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[1.1.x] CareerManager - For all your career mode needs!


bananashavings

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CareerManager


 

Some quick words:

Once upon a time I was looking for a mod that would allow me to lock my funds and science. I stumbled across a mod called "CareerLite". For anyone who doesn't know what it is, here's a link. This mod did everything I wanted to and more. Unfortunately, the mod seemed to be out of development. It seemed like such a waste for a mod with a huge amount of potential to go to waste, so I checked the license and followed all the procedures that I believe were necessary, and a few days later, released... CareerManager! It is essentially a recompile with a major bug fix which caused the toolbar button to multiply. I sincerely hope you guys enjoy i, and If I did violate some terms, please let me know right away!

 


 

Description:

Like stated above, this mod allows you to lock your funds and science at max, and also is bundled with complete reversibility. If that isn't enough, it also allows you to upgrade all buildings and topple the tech tree, again with full reversibility. It is a phenomenal mod for people who want to utilize some aspects of a career game (such as Kerbal Leveling) but without having to worry about money. I know you can partially do this with the debug menu, but I believe this can be much more elegant and again, has more features.

 


 

Downloads:

You can download this mod either on either:

GitHub: https://github.com/bananashavings/CareerManager/releases

SpaceDock: http://spacedock.info/mod/424/CareerManager

 


 

Source Code:

The source code is fully available on GitHub: https://github.com/bananashavings/CareerManager/

 


 

Bugs & Future Plans:

There currently aren't any known bugs, but future plans include:

- Better icon

- Utilizing the KSP skin

 


 

Changelog:

1.2.0.1 | 04/28/2016
- Fixed the icon size error
- Changed version file for 1.1.1

 

1.2.0.0 | 03/30/2016
- Fixed the 1.1 release major bug

 

1.1.0.0 | 03/30/2016
- Updated to KSP 1.1


1.0.2.0 | 03/18/2016
- Changed the icon


1.0.1.0 | 03/17/2016
- Changed to KSP skin
- Fixed some formatting
- Added license to the folder


1.0.0.0 | 03/17/2016
- Major bug fix
- Button no longer multiplies
- Fixed button not saving choices and excrementse
- Enjoy!


0.9.0.0 | 03/16/2016
- Initial release
- Known icon duplication bug
- Will be 1.0.0.0 once that bug is squashed

 


 

License:

GNU General Public License v3

Edited by bananashavings
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I'm going to thank you for 2 reasons, 1) for making this mod, and 2) for making this mod from CareerLite, a mod I stumbled across last September and haven't been able to find here since- I was beginning to think I was losing my mind :confused: Plus I think this mod can extend the current modes of play to satisfy quite a few more people, myself included, judging from past feature request threads.

Edited by Waxing_Kibbous
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22 minutes ago, Waxing_Kibbous said:

I'm going to thank you for 2 reasons, 1) for making this mod, and 2) for making this mod from CareerLite, a mod I stumbled across last September and haven't been able to find here since- I was beginning to think I was losing my mind :confused: Plus I think this mod can extend the current modes of play to satisfy quite a few more people, myself included, judging from past feature request threads.

Thank you very much for the feedback, and I totally agree that this could possibly extend the current game modes, that was one of the main reasons I wanted to get it back up and working :D 

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First of all, nice work! This is exactly the mod I need.

I do have a problem though. I've used this mod in v1.0.5, and even in 1.1 but after I reinstalled the game today, for some reason the CareerManager button won't show up in the UI. In my save file (persistent.sfs) I can see the CareerManager lines like "Name = CareerManager" and "Lockfunds = False". Changing those statements to 'true' doesn't have any effect on the game (I don't know if it should, but I imagine so).

The only mod I use that affects career mode is ContractConfigurator.

I hope this is enough information. Any idea what could cause this problem?

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@bananashavings Can confirm it's not working for me either, I have no other mods that affect career mode. I assume there is supposed to be a button when looking at KSC but only button that's down there is scansat besides the defaults. It is also showing up in my save file.

Edited by CTO_7
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On 4/3/2016 at 0:13 PM, SpaceMart said:

First of all, nice work! This is exactly the mod I need.

I do have a problem though. I've used this mod in v1.0.5, and even in 1.1 but after I reinstalled the game today, for some reason the CareerManager button won't show up in the UI. In my save file (persistent.sfs) I can see the CareerManager lines like "Name = CareerManager" and "Lockfunds = False". Changing those statements to 'true' doesn't have any effect on the game (I don't know if it should, but I imagine so).

The only mod I use that affects career mode is ContractConfigurator.

I hope this is enough information. Any idea what could cause this problem?

Weird, it seemed to be working for me but I guess I'll have to recheck. Is this on a fresh 1.1 save or an old 1.0.5 one?

15 hours ago, CTO_7 said:

@bananashavings Can confirm it's not working for me either, I have no other mods that affect career mode. I assume there is supposed to be a button when looking at KSC but only button that's down there is scansat besides the defaults. It is also showing up in my save file.

Like I said to SpaceMart, is this a fresh 1.1 save or and old 1.0.5 one?

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6 minutes ago, CTO_7 said:

Yep started a new game still not seeing anything.

http://puu.sh/o7Ql3/4aa1d1cf62.png

Could you try reinstalling the mod. I just tested it out in current 1.1 release in both x32 and x64 and it worked both times. There's a chance you have an outdated version, so please just try reinstalling just to make sure you are up to date.

Edited by bananashavings
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