Nils277

[1.7.X] Kerbal Planetary Base Systems v1.6.9 [25. April 2019]

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On ‎5‎/‎29‎/‎2017 at 10:14 AM, Nils277 said:

Will have to take a look at it and try to fix it when i update to 1.3 then.

Installed 1.3 and still no go. Will you need a full error report to investigate, and if so how's the best way to get one to you?

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Fixing mods for KSP 1.3 seems to be limited to a few api changes (documented by @JPLRepo) and watching out for part filter name changes (lower casing of the second noun, but not all filters). I suspect it's the BaseEventData change that causes the crashes.

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Hi Taniwha,   

I would test but i am on my way to work

Is Extraplanetary Launch pads still supported?   Not listed in first post any more

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16 hours ago, Sluggo said:

Installed 1.3 and still no go. Will you need a full error report to investigate, and if so how's the best way to get one to you?

Hmm yes, i will need a log file then. I tested this bug in 1.3 with KIS installed and was able to find all the 3 parts that KPBS adds for KIS.
The logfile is created automatically by KSP at every start. It is simply named KSP.log and is in the same folder as the KSP executable.

The best would be when you start the game and go into the VAB and then close the game. The logfile should have all the info needed then. It would be best to upload it to a filehoster and post the link in here or per pm. You can also post the content of the log per pm 

14 hours ago, taniwha said:

Fixing mods for KSP 1.3 seems to be limited to a few api changes (documented by @JPLRepo) and watching out for part filter name changes (lower casing of the second noun, but not all filters). I suspect it's the BaseEventData change that causes the crashes.

Uhm, what crashes are you talking about? I haven't read any reports of crashes after the 1.3 release yesterday :wink: 

13 hours ago, Openspace said:

Hi Taniwha,   

I would test but i am on my way to work

Is Extraplanetary Launch pads still supported?   Not listed in first post any more

Yes, EPL is still supported. I added it to the list of supported mods in the OP, seems like i forgot about that.

21 hours ago, KerikBalm said:

[SNIP]

I've wondered something about the modular bays though, do the wedges placed in them count as aerodynamically shielded? if not, could they be made to be? It seems to me that the modular storage racks should be less draggy when full vs when empty, so adding wedges to them should certainly not add drag.

[SNIP]

I think that they will actually add to the drag of the craft, but i'm not sure. And to be honest, asinde from the physics significance i doubt it will be possible to achieve this more realistic behaviour. :/ 

Edited by Nils277

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On ‎6‎/‎1‎/‎2017 at 8:39 AM, Nils277 said:

Take as much time as you need, no need to hurry :wink: 

Nils

 

I am about 2/3 complete on KSPedia in spanish

rafael

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AVC is reporting 1.4.3 as 1.4.2 and then saying there is a newer release, 1.4.3. The version file looks correct to me:

{
    "NAME": "Kerbal Planetary Base Systems",
    
    "URL":"https://github.com/Nils277/KerbalPlanetaryBaseSystems/blob/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version",
    "DOWNLOAD":"https://github.com/Nils277/KerbalPlanetaryBaseSystems/releases",
    
    "GITHUB":{
        "USERNAME":"Nils277",
        "REPOSITORY":"KerbalPlanetaryBaseSystems",
        "ALLOW_PRE_RELEASE":false
    }, 

    "VERSION": {
        "MAJOR": 1,
        "MINOR": 4,
        "PATCH": 3
    },
  
    "KSP_VERSION": {
        "MAJOR": 1,
        "MINOR": 3,
        "PATCH": 0
    },
    
    "KSP_VERSION_MIN": {
        "MAJOR": 1,
        "MINOR": 3,
        "PATCH": 0
    }
}

 

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14 hours ago, Vorg said:

AVC is reporting 1.4.3 as 1.4.2 and then saying there is a newer release, 1.4.3. The version file looks correct to me:


{
    "NAME": "Kerbal Planetary Base Systems",
    
    "URL":"https://github.com/Nils277/KerbalPlanetaryBaseSystems/blob/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version",
    "DOWNLOAD":"https://github.com/Nils277/KerbalPlanetaryBaseSystems/releases",
    
    "GITHUB":{
        "USERNAME":"Nils277",
        "REPOSITORY":"KerbalPlanetaryBaseSystems",
        "ALLOW_PRE_RELEASE":false
    }, 

    "VERSION": {
        "MAJOR": 1,
        "MINOR": 4,
        "PATCH": 3
    },
  
    "KSP_VERSION": {
        "MAJOR": 1,
        "MINOR": 3,
        "PATCH": 0
    },
    
    "KSP_VERSION_MIN": {
        "MAJOR": 1,
        "MINOR": 3,
        "PATCH": 0
    }
}

 

Hmm, that is weird. I will take a look as the plugin dll, maybe it still has the build number from 1.4.2

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I thought AVC just checked the version file which is why I looked there. Here are clips from AVC's log for this mod:

