fast_de_la_speed

[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!

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9 hours ago, theonegalen said:

From my Google investigation, it seems that Unity can not read dds textures, which is the problem. 

Well, its easy enough to down-convert them to png, tga or mbm... :)

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15 hours ago, Stone Blue said:

Well, its easy enough to down-convert them to png, tga or mbm... :)

Thousands of textures one by one? No thanks.

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10 minutes ago, theonegalen said:

Thousands of textures one by one? No thanks.

you can probably find a batch conversion program somewhere on google

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Just now, fast_de_la_speed said:

you can probably find a batch conversion program somewhere on google

That's what I thought. Turns out, no, unless I want to pay money I don't have. Luckily, the dev version of ASET has png textures, which has allowed me to modify and create a bunch of WW2 gauges.

Edited by theonegalen

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1 minute ago, theonegalen said:

That's what I thought. Turns out, no, unless I want to pay money I don't have.

does ksp dds converter convert from dds to PNG? or is it a one way street? because it can do folder batch conversions....

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12 minutes ago, fast_de_la_speed said:

does ksp dds converter convert from dds to PNG? or is it a one way street? because it can do folder batch conversions....

yeah, it only goes to dds, not from.

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5 minutes ago, Stone Blue said:

I didn't find imagemagick, but the other two are not useful for my needs. I'll try this one. I actually installed reaconverter a few days ago before I realized it was a limited-use trial version of a payware application. I'll look into IM.

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44 minutes ago, theonegalen said:

 I actually installed reaconverter a few days ago before I realized it was a limited-use trial version of a payware application.

Ahhh... OK... Sorry... Yeah, I get tripped up by that a lot: Install something only to find out later its trial- or shareware... :P

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I installed your mod with all of it's dependencies and it doesn't work, and ofc, I have the most recent MM. Help?

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This is working for me, after getting ModuleManager (wasn't clear I needed it). But all the labels are screwed up and are in hex. Is this a known issue?

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46 minutes ago, SeraphTroy said:

This is working for me, after getting ModuleManager (wasn't clear I needed it). But all the labels are screwed up and are in hex. Is this a known issue?

does this happen with other RPM pods?

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Yes, it does. KSP/Unity now uses HTML colour tags instead of hex or something to that effect. RPM pages added by other mods such as ASET need to be updated. That's if I'm understanding MOARdV correctly.

Edited by Adyx

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If I remember correctly, I also tested the MK2 cockpit and it was fine in there, didn't notice anything. I notice it really on the ASET parts, so in this the HUD and some of the other ui elements have the hex code, but not the normal RPM monitor.

Have there been any comments about when this (or the underlying ASET parts) will be updated for 1.2?

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On 02/11/2016 at 4:27 AM, SeraphTroy said:

If I remember correctly, I also tested the MK2 cockpit and it was fine in there, didn't notice anything. I notice it really on the ASET parts, so in this the HUD and some of the other ui elements have the hex code, but not the normal RPM monitor.

Have there been any comments about when this (or the underlying ASET parts) will be updated for 1.2?

ASET isn't even updated for 1.1, but I'm sure someone would be able to take it over 

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What is the current status of the hex code issue? I am a bit confused with the ASET and RPM world atm

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