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Permanent Worlds Challenge [Modded OR Stock challenge]


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Permanent Worlds Challenge

Permanent Worlds is a mod Challenge created by me, GalacticVoyager. this challenge has 1 simple goal, construct anew civilization from far, far away from kerbin. Different challenges will be present on worlds like the mun and minmus, while others to eve and duna, and even harder missions to jool and other (modded*) solar systems. This challenge is continuous, meaning its constantly updated. the challenge has no speed records ect. The idea is to make the largest colony possible in the time period given, so you must be quick before each disaster strikes...

 

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[Credit to Anex for this incredible badge]

 

To The Munnes!

"One day while doing their work, scientists peaking through the `really long telescope` found a spot somewhere in space, after 3 desperate attempts to wipe the speck off the glass of the telescope the scientists realized it was a asteroid. further studies showed the asteroid was on a collision course with kerbin, and the asteroid was as large as a mountain. in a desperate attempt to survive the upcoming disaster, the scientists decided to send the population into space to kollonize the nearby mun system around kerbin. and so begins the mun kollonize challenge... "

 

Time limit = 6 kerbal months

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to the mun. Land and then establish a fully working city on it. This colony MUST survive for a year -  25 points

Challenge No.2: build, fly, or construct a colony in orbit or on ground. then send them to minmus. Land and then establish a fully working city on it. This colony MUST survive for a year - 30 points

Challenge No.3: Construct a Orbital City above Kerbin. This colony MUST survive for a year. - 15 points

Challenge No.4: Construct a Orbital City above the Mun. This colony MUST survive for a year. - 35 points

challenge No.5: Construct a Orbital city above Minmus. This colony MUST survive for a year. - 40 points

 

Additional

Challenge No. 6: Land your colony near one of the Mun Easter eggs. - 20

Challenge No. 7: Land your colony near the Minmus Easter egg. - 20

Challenge No.8: Launch satellite from your colony into orbit around kerbin. - 5, x the amount of satellites

Challenge No.9: Launch satellite from your colony into orbit around Minmus. -Surface: 10, Orbit: 5, x the amount of satellites

Challenge No.10: Launch satellite from your colony into orbit around the Mun. -Surface: 15, Orbit: 5, x the amount of satellites

Challenge No.11: Launch a rover from your colony onto mun -Surface: 5, Orbit: 10, x the amount of rovers

Challenge No.12: Launch a rover from your colony onto minmus -Surface: 5, Orbit: 10, x the amount of rovers

 

Completion - 125 points

 

 

Forgotten Twin

"A large dwarf planet from the outskirts of the kerbol system has been knocked of course, sending it onto a nearby pass with kerbin, due to this, it will send all of kerbin`s munnes, and a extreme amount of asteroids, spiraling across the kerbin system, destroyed both kerbin and its 2 munnes. due to this, the kerbals need to launch their rockets to eve, the sister planet of kerbin, to kollonize it and survive the apocalypse."

 

Time limit = 3 kerbal years

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Eve. Land and then establish a fully working city on it, This colony MUST survive for a year - 60 points

Challenge No.2: build, fly, or construct a colony in orbit or on ground. then send them to Gilly. Land and then establish a fully working city on it. This colony MUST survive for a year - 35 points

Challenge No.3: Construct a Orbital City above Eve. This colony MUST survive for a year. - 50 points

Challenge No.4: Construct a Orbital City above the Kerbin. This colony MUST survive for a year. - 30 points

 

Additional

Challenge No.5: Launch satellite from your colony into orbit around Eve. -Surface: 30, Orbit: 5, x the amount of satellites

Challenge No.6: Launch satellite from your colony into orbit around Gilly. -Surface: 10, Orbit: 5, x the amount of satellites

Challenge No.7: Launch a rover from your colony onto eve -Surface: 5, Orbit: 25, x the amount of rovers

Challenge No.8: Launch a rover from your colony onto Gilly -Surface: 5, Orbit: 10, x the amount of rovers

 

Completion - 200 points

 

 

The Hugger

"A rouge gas giant from the outer reaches of space has swept into the kerbol system, disrupting jools orbit, causing it to enter the inner solar system. Due to this, most of the planets in the inner solar system will be disrupted from their orbits, however, 1 world will remain the same, Moho. Its distance from kerbol allows it to stay in a highly dominant gravitational pull, even jool`s gravity wont disrupt it, and so the kerbals had set their eyes on it..."

