linuxgurugamer

[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released

Recommended Posts

I have a rather large change to the mod, and before I release it, would like other people to take a look:

You can get it here:

https://www.dropbox.com/s/abh0s0mwfi1pouu/KWRocketryRedux-StandardInstall-3.0.25.zip?dl=0

This was a patch submitted by Deimos790 (on github), the changes are:

Quote

Patches as promised.
Meant to replace the old patches completely. I kept some of them though, which you'll see.
The only minor change between mine and your version is cost: mine are within spitting distance of your's or exactly equal, but there is slight variation.
I gave up on the OldSchoolFairings. The nodes are spaced out farther than they should be. I started to fix them, but it was taking forever. Added to that is KW's penchant for using "scale" liberally and inconsistently, and it just became a hassle. Not sure anyone uses them anyway.
I "created" some new parts, namely additional SRB nose cones (size 1, 3), and additional petal adapters. The petal adapters didn't turn out as well as I'd hoped (due to diameter issues), so I disabled them and gave the original part TweakScale.

 

Reverted, too many issues.

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites

just fyi but the griffon rocket stack's attach nodes aren't angle snapped, so the griffon century fins don't get snapped properly to them.

Share this post


Link to post
Share on other sites
19 hours ago, Jaxx said:

just fyi but the griffon rocket stack's attach nodes aren't angle snapped, so the griffon century fins don't get snapped properly to them.

is this on the full release, or the new file I posted above?

Share this post


Link to post
Share on other sites

the full release that's publicly listed on ckan, version 3.0.24.1

Share this post


Link to post
Share on other sites

Minor complaint: Some Engines are too efficient compared to Stock.

Example: KW Rocketry Vesta VR-9D has both best ASL and VAC Isp...

Its described as upper stage, yet it beats most engines at ASL in its cost/power range and costs less to boot.

Share this post


Link to post
Share on other sites

Why do almost all engines that arent SRBs are missing?

Like there are 3-5 liquid fuel engines and on the original there was like 3 pages of em.. what happened?
 

 

Share this post


Link to post
Share on other sites

Been reading through the OP and the thread, so Im assuming the answer is no but, is there an album detailing all of the parts from this mod?

Cheers,

Share this post


Link to post
Share on other sites
On 12/28/2016 at 2:21 AM, Pepethecat said:

Why do almost all engines that arent SRBs are missing?

Like there are 3-5 liquid fuel engines and on the original there was like 3 pages of em.. what happened?
 

 

You probably failed to read the install instructions.

  • Like 1

Share this post


Link to post
Share on other sites
On 12/30/2016 at 9:05 AM, Ralathon said:

You probably failed to read the install instructions.

Oh.. XD Sorry...

Share this post


Link to post
Share on other sites

I have a new beta release I need tested:

--------- 

https://github.com/linuxgurugamer/KWRocketryRedux/releases/tag/3.1.0.1-beta

The only change between this and the previous standard release is that all standard patches have been merged.  

I developed some automated tools to both merge the patches (modified ModuleManager) and a utility which reads the both the old file and new file, and both copies over any comments which were missing as well as ordering the lines in the new file in the same way as the old file.

Given the changes I'd really like some feedback before I do a full release.  Most important are the engines, they were the most complicated, and I actually found a syntax error in a couple of the old files which caused me no end of headaches.

 

Edited by linuxgurugamer
  • Like 2

Share this post


Link to post
Share on other sites

Feedback on the beta:

In my career I was using the liquid fuel/oxidizer version of the SPS engine and it no longer loads a couple of craft giving a kw2mengineSPSB missing part error. Only the hypergolic version is in the parts list.

Sorry not a bug, but a mm config from an old community parts pack patch

Gonna start a new career anyway to check it out

Edited by OneEyedBob

Share this post


Link to post
Share on other sites
14 hours ago, OneEyedBob said:

Feedback on the beta:

In my career I was using the liquid fuel/oxidizer version of the SPS engine and it no longer loads a couple of craft giving a kw2mengineSPSB missing part error. Only the hypergolic version is in the parts list.

Sorry not a bug, but a mm config from an old community parts pack patch

Gonna start a new career anyway to check it out

All of the old community parts patches have been removed since they are now merged

The only remaining patches is for the tech tree and another mod (FAR , I think)

Share this post


Link to post
Share on other sites

Just as information, I have the test installation in my installs to see if something bad happens. However, didn't found much time to play, yet.