Spoiler

[Text 22:26:24.7096000]: C:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\PlanetaryBaseInc\PlanetaryBaseInc.version
    NAME: Kerbal Planetary Base Systems
    URL: https://raw.githubusercontent.com/Nils277/KerbalPlanetaryBaseSystems/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version
    DOWNLOAD: https://github.com/Nils277/KerbalPlanetaryBaseSystems/releases
    GITHUB: Nils277/KerbalPlanetaryBaseSystems
        LatestRelease: NULL
        AllowPreRelease: False
    VERSION: 1.4.2
    KSP_VERSION: 1.2.2
    KSP_VERSION_MIN: 1.2
    KSP_VERSION_MAX: NULL
    CompatibleKspVersion: False
    CompatibleKspVersionMin: True
    CompatibleKspVersionMax: True
    CompatibleGitHubVersion: True
[Text 22:26:24.7096000]: https://raw.githubusercontent.com/Nils277/KerbalPlanetaryBaseSystems/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version
    NAME: Kerbal Planetary Base Systems
    URL: https://raw.githubusercontent.com/Nils277/KerbalPlanetaryBaseSystems/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version
    DOWNLOAD: https://github.com/Nils277/KerbalPlanetaryBaseSystems/releases
    GITHUB: Nils277/KerbalPlanetaryBaseSystems
        LatestRelease: 1.4.3
        AllowPreRelease: False
    VERSION: 1.4.3
    KSP_VERSION: 1.3
    KSP_VERSION_MIN: 1.3
    KSP_VERSION_MAX: NULL
    CompatibleKspVersion: True
    CompatibleKspVersionMin: True
    CompatibleKspVersionMax: True
    CompatibleGitHubVersion: True
    UpdateAvailable: False

------------------------------------------------------

[Text 22:26:24.8106000]: Identical remote version found: Using remote version information only.
[Text 22:26:24.8106000]: https://raw.githubusercontent.com/Nils277/KerbalPlanetaryBaseSystems/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version
    NAME: Kerbal Planetary Base Systems
    URL: https://raw.githubusercontent.com/Nils277/KerbalPlanetaryBaseSystems/master/FOR_RELEASE/GameData/PlanetaryBaseInc/PlanetaryBaseInc.version
    DOWNLOAD: https://github.com/Nils277/KerbalPlanetaryBaseSystems/releases
    GITHUB: Nils277/KerbalPlanetaryBaseSystems
        LatestRelease: 1.4.3
        AllowPreRelease: False
    VERSION: 1.4.3
    KSP_VERSION: 1.3
    KSP_VERSION_MIN: 1.3
    KSP_VERSION_MAX: NULL
    CompatibleKspVersion: True
    CompatibleKspVersionMin: True
    CompatibleKspVersionMax: True
    CompatibleGitHubVersion: True
 

 

 

But that all seems to be about where to find updates.

 

edit: wait a minute - "GameData\EnvironmentalVisualEnhancements\PlanetaryBaseInc\"

Found it. A copy must have ended up in the wrong place....

Edited by Vorg

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@Vorg: dumb question, but did your local .version file somehow not get updated when you updated KPBS? Also, unless I am failing to read that log properly, do you have a PlanetaryBaseInc folder inside an EVE folder? At the beginning I see

C:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\PlanetaryBaseInc\PlanetaryBaseInc.version

Do you somehow have an errant folder with . version file hiding there?

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Yea, saw that in the log after I posted it. Looked at the log several times including looking for paths, but didn't see it until it was here. Somewhere along the line, a copy got put in the EVE folder. Maybe when I was checking for mods that crashed in 1.3.

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43 minutes ago, Lunar Sea said:

Y'all have any tips on launching/landing the Planetary Base Hub? Man that thing is bulky.

My approach was always to use NecroBones' SpaceY and SpaceY Expanded mods. More boosters. Bigger boosters. More bigger boosters.

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3 hours ago, Lunar Sea said:

Y'all have any tips on launching/landing the Planetary Base Hub? Man that thing is bulky.

Never had any issues, i play slightly modifies stock, and heavily modified. Here is the slightly modit has kpbs, usi-ls, and mech jeb all rocket parts are stock

CShMalK.jpg

WISC1ZY.png

Edited by Rafael acevedo
adding pictures

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Usually with a decoupler and fuel tank on top with probe core and radial engines.  I even put decouplers on the sides with tanks and engines on the corners for a challenge.

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Update to 1.4.4

xAVkEvS.png

Quote

Bug Fixes:

  • Fixes crash of categories when CCK is removed and function filter is enabled

Localization:

lDjPofR.png

qYx9XCm.png%5D m2mGwCV.png yF5F5Cc.png

 

@Vorg Glad the error is now solved :wink: 

Edited by Nils277

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1 hour ago, Rafael acevedo said:

Nils let me know if you need fur translated also

That would be really neat! It would also need translation for the KSPedia entries, the rest is already done by @bice and will be send to me in a short time :wink: 

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2 minutes ago, Nils277 said:

That would be really neat! It would also need translation for the KSPedia entries, the rest is already done by @bice and will be send to me in a short time :wink: 

Nils

sent me a copy of @bice translation to ensure I do KSPedia using more or less the same language nuances he is using

 

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1 hour ago, Rafael acevedo said:

Nils

sent me a copy of @bice translation to ensure I do KSPedia using more or less the same language nuances he is using

 

Will do, when I get it :wink:

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Forked this one to make russian translation.

---

200 lines of text translated. 700 more to go in the main file...

Edited by Dr. Jet

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1 hour ago, Dr. Jet said:

Forked this one to make russian translation.

---

200 lines of text translated. 700 more to go in the main file...

Very nice! Thank you :) 

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BTW, current tags are awful. Aero, aircraft, capsule... for parts that are neither one of those... I'll abstain from localizing tags for now.

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31 minutes ago, Calvin_Maclure said:

Quick question, why are none of the K&K items compatible with Tweakscale? Just curious... 

Probably mostly because they are designed around the size of a Kerbal, so making them larger or smaller wouldn't make much sense...

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