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Thrust Gravity


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So I have been reading the through the book series The Expanse, which the tv show is based on. Within the books they talk about different types of gravity, like the gravity of a planet(or moon), null gravity, spin gravity and thrust gravity. I have seen videos(My wife says that I love Scott Manly) about spin gravity, but can we have thrust gravity in KSP? 

In the book, they talk about having tower like ships where floors start going away from the engine. so how would we test this in KSP? 

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If you want to experience thrust gravity in KSP, try going EVA while your engine is running... and then let go of the ladder.  :)

(watch that first step, it's a doozy)

Or stage something away, and watch it "fall" behind you as you continue to accelerate.

So in that sense, the game does model "thrust gravity".  It's called acceleration.

On the other hand, it doesn't model it for Kerbals, at least not beyond the acceleration applied to them.  For example, in principle, if you have a big flat surface perpendicular to the thrust direction, then an EVA kerbal ought to be able to walk around on it, the same as if he were walking around on a planet's surface with gravity.  However, the game won't actually let you do that-- it doesn't recognize the kerbal as "standing" on a thing unless the thing is actually itself standing on the ground.  So your kerbal will just sit there floundering.

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3 hours ago, Snark said:

Or stage something away, and watch it "fall" behind you as you continue to accelerate.

Better yet, stage something away with its engine still burning. The two stages won't separate (unless the upper one has enough thrust to pull away from the lower one, or the upper one ends up off-center and falls off) until the lower stage runs out of fuel.
 

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11 hours ago, Snark said:

If you want to experience thrust gravity in KSP, try going EVA while your engine is running... and then let go of the ladder.  :)

(watch that first step, it's a doozy)

Or stage something away, and watch it "fall" behind you as you continue to accelerate.

So in that sense, the game does model "thrust gravity".  It's called acceleration.

On the other hand, it doesn't model it for Kerbals, at least not beyond the acceleration applied to them.  For example, in principle, if you have a big flat surface perpendicular to the thrust direction, then an EVA kerbal ought to be able to walk around on it, the same as if he were walking around on a planet's surface with gravity.  However, the game won't actually let you do that-- it doesn't recognize the kerbal as "standing" on a thing unless the thing is actually itself standing on the ground.  So your kerbal will just sit there floundering.

Similarly, building a ring and spinning it up. The Kerbals are "pushed" to the edge but they won't walk on it. 

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