 

Time limit = 5 kerbal years

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Moho. Land and then establish a fully working city on it, This colony MUST survive for a year - 25 points

Challenge No.2: Construct a Orbital City above Moho. This colony MUST survive for a year. - 15 points

 

Additional

Challenge No.3: Launch satellite from your colony into orbit around Moho. -Surface: 15, Orbit: 5, x the amount of satellites

Challenge No.4: Launch a rover from your colony onto Moho -Surface: 5, Orbit: 15, x the amount of rovers

 

Completion - 75 points

 

 

The Red World

"Moho`s orbit has became unstable, and due to this, caused it to collide with Eve, destroying both worlds. this event sent trillions of asteroids across the kerbol system, and due to this, kerbin has 6 months till the expanding asteroid sphere reaches it, subsequently destroying it. luckily, Data shows the asteroid sphere wont reach duna`s orbit, allowing the kerbals to find a new home close to their cradle."

 

Time limit = 6 months

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Duna. Land and then establish a fully working city on it, This colony MUST survive for a year - 40 points

Challenge No.2: build, fly, or construct a colony in orbit or on ground. then send them to Ike. Land and then establish a fully working city on it. This colony MUST survive for a year - 20 points

Challenge No.3: Construct a Orbital City above Duna. This colony MUST survive for a year. - 30 points

Challenge No.4: Construct a Orbital City above the Ike. This colony MUST survive for a year. - 15 points

 

Additional

Challenge No.5: Launch satellite from your colony into orbit around Moho. -Surface: 15, Orbit: 5, x the amount of satellites

Challenge No.6: Launch satellite from your colony into orbit around Ike. -Surface: 10, Orbit: 5, x the amount of satellites

Challenge No.8: Launch a rover from your colony onto Duna -Surface: 5, Orbit: 15 , x the amount of rovers

Challenge No.9: Launch a rover from your colony onto Ike -Surface: 5, Orbit: 10 , x the amount of rovers

Challenge No. 10: Land your colony near one of the duna Easter eggs. - 20 points

 

Completion -175 points

 

 

The Lonesome Drawf

"Kerbol, which had provided light and warmth, is becoming chaotic. its just a matter of time before its radiation levels increase to levels so high that even duna would be roasted. However, kerbals set their eyes to a small drawf planet on the outskirt of the kerbol inner solar system, a world forgotten by the community and scientists alike, Dres"

 

Time limit = 6 months

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Dres. Land and then establish a fully working city on it. This colony MUST survive for a year - 30 points

Challenge No.2: Construct a Orbital City above the Dres. This colony MUST survive for a year. - 20 points

 

Additional

Challenge No.3: Launch satellite from your colony into orbit. -Surface: 10, Orbit: 5, x the amount of satellites

Challenge No.4: Launch a rover from your colony onto Dres -Surface: 5, Orbit: 15 , x the amount of rovers

 

Completion - 100

 

 

Green Giant

"A small, brown dwarf is approaching the kerbol system, and will pass through its inner solar system,  disrupting practically every planet in orbit around kerbol. However, calculations show that Jool would not be affected by this event. allowing a small door of survival to the giant of the system for the kerbals..."

 

Time limit = 5 kerbal years

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Laythe. Land and then establish a fully working city on it. This colony MUST survive for a year - 60 points

Challenge No.2: build, fly, or construct a colony in orbit or on ground. then send them to Vall. Land and then establish a fully working city on it. This colony MUST survive for a year - 40 points

Challenge No.3: build, fly, or construct a colony in orbit or on ground. then send them to Tylo. Land and then establish a fully working city on it. This colony MUST survive for a year - 70 points

Challenge No.4: build, fly, or construct a colony in orbit or on ground. then send them to Bop. Land and then establish a fully working city on it. This colony MUST survive for a year - 15 points

Challenge No.5: build, fly, or construct a colony in orbit or on ground. then send them to Pol. Land and then establish a fully working city on it. This colony MUST survive for a year - 15 points

Challenge No.6: Construct a Orbital City above the Jool. This colony MUST survive for a year. - 20 points

Challenge No.7: Construct a Orbital City above the Laythe. This colony MUST survive for a year. - 30 points

Challenge No.8: Construct a Orbital City above the Vall. This colony MUST survive for a year. - 20 points