Share this post


Link to post
Share on other sites
10 hours ago, BureauJaeger said:

@linuxgurugamer One bug found in the beta thus far, the the resources for KW1mtankL2 are messed up, oxidizer is sort of doubled and LF is missing.

Thanks, I'll fix and push out an update

  • Like 1

Share this post


Link to post
Share on other sites

Ok, since I haven't heard about any other problems, I'll be releasing this later this evening as an official release

  • Like 1

Share this post


Link to post
Share on other sites

Finally!

New release: 3.1.1

  • Fully merged all standard community patches

Please report any issues.

Edited by linuxgurugamer
  • Like 3

Share this post


Link to post
Share on other sites

Hi linuxgurugamer

first, thank you very much for all your mods out there!

i think i got an issue with your latest download; a vessel wasn't loaded anymore after installing, missing a engine part (a window popped up saying this for KW Rocketry).

i think, it's the part: KW Rocketry Service Module Propulsion System (the only KW part i have on that vessel).

i went back to my older version of KW, and the vessel is here again. if you Need more info, i will update again and tell me what you Need ....

 

Share this post


Link to post
Share on other sites
8 hours ago, StarRider said:

Hi linuxgurugamer

first, thank you very much for all your mods out there!

i think i got an issue with your latest download; a vessel wasn't loaded anymore after installing, missing a engine part (a window popped up saying this for KW Rocketry).

i think, it's the part: KW Rocketry Service Module Propulsion System (the only KW part i have on that vessel).

i went back to my older version of KW, and the vessel is here again. if you Need more info, i will update again and tell me what you Need ....

 

You are missing the file: KWPatch-Community-Parts.cfg. It contains the following:

Quote

//KWRocketry Kapollo Service Module Engine
$PART[KW2mengineSPS]:NEEDS[KWRocketry]{
      @name = KW2mengineSPSB
    @title = KW Rocketry Service Module Propulsion System  
    @manufacturer = KW Rocketry (Blackleg Industries Version)
    @description = A simple motor for small spacecraft. Built for efficiency in a vacuum.

    -MODULE[ModuleAlternator] {}
    -RESOURCE[ElectricCharge] {}

    @MODULE[ModuleEnginesFX] {
        -PROPELLANT[MonoPropellant] {}
        PROPELLANT {
            name = LiquidFuel
                ratio = 0.9
            DrawGauge = True
        }
        PROPELLANT {
            name = Oxidizer
            ratio = 1.1
        }
    }
}

//KWRocketry Kapollo Service Module Tank
$PART[KW2mtankL1]:NEEDS[KWRocketry] {
    @name = KW2mtankL1B
    @title = KW Rocketry SB-1 SMT
    @manufacturer = KW Rocketry (Blackleg Industries Version)
    @description = 2.5m Service Module Tank.

    RESOURCE {
         name = MonoPropellant
         amount = 200
         maxAmount = 200
    }

    @RESOURCE[LiquidFuel] {
         @amount = 648
         @maxAmount = 648
    }

    @RESOURCE[Oxidizer] {
        @amount = 792
         @maxAmount = 792
    }
    
    RESOURCE:NEEDS[TacLifeSupport]
    {
        name = Oxygen
        amount = 555.19
        maxAmount = 555.19
    }
}

 

Share this post


Link to post
Share on other sites

Hi,

I had exactly the same problem with Kw2mtankL1B. The extension of the cfg file is ".new" instead of ".cfg". So it is simple to fix.

Edited by pawelj230

Share this post


Link to post
Share on other sites
1 hour ago, OneEyedBob said:

You are missing the file: KWPatch-Community-Parts.cfg. It contains the following:

 

Those parts were supposed to have been included.  I'll add the cfg right now, and later will redo it adding the actual parts files

Thanks

New release: 3.1.1.1

  • Added missing cfg file for new parts
10 hours ago, StarRider said:

Hi linuxgurugamer

first, thank you very much for all your mods out there!

i think i got an issue with your latest download; a vessel wasn't loaded anymore after installing, missing a engine part (a window popped up saying this for KW Rocketry).

i think, it's the part: KW Rocketry Service Module Propulsion System (the only KW part i have on that vessel).

i went back to my older version of KW, and the vessel is here again. if you Need more info, i will update again and tell me what you Need ....

 

@StarRider This should fix it

  • Like 2

Share this post


Link to post
Share on other sites
6 minutes ago, linuxgurugamer said:

New release: 3.1.1.1

  • Added missing cfg file for new parts

Thank you for quick fix, when will it be available on CKAN? :)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.