this seems to be Squad's work around/fix for Emissive animation after Unity abandoned material properties animation in legacy animation component. Min/Max time is the start and end of the emissive animation, in seconds Relative, this is the path to the object's material to be animated, excluding the object hosting the Animation component. For example your Animation component is on Parent Object, it has a Cube and Sphere as children. You want to animate the material on Cube, you enter Cube in th