AndrewDrawsPrettyPictures

[1.2.2] RSS Constellations (RSSC) v2.2 [6/18/17]

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WHAT IS THIS?

Constellations (formerly known as RSS Extrasolar) is an exoplanet mod for Real Solar System, that adds stars and their respective planets in their (for the most part) exact positions. This mod must be used with Real Solar System, making for a nice endgame goal once you are getting a little bored of colonizing every planet around the Sun. I divided all of the stellar distances by ten, so it is easier to traverse space. However, it is still necessary for you to install some additional mods such as Interstellar Extended, so that Jebediah will be able to live to see the day that humankind reaches its curious arms into interstellar space.

 

SCREENSHOTS

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PROXIMA CENTAURI B
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TRAPPIST-1G / JOOL
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KEPLER-1229B
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CURRENT SOLAR SYSTEMS

Spoiler
  • Polaris: we haven't discovered any planets in this system
  • Sirius: we haven't discovered any planets in this system
  • Vega: we haven't discovered any planets in this system
  • TRAPPIST-1/Kerbol: all planets accounted for
  • Kepler-1229: all planets accounted for
  • HD 10180: all planets accounted for
  • Tau Ceti: all planets accounted for
  • Eridanus Constellation
    • GJ 3293: One planet not accounted for (planet e)
    • 82 G. Eridani: all planets accounted for
    • Epsilon Eirdani: we haven't discovered any planets in this system
  • Ophiuchus Constellation
    • Wolf 1061: all planets accounted for
    • Barnard's Star: we haven't discovered any planets in this system
  • Centaurus Constellation
    • Alpha Centauri: we haven't discovered any planets in this system
    • Proxima Centauri: all planets accounted for
 

 

TIPS AND TRICKS

Spoiler
  • Maneuver nodes don't work at such long distances. When you are transferring from the Sun to any of the star systems, you will not be able to use maneuver nodes. Once you get close enough to the star, maneuver nodes should work as normal
  • Sometimes when you are in orbit outside of the Solar System and go back to the space center, the terrain will be really wacky. To solve this, try clicking on the Vehicle Assembly button on the left. Once you enter, launch anything to the Launchpad and then return to the Space Center. If that doesn't work, enter the Tracking Station and then exit. Everything should be back to normal!
  • To go to any of the stars, just set one of the stars as a target and speed up towards it at anywhere from 4% the speed of light to 33% the speed of light, depending on where you are going, using an engine from KSP Interstellar Extended. Occasionally stop accellerating to realign with the target star and, if you want, slow down to have a longer view of the alien star once you arrive.
  • Your projected path may behave strangely when you're traveling between stars. Don't worry about it. As you get closer to the star and begin to slow down, most of the strangeness will solve itself.
  • Red icons/orbits indicate M-type stars, orange icons/orbits indicate K-type stars, white icons/orbits indicate F and G-type stars, blue icons/orbits indicate A to O-type stars and purple icons/orbits indicate nebula or cloud complexes

 

WANT A BIT OF A CHALLENGE?

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DOWNLOAD FROM SPACEDOCK

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EXPANSIONS
Spoiler

Green = Well-delev

Orange = Work-In-Progress

  • Exomoons! - Adds exomoons around some of the planets in RSS Constellations.

 

UPCOMING FEATURES

Spoiler

Green = Soon

Orange = Later

Red = Much later/Might not be implemented

  • Unconfirmed planets expansion
  • Better compatibility with the stock solar system

 

