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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!


tetryds

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@Alea That means that the game is properly detecting the dll, which can be anywhere, but the code is failing to find the files.

Basically, when you were installing the mod you put it on the wrong folder, there should be a folder called MouseAimFlight inside your GameData.

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Thank you so much for the update. The EVA prevention works like a charm!

Regarding the cursor, here's the output log: http://puu.sh/stvz5/137a8529ff.txt
Here's my modlist:
 

Spoiler

ABC Orbital Reference System 0.4.1.0
Action Groups Extended 2.1b
Better Atmospheres 5
BetterBurnTime 1.5.1
B9 Procedural Wings Fork 0.40.9
Brake Toggle 1.0.1 unnoficial
Community Category Kit 0.1.1
Community Resource Pack 0.6.3.0
Contract Configurator 1.21.0
Contract Pack - Kerbin Space Station 3.4.2b1
Contract Pack - Giving Aircraft a Purpose (GAP) 1.2.9
Distant Object Enhancement 1.8.1
DMagic Orbital Science 1.3.6
Interstellar Fuel Switch Plugin 2.2.9
Firespitter Plugin 7.4.2
KAS 1.0-0.7.2
Kerbal Joint Reinforcement 3.3.1
Kerbal Planetary Base Systems 1.3.5
Kerbal Visual Enhancements 1.0.83
KIS 1.3.1
Malemute Rover 0.2.3.0
MechJeb 2.5.9.0 #645
Mini Sample Return Capsule 1.2.9
MK2 Expansion 1.7.25
Module Manager 2.7.1
Mouse Aim Flight 1.1.1
NavBall Docking Alignment Indicator CE for 1.2
OSE Workshop 1.1.0
PlanetShine 0.2.5.2
Portrait Stats 12.0
Protractor 2.9
QuizTech Aero Pack Continued 1.3.6.1 (custom, reduced parts)
Procedural Fairings 3.20
Procedural Parts 1.2.8
RealChute 1.4.1.2
SCANsat 16.11
Scatterer 0.0256
SpaceShuttle NoseCone 3.0
Station Science for KSP 1.2
Surface Experiment Pack 2.0.0
Surface Lights 1.3.0
SurveyTransponder 0.5.0
SXT 25 pre (custom, reduced parts)
Throttle Controlled Avionics 3.3.0.0
Toolbar 1.7.13
Tundra HabRing (MKS 0.50.4.0)
USI Life Support 0.5.5.0
USI Submarine Parts 0.2.4.0
Variable Thrust Limiter 0.1.4.1
VesselMover 1.5.1.3
Waypoint Manager 2.6.0

Thanks for the support.

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Wow that's a lot of mods.

Sounds like someone got selfish and did not realize that some other mod may want to hide the mouse, making it show up again every frame or something like that.

Hate that kind of stuff...

The only mods that I think can mess with the mouse are KIS, Action Groups Extended and Vessel Mover.

Given that BDArmory was causing it last time and Vessel Mover is baha's code I would bet it is what is causing trouble, can you verify?

Edited by tetryds
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Heh, most of these mods are either single/few parts or tiny/light changes to the game, so it's not that heavy.

I've removed Vessel Mover, KIS, KAS, Action Groups Extended, Distant Object, Navball Docking Alignment Indicator, Protractor, Portrait Stats, Throttle Controlled Avionics and Waypoint Manager;
No luck. The issue persists. I'll keep fiddling around.

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  • 2 weeks later...
On 11/5/2016 at 11:51 PM, tetryds said:

Edit: also, parts of the mod are licensed as All Rights Reserved, which means it cannot be on CKAN anyway.

Lots of ARR mods on CKAN, it doesn't redistribute the mods so there's no license violation. It's certainly your choice to keep it off there, though.

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Yes, because the system changes a lot when you remove the rudder, and it uses the rudder to cancel sideslip and assist in turns.

Rather than messing with the controller, making a flying wing mode should be enough.

I will consider that when I work on it again, but bear in mind there is a lot I wish to add but the mod is not being activelly developed right now.

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  • 4 weeks later...
  • 3 weeks later...
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