Challenge No.9: Construct a Orbital City above the Tylo. This colony MUST survive for a year. - 35 points

Challenge No.10: Construct a Orbital City above the Bop. This colony MUST survive for a year. - 5 points

Challenge No.11: Construct a Orbital City above the Pol. This colony MUST survive for a year. - 5 points

 

Additional

Challenge No.12: Launch satellite from your colony into orbit around Jool. - 5, x the amount of satellites

Challenge No.13: Launch satellite from your colony into orbit around laythe. -Surface: 20, Orbit: 5, x the amount of satellites

Challenge No.14: Launch satellite from your colony into orbit around Vall. -Surface: 30, Orbit: 5, x the amount of satellites

Challenge No.15: Launch satellite from your colony into orbit around Tylo. -Surface: 25, Orbit: 5, x the amount of satellites

Challenge No.16: Launch satellite from your colony into orbit around Bop. -Surface: 5, Orbit: 2, x the amount of satellites

Challenge No.17: Launch satellite from your colony into orbit around Pol. -Surface: 5, Orbit: 2, x the amount of satellites

Challenge No.18: Launch a rover from your colony onto Laythe -Surface: 5, Orbit: 30 , x the amount of rovers

Challenge No.19: Launch a rover from your colony onto Vall -Surface: 5, Orbit: 30 , x the amount of rovers

Challenge No.20: Launch a rover from your colony onto Tylo -Surface: 5, Orbit: 35 , x the amount of rovers

Challenge No.21: Launch a rover from your colony onto Bop -Surface: 5, Orbit: 10 , x the amount of rovers

Challenge No.22: Launch a rover from your colony onto Pol -Surface: 5, Orbit: 10 , x the amount of rovers

Challenge No. 23: Land your colony near one of the Easter eggs that exist within the Jool system - 30 points

 

Completion - 500

 

The Empire on Hel

"Kerbol, a bright star in the middle of its life, has suddenly went supernova, due to this, kerbin has 3 months till the explosion reaches it, destroying it. From there, kerbals calculated what worlds would survive, but all the planets would be affected one way or the other, however, 1 kerbal remembered of another world, far, far away, eeloo. Soon calculations showed that eeloo would not be affected, and so the kerbals set their gaze on it..."

 

Time limit = 3 months weeks

 

Challenge No.1: build, fly, or construct a colony in orbit or on ground. then send them to Eeloo. Land and then establish a fully working city on it. This colony MUST survive for a year - 100 points

Challenge No.2: Construct a Orbital City above the Eeloo. This colony MUST survive for a year. - 75 points

 

Additional

Challenge No.3: Launch satellite from your colony into orbit around Eeloo. - Surface: 15, Orbit: 5 , x the amount of satellites

Challenge No.22: Launch a rover from your colony onto Eeloo -Surface: 5, Orbit: 15 , x the amount of rovers

 

Completion - 200

 

 

time limits are the amount of time it is given for you to construct rockets, once the time limit is surpassed, you cant build anymore rockets UNLESS you have set up extraplanetary launchpads..

Completed is when you do all the main missions, additional missions don`t count

More Challenges coming soon!

 

 

 

 

 

 

Required Mods:

Mechjeb - you want to launch multiple rockets at the same time to make large space stations in a fast pace.

TAC - This is the main mod, use this to give life support to ships!

Better Time Warp - to speed up journeys to other worlds. would be boring to wait 20 minutes JUST for your orbital city to eve to reach moho to get a orbital assist.

'Project Orion' Nuclear Pulse Engine - Adds faster propulsion systems, another way to stop boring trips to other planets.

 Extraplanetary Launchpads - To built cities easier, and expand colonies at ease.

Kerbal Planetary Base Systems - Self-explanatory, actually helps make a proper base.

--- Any mods required for the mods above stated to work ---

 

Optional Mods:

--- Interstellar revisited mod, New horizons or any other mod that adds another star system ---

--- Any planet packs that don`t change the stock system (orbits, planet textures etc.) ---

--- Any Calculation mods ---

Suggestions on mods are allowed!


Prohibited Mods:

--- Any mods not listed on the required mods or optional mods ---

 

 

Stock Version:

Due to some demand, i have implemented a separate gamemode for the challenge, the stock Version!

In the stock version of this challenge, instead of modded food, civilians ect. you must use everything as stock.