CHANGE LOG

Spoiler
  • 2.2 (June 18, 2017)
    • Added planet Gliese 3293 e
    • Updated rings
    • Improved HD 10180 h texturing
    • Updated CVO for Exomoons! mod
  • 2.1.2 (May 21, 2017)
    • Changed sunflares (again)
    • Updated ResearchBodies support
    • Custom asteroids support
    • Installation modularity
    • Updated CRP configs
    • Fixed Venus scatterer configs some more
  • 2.0 (April 3, 2017)
    • Added the TRAPPIST-1 System
    • Added the Kepler-1229 System
    • Fixed stellar distances
    • Tweaked some scatterer configs
  • 1.9.7 (March 4, 2017)
    • Removed Ursa Major
    • Further tweaked luminosities
    • New terrain textures curtesy of @Galileo
    • New sun flares curtesy of @BlueSubstance
    • Fixed issue with atmospheric pressures not displaying correctly
    • Added the Helix Nebula
    • Improved Tau Ceti b
    • Removed texture stretching at poles
    • Added planets 82 G. Eridani c and d
    • Added planet Gliese 3293 c
    • Blue-ified Wolf 1061 c and Proxima Centauri b
  • 1.8.5 (February 11, 2017)
    • Proxima Centauri overhaul
    • New sun flares
    • Fixed star luminosities
    • Texture Replacer support
    • Updated ResearchBodies configs
    • Updated CRP configs
  • 1.7.5 (January 24, 2017)
    • Scatterer support!
    • More PQS tweaks
    • Tweaked pressure and temperature curves
    • Tweaked stellar SOIs
    • Added star 61 Cygni
    • Added star 40 Eridani
    • Added Star 82 G. Eridani
    • Added planet 82 G. Eridani
    • Added star Epsilon Eridani
    • Packaged CVO with RSS Constellations
    • Tweaked CVO detail textures
  • 1.5.3 (January 13, 2017)
    • Tweaked height maps
  • 1.5.2 (January 6, 2017)
    • Changed size of HD 10180 h's rings
    • Overhauled gas planet textures
    • Overhauled Tau Ceti e's textures
    • Redid some descriptions
    • Fixed specularity making gas planets appear too bright
  • 1.4.6 (January 1, 2017)
    • Changed size of Tau Ceti c's rings
    • Improved atmospheric gradients for terrestrial planets
    • Blue-ified Wolf 1061 c
    • Brightened Wolf 1061 b
    • Released Constellations Visual Overhaul
  • 1.4.2 (December 2, 2016)
    • Texture overhaul for terrestrial planets
    • Tweaked atmospheres in Wolf 1061 System
    • Tweaked oceans
    • Added star Sirius
    • Added star Vega
  • 1.3.0 (October 29, 2016)
    • Re-corrected stellar declinations
    • Redid star descriptions
    • Tweaked SOIs
    • Added all major stars in Ursa Major
    • Added star Polaris
  • 1.2.1 (October 22, 2016)
    • Added support for ResearchBodies
    • Added support for the Community Resource Pack
    • Finalized science multipliers
    • Improved Tau Ceti d texture
    • Corrected stellar declinations and right ascensions
    • Hid stellar orbits
    • Tweaked size and mass of Tau Ceti e
  • 1.0 (October 5, 2016)
    • Added star system Alpha Centauri
    • Added star Proxima Centauri
    • Added planet Proxima Centauri b
    • Changed atmospheric colors of planets to be more accurate
    • Improved brightness curve for the Sun
  • 0.9.0.1 (September 30, 2016)
    • Fixed my dumb mistake with the file directories. No more white textures!
  • 0.9.0 (August 13, 2016)
    • Added star Wolf 1061
    • Added planet Wold 1061 b
    • Added planet Wolf 1061 c
    • Added planet Wold 1061 d
    • Added GJ 3293 c
    • Added Daedalus spacecraft for KSPIE
    • Corrected atmospheric pressures for gas giants
    • Fixed brightness curves of stars
  • 0.8.2 (June 26, 2016)
    • Resized and changed mass of Tau Ceti d
    • Added planet Tau Ceti c
    • Added planet Tau Ceti b
    • Changed rings of HD 10180 g
    • Changed rings of HD 10180 h
    • Added star GJ 3293
    • Added planet GJ 3293 b
    • Fixed atmospheric pressure issues in HD 10180 system
    • Removed Sagittarius A* and adjusted positions of stars
  • 0.6.0 (May 5, 2016)
    • Added planet Tau Ceti d
    • Improved normal map for HD 10180 b
  • 0.5.0 (April 8, 2016)
    • Added planet Tau Ceti e
  • 0.4.0 (April 3, 2016)
    • Added accretion disk around Sagittarius A*
    • Added star Tau Ceti and one of its planets, Tau Ceti e.
  • 0.3.0 (March 20, 2016)
    • Added Sagittarius A*
    • Added all confirmed exoplanets around HD 10180
    • changed HD 10180 starlight
    • decreased distance from HD 10180 to the Sun
  • 0.1.0 (March 14, 2016)
    • Initial release

License: BSD

Edited by AndrewDrawsPrettyPictures
Update: Version 2.2

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15 hours ago, 731destroyer said:

I feel like this mod would still work with out rss

Unfortunately, it doesn't work without RSS. When making a mod/expansion for RSS, you need to have "AFTER[RealSolarSystem]" in the first line of the code. When making a regular planet pack, you need "AFTER[Kopernicus]" on the first line.

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55 minutes ago, AndrewDrawsPrettyPictures said:

Unfortunately, it doesn't work without RSS. When making a mod/expansion for RSS, you need to have "AFTER[RealSolarSystem]" in the first line of the code. When making a regular planet pack, you need "AFTER[Kopernicus]" on the first line.

That sucks

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Just now, Nightside said:

How large is HD 10180 compared to the sun?

Since HD 10180 is a real star, you can actually search up all of the information on it. Its about the mass of our Sun, only a bit larger.

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@AndrewDrawsPrettyPictures Woohoo! Congrats on the release! Which of HD 10180's planets did you include? Also, if you want, I can provide names for the exoplanets. I've given about 200 exoplanets and some stars proper names from ancient mythologies (Greek, Roman, Basque, Slavic, Norse, Irish, Celtic, etc.) and languages.

