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1.1- Jumping Ships


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Using KSP 1.1 Prerelease

Steps: Build a ship, using modded parts (I use Lship parts, but WW2 warships reports as well). Put a weapon manager and some guns on it. No Tweakscale. Use hyperedit to place in water, and go to space center. Now, go back to the ship. When you go back, the ship is stable for a couple seconds. When physics loads, the ship is ripped off the water at 11,000 meters per second.

Mods (used to create ship bolded): BD Armory, CAL, Firespitter, Hangar Extender, KJR, Hyperedit, Large Ship Parts, Mechjeb, Naval Artillery System, Procedural Fairings, Procedural Parts, Tweakscale

Edited by GiantTank
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