Version: 1.2.9
Download: github, spacedock, CKAN
Source: github
Documentation: wiki
License: Unlicense
Require: KSP 1.3.0, MM 2.8.0
INTRODUCTION
Go beyond the routine of orbital mechanics and experience the full set of engineering challanges that space has to offer. This mod extend KSP by simulating the crew, the components, the resources and the environment in a more complex way. All mechanics can be configured to some degree, or even disable
I am currently trying out the "Experiments" extra. I have a probe in orbit which is basically a command pod, reaction wheels, solar panels, a battery, an antenna and three science experiment parts: Radiation Scanner, Barometer and Thermometer. Whenever I try to run one of those experiments, I just get a yellow text "no operator", but it did work on an earlier craft with a crew, which unfortunately was only suborbital. Do I need a crew to run those simple experiments? Is there a way to disable th