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44 minutes ago, ProtoJeb21 said:

@AndrewDrawsPrettyPictures Woohoo! Congrats on the release! Which of HD 10180's planets did you include? Also, if you want, I can provide names for the exoplanets. I've given about 200 exoplanets and some stars proper names from ancient mythologies (Greek, Roman, Basque, Slavic, Norse, Irish, Celtic, etc.) and languages.

Thanks! So far it's just HD 10180 b and c, but I'm right now working on and almost done with d - h. I would love to hear some mythological names!

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11 minutes ago, AndrewDrawsPrettyPictures said:

Thanks! So far it's just HD 10180 b and c, but I'm right now working on and almost done with d - h. I would love to hear some mythological names!

Unfortunately, I never really gave any good names to the planets around HD 10180. I did, however, give Planet c the name "Celaeno", after a lover of Poseidon.

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You know what we need?

Narnia.

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Well……In career mod, things are really interesting.

I mean……Trying to plant a flag on HD10180C within 3 years? SERIOUSLY?

Everything beyond that works just fine, yet.

Also, I really looking forward more stars.

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"Planet Flag On HD10180C Within 3 Years"?

Challenge Accepted:cool:

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12 hours ago, ProtoJeb21 said:

"Planet Flag On HD10180C Within 3 Years"?

Challenge Accepted:cool:

Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM)

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5 hours ago, mark7 said:

Well……If I get it right, HD10180 is 127 lightyears away, and even your ship travels at the speed of light, it will take 127 years. ( Alright I know relativities didnt work in KERBAL SPACE PROGRAM)

because kraken.

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@AndrewDrawsPrettyPictures If like you said, accelerate to 100 000 000 m/s, and cut the thrust, well you will be in a sun Escape trajectory, but suns gravitational pull will slow Your ship down (you will Escape the sun, but travelling slower and slower) that will not just take 421 years (127x3) to Reach HD 10180, but probably >2000 years and that is preeeety boring. But dont worry, problem can be solved using Alcubierre Drive, just activate it all the way to the destination, so we woudnt be slowed Down, and last but not least... behold a constant speed!

I dont know how to actually make a mod but i can try, inspired by on TAC Life Support the Kerbals dont just run out of life support, but Lifetime, this is not a Resource, each Kerbal has randomly generated times, and that makes more sence to build HUGE motherships/generationships in interstellar travels (before developing the Warp Drive), of course i havent begin at this mod ( i am a little busy now, the game glitches and bugges, testin and testin...), but as soon as possible! And when i am done the link will also come as soon as possible!

MAKE THE GAME MORE REALISTIC WITH OTHER REALISTIC MODS!!!

 

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1 hour ago, hanhan658 said:

@AndrewDrawsPrettyPictures If like you said, accelerate to 100 000 000 m/s, and cut the thrust, well you will be in a sun Escape trajectory, but suns gravitational pull will slow Your ship down (you will Escape the sun, but travelling slower and slower) that will not just take 421 years (127x3) to Reach HD 10180, but probably >2000 years and that is preeeety boring. But dont worry, problem can be solved using Alcubierre Drive, just activate it all the way to the destination, so we woudnt be slowed Down, and last but not least... behold a constant speed!

I dont know how to actually make a mod but i can try, inspired by on TAC Life Support the Kerbals dont just run out of life support, but Lifetime, this is not a Resource, each Kerbal has randomly generated times, and that makes more sence to build HUGE motherships/generationships in interstellar travels (before developing the Warp Drive), of course i havent begin at this mod ( i am a little busy now, the game glitches and bugges, testin and testin...), but as soon as possible! And when i am done the link will also come as soon as possible!

MAKE THE GAME MORE REALISTIC WITH OTHER REALISTIC MODS!!!

 

That seems like a super cool mod! I hope you'll be able to make it possible. If you are able to, I will definitely add it to "Recommended Add-Ons"

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26 minutes ago, Spaceception said:

@AndrewDrawsPrettyPictures

Also, are you going to make this "smaller" for those who don't want to use RSS?

I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed.

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Just now, ProtoJeb21 said:

I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed.

He might wait until there are several systems first though. But that would be nice :)

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2 hours ago, ProtoJeb21 said:

I think Kottabos did the review a few versions early, since there still aren't even any moons! Also, I hope he re-reviews the original Extrasolar because just about everything in that mod has changed.

Oh he reviewed RSS Extrasolar? I didn't know that until just now. But yeah I agree on everything you said. It would've been nice if he waited a little bit to review both RSS Extrasolar and regular Extrasolar. The RSS version is only in 0.3.0 and like you said, the original extrasolar has come so far and is almost in beta!

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