Food and water is replaced by ore, 1 kerbal needs 50 ore to survive for a year, the more kerbals you have, the higher the demand is (2 = 100, 4 = 200 etc.)

 

this gamemode is for those who like challenges to be stock, no mods. so this part is a way to counter-act the demand of no mods.

 

 

 

 

 

Rules:

1. You must show video or picture evidence that you DID NOT CHEAT

2. Docking is allowed, heck, i would be impressed actually. as long as you prove you have done it

3. Be kind to other contestants etc

4. Any mods used that are not allowed means you get DISQUALIFIED!

5. no limits, no time limits. go crazy. Just don`t go TOO crazy...

 

 

 

 

 

 

Leaderboard:

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Mod Leaderboard:

(If you used optional mods for the challenge, you will be put here)

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Edited by Planetace
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2 minutes ago, scifi6546 said:

I think I will try this when I get time, looks pretty fun

this was taking a while to create, until someone created the challenge "the ark". that is when i snapped out of my laziness and finished the challenge off, well, sort of. i want this to be a active mod, a mod that continuously progresses and updates, so a lot of new challenges would be added in the future...

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Dres, eeloo and the asteroids of the kerbol system will have specific challenges to them!

 

Also, you MUST have at least civilian population on, anything else is just recommendations to make journeys easier.

 

EDIT: to explain it better, the reason why you must have civilian population installed is that this challenge is making a empire on another world, and the mod adds civilians, and life support...

Edited by Planetace
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27 minutes ago, ProtoJeb21 said:

This is absolutely overkill...in an awesome way. I may try something like Cloud City inside the atmosphere of Jool or Eve. The problem would be keeping it intact:P

That just gave me a idea for some new missions...

(i suggest keeping the city near the edge of the atmosphere aswell, or else you will need to refuel soooooo many times...)

Edited by Planetace
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  • 4 weeks later...

This challenge is a long run rather than a simple tasks....

There is no cost limit, kerbals in Kerbin are able to get infinite fund....

However with infinite fund comes with infinite inflation.

Funds became useless, kerbals cannot buy rocket parts with funds.

No rocket parts means kerbal cannot build rocket, thus making the challenge impossible from the economist view.

Anyway I'll try even though installing these mods means creating new directories....

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Eeloo Missions are taking up to 2 Kerbin weeks, while other challenge is 6 Kerbin months, 3 and 5 Kerbin years. Wow, Eeloo challenge will be the hardest one, but low points???

We can set down to planets, mine Metals and Ore, convert to RocketParts and Lf+Ox, launch as many satellites as we want, and gain so much points from additional missions.

Isn't KAS is Kerbal Attachment System where you can make a working crane, attach things, etc...? Is it a Colonization mod?

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10 minutes ago, Galacticvoyager said:

My bad, it was TAC, not KAS!

^

I

I

1 minute ago, Anbang11 said:

Eeloo Missions are taking up to 2 Kerbin weeks, while other challenge is 6 Kerbin months, 3 and 5 Kerbin years. Wow, Eeloo challenge will be the hardest one, but low points???

We can set down to planets, mine Metals and Ore, convert to RocketParts and Lf+Ox, launch as many satellites as we want, and gain so much points from additional missions.

Isn't KAS is Kerbal Attachment System where you can make a working crane, attach things, etc...? Is it a Colonization mod?

also, yea, i think i might change the eeloo mission, make it a bit easier and add better points.

Also, im thinking that once the time limit is reached, you can build anything again and you must rally whatever points you had earned during the time you used.

Edited by Planetace
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Just now, Anbang11 said:

How many Kerbals do I need to be able to call it a 'city'? 5? 10? 20?

How about KIS for Optional Mods?

TAC? We cannot grow food or oxygen? That means we have to bring lots o' stuff!

KIS is allowed, it is needed for extraplanetary launchpads to work anyways!

A city requires about AT LEAST 25 kerbals.

also im thinking on adding this:

 

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25 KERBALS??? So many recruiting applicants and food (and water (and oxygen))!!!

To live 1 year, a city with 25 kerbals needs 12500 ore units for stock version (that's about 9 large ore container), or 10650 units of food, water, oxygen, and solar panels + batteries for modded version.

At least KPBS adds greenhouse to work with TAC....

Edited by Anbang11
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  • 2 months later...
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