BlueSubstance

[1.1] Andromeda Sunflares - Scatterer Addon

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This addon replaces the stock sunflare with an ANDROMEDA SUNFLARE. (Disclaimer: Requires the latest version of scatterer)

 

There are multiple (currently three) custom flares included, here is a small list:

___________________________________________________________

Spoiler

 

Warm colored Flare: 

The flare is slightly orange to give it a warm, welcoming look. 

Cold colored Flare:

This flare is quite blue and represents the cold depths of space.

Red colored Flare:

This flare is very saturated and colorful and presents a hot look.

 

___________________________________________________________

Have a look at the small album I put together to get a better impression!

 

 

 

 

Do you like what you see? Well, you can get this flare on SPACEDOCK:

http://spacedock.info/mod/461

The mod works with the latest version of KSP (1.1), and requires the latest SCATTERER version.

 

Edited by BlueSubstance
version 1.3 released: red flare added, texture glitch removed

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Looks awesome! Reminds me of the sunflares in EVE (not the mod, the game)

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very nice, I've wanted a warmer flare because I like the sun still looking yellow in space instead of white and hot like our sun when Kerbol is smaller and cooler

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UPDATE 1.2: Added a cold flare

The album doesn't seem to refresh, you can currently only view it on imgur. 

EDIT: I created a new album and added the new images. Enjoy!

Edited by BlueSubstance

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I love the way these look. The only thing I would recommend, if its possible, is to soften the edges of the sunSpike a little bit or make them a little more transparent so they don't end so abruptly?

 

Edit: The cold sun flare is perfect. Its just the warm flare that does it:1BuPGZU.png

Edited by Berlin

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5 hours ago, Berlin said:

I love the way these look. The only thing I would recommend, if its possible, is to soften the edges of the sunSpike a little bit or make them a little more transparent so they don't end so abruptly?

 

Edit: The cold sun flare is perfect. Its just the warm flare that does it:1BuPGZU.png

Oops, i'll take care of it, thanks for the feedback! :wink:

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8 minutes ago, BlueSubstance said:

Oops, i'll take care of it, thanks for the feedback! :wink:

No problem. I prefer the yellow tint to the flare and yours is the best one out there. 

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Amazing, I love the look of the sunflares!

Great job on this man!

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UPDATE 1.3: Added a red flare

I fixed the wierd cutoff on the warm flare, and added a new one aswell. Have a look at the updated album above!

42 minutes ago, Chaos_Klaus said:

I don't see what's wrong in that picture? But I'm curious. =]

You only really notice it ingame, the flare was kinda cut off. If you brighten up the image, you will see it much better: nZeQkRo.png

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I did realize that if I turn the gamma down on my monitor the edges went away but the game was a little too dark for me. this made it perfect! thanks a million

Edited by Berlin

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Nice! Glad to see other people are working on KSP beautification as well. Keep up the great work :)

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I just dont know what im doing wrong... i just cant make the sunflare work :S

//sunFlare.png
flareSettings = 0.45,1,0.85

//sunSpikes.png
spikesSettings = 0.6,1,1

sHxtOM3.jpg

Edited by HYokin

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Working beautifully for me, using the cool blue flare.  Thanks for making this, looks amazing!

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some new features of Scatterer means these flares need an update. At least a config update. There seem to also be more ghost slots if a graphical update is wanted as well. I got it to work with the new configs (default warm flare):

Scatterer_sunflare
{
  Sun
  {
    //path to sunflare textures
    assetPath = scatterer/config/Sunflares/Sun

    //Flare and spikes: Centered on the sun
    //
    //
    //sunFlare.png
    flareSettings = 0.45,1,0.85
        
    //sunSpikes.png
    spikesSettings = 0.6,1,1
        
        
    //distance under which the flare is faded out
    //to make the sun surface visible up-close
    sunGlareFadeDistance = 250000

        
    // Ghosts, variable position along the sun to screen-center line
    //
    // each row is an instance of a ghost
    // 4 instances of each ghost maximum
    // if you want more ghosts or instances just contact me
    // for each row: intensity, aspect ratio, 1/scale, position on sun-screenCenter line
        
    // position on sun-screenCenter line: can be positive or 	negative
    // 0 is sun position, 1 is screen center

    //Ghost1.png
    ghost1SettingsList1  //2 used slots, 2 unused
    {
      Item = 0.56,0.65,2.3,0.5
      Item = 0.56,1,6,0.7
    }
        
    //Ghost2.png
    ghost2SettingsList1
    {
      Item = 0.135,1,3,0.9
      Item = 0.054,1,8,1.1
      Item = 0.054,1,4,1.3
      Item = 0.054,1,5,1.5
    }
  }
}

 

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On 13.10.2016 at 4:40 PM, Drew Kerman said:

some new features of Scatterer means these flares need an update. At least a config update. There seem to also be more ghost slots if a graphical update is wanted as well. I got it to work with the new configs (default warm flare):

 

good catch mate :D Thanks for sharing!

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12 hours ago, BigKerbBarnes said:

Hi, there is a bug with my sun flares.

The Sun Flares still have the original Sun Flares overlaying it, making it look like a huge mess of yellow and blue, could somebody let me know a way to fix it?

http://steamcommunity.com/sharedfiles/filedetails/?id=1086071111

You need Kopernicus and this MM patch:

@Kopernicus:FINAL
{
  @Body[Sun]
  {
    @ScaledVersion
    {
      %Light
      {
        // remove (hide, really) stock sunflare
        %sunLensFlareColor = 0,0,0,0
      }
    }
  }
}

 

Edited by Drew Kerman

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