Keniamin Posted March 5, 2016 Share Posted March 5, 2016 (edited) What's this? Kerbin Side GAP is a mod inspired by Giving Aircraft a Purpose (GAP) mod, which offers contracts for planes, VTOLs and helicopters on Kerbin. But GAP uses only default KSP runways – KSC and the Island. At the same time there is a great Kerbin Side mod which adds many bases with runways and helipads at different points of the Kerbin. This Kerbin Side GAP mod adds contracts to KSP concerning all these bases. Airlines all around the Kerbin! Screenshots: Wait, is this just a remake of Kerbin Side Jobs? No, this is a completely new mod. Well... ok, some contracts may indeed look very similar, since both KSJ and Side GAP use formula "pick up X at A and transport them to B". However, KSJ has limited amount of routes which are generating randomly, and pays much attention to the altitude of the flight (it usually requires sub-orbital of even space flight). Kerbin Side GAP has routes between majority of bases (now only 7 bases have no incoming or outgoing routes, and the rest bases have at least one route in each direction), routes are static so they have a kind of plot. Also, Kerbin Side GAP does not limit your altitude, you can use the comfortable one or select some general rule like real-life flight levels. Content. At the moment these types of contract are available (totally 49 contracts): Service flight. Many agencies have their staff on different bases. Sometimes they need to transport employees from one base to another, and are looking for aircraft to do it.Contracts with a few passengers, little reward and usually not very large distance. Business flight. Some serious kerbals are doing their business. And their business requires them to travel between locations. They have money, you have transport. What's else?Fully post-paid contracts with one passenger and medium reward level. Include on-ground transfer of passenger from his/her location to the airport. Tourists group flight. Group of tourists want to rent a craft to reach their destination.Flight with a small group of passengers, medium distance and reward. Usually requires VTOL (at least one of the ends of route has only helipad). Charter flight. Group of kerbals moves along the same route, so they want to charter a plane by sharing a cost.Flight with relatively big amount of passengers and fully pre-paid reward, medium or large distance and some additional requirements to service. Commercial flight. Regular flights between the biggest airports of the Kerbin.Flight with big amount of passengers, large distance, strict requirements about technical support and really big half pre-paid reward. Route map (click to enlarge): Highres (4096x2048 px, approx. 5 MB) Map in SVG Installation. You may install this mod from CKAN, though there are some notes about this case (see below). To install the mod manually you can download the latest version from the releases page on the GitHub. Open the archive and follow instructions in the README file. Dependencies. Any of Kerbin Side packages – required, to add bases to KSP. Note: there is no actual version of Kerbin Side in CKAN at the moment, so for CKAN version I left dependency only on KerbalKonstructs and let you choose and install any Kerbin Side package you want. Contract Configurator – required, version 1.21.0 or newer, to make contracts configurable. Waypoint Manager – highly recommended, because, as it is in real life, many bases have parking area not on the runway itself (imagine an airport where all planes stand straight on the runway), but somewhere more or less close to it (usually a flat concrete area which looks like good place to park aircrafts). Nav Utilities – recommended, to make landing easier; Kerbin Side GAP includes config for Nav Utilities to add all Kerbin Side runways. Note: there is no actual version of Nav Utilities in CKAN at the moment, so for CKAN version I removed this dependency. You can download and install it by yourself. Kerbal Aircraft eXpansion (KAX) – suggested; despite the fact that mod fully playable in stock KSP, KAX contains very useful stuff for building aircraft (especially VTOLs and helicopters) and makes some contracts much more enjoyable. README file in release package contains additional info about packages and some links for manual download (worked at the moment of publication with KSP v1.2.2, no guarantees in future). Integration with other mods. Kramax AutoPilot – Kerbin Side GAP contains routes for the Kramax AutoPilot mod in two variants: landing patterns for every Kerbin Side runway (4-point routes with IAF, FAF, Flare and Stop points to make smooth and safe approach to the specified runway) and full flight plans for every contract, that simulates real-world scheme (airways between the beacons), including takeoff, cruise flight at appropriate altitude, approach and landing. Airways map:Highres (4096x2048 px, approx. 5 MB)Map in SVG Landing patterns and full routes are stored in the different files, so you can remove one that you don't need to save space in Kramax AutoPilot routes list. Files are located in <main game folder>\GameData\ContractPacks\KerbinSideGAP\Patches Small video teaser Contribution. If you find an error you can send me a personal message here on the forum, or even better open an issue in my GitHub repository. If you want to change something – I'm open to suggestions. Pull-requests on the GitHub are welcomed too. Edited June 17, 2017 by Keniamin Quote Link to comment Share on other sites More sharing options...
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