/LXnoUzPgdPrtYw

https://yadi.sk/i/nSgb7W6jkYgkZQ

KSP.log  https://yadi.sk/d/a3lrBoBkox4Mew

 

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1 hour ago, VASTEG said:

Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem.

https://yadi.sk/i/rYnzbIgHVFte4Q

https://yadi.sk/i/TKJsSW4pDeu26A

https://yadi.sk/i/IGCVaSHaGcFhlA

https://yadi.sk/i/a5X2FNut2TeF-g

https://yadi.sk/i/mPHMGGMLvxilPA

https://yadi.sk/i/ZAsC8L4ENLxHbw

https://yadi.sk/i/dq4j01636gFgfw

https://yadi.sk/i/bbO9jocfUz7c5A

https://yadi.sk/i/rE6VVvrG_DVGHw

https://yadi.sk/i/Y_oeE-pbpzMvZw

https://yadi.sk/i/LXnoUzPgdPrtYw

https://yadi.sk/i/nSgb7W6jkYgkZQ

KSP.log  https://yadi.sk/d/a3lrBoBkox4Mew

 

Those look like normal map errors, like the normal map is not being loaded or is being read incorrectly. I know in 1.8 they changed shader behavior slightly which was causing this on some parts in reDIRECT (which I have now fixed), but I wasn't getting this error on HabTech parts testing in 1.8. 

Can I ask if you are using the version from SpaceDock or GitHub? The GitHub version is more up to date so I'm wondering if it persists there, or is just down to outdated files in the SpaceDock release. 

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