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e4qkVbQ.jpg?1

Texturing is now complete-ish. I may add one or two more things. Here's a shot of it in its retracted state. I'll post a video soon showing the animation in ksp.

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Was having some trouble importing the animation initially, apparently this was do to the use of directional constraints on many of the mesh items. I learned that Unity's default keyframe reduction can reduce the accuracy of directional constraints causing the meshes to be out of alignment. Normally this isn't a big deal, because you can just turn keyframe reduction off. In my case this wasn't an option do to the fact that I have about 50 or so constraints animating many different animation channels. My solution was to lower the accuracy threshold to 0. The this keeps a lot of the keyframes but still removes a ton of needless keyframes that result from baking the animation in Modo. Thankfully the animation seems to play really well in ksp.

This actually took me quite a while to figure out, since I had been convinced the problems with the animation were do to the Modo FBX exporter. Anyways the hard part is over. 

I need to add some code to ModuleCentrifuge to add rotation to the counter torque rings. I also want to add a custom ksp field for deploy animation speed so I can fine-tune animation playback. 

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23 minutes ago, Bonus Eventus said:

<snip>

...Anyways the hard part is over.  

Very much looking forward to the drop...

This looks very cool.  Great work!

Peace.

 

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I started working on the IVA for the centrifuge today. Originally I had thought that the hull should be as compact as possible, because I wanted it to fit into a 6M formfactor when retracted. I also thought that a smaller form factor made sense since I imagined crew would mostly sleep and exercise here. However, I didn't consider the fact that the crew won't be flying around, they'll be walking. So, the width of the floor matters, and since the profile of the hull is circular that doesn't leave much room for a foot path. I tested scaling up the external model 150%. It seems to hold up pretty well. I'll have to make some additional texture adjustments for the hatches, because the scale is way off, but other than that it looks ok. The final is still compact enough to fit into a 10m fairing, which I was planning to make anyways. The diameter of the centrifuge is now almost 50M and just barely fits in the vab when deployed, haha.  In the end this will make for a much cooler IVA. The part is pretty expensive to render, being that the exterior is over 25000 tris and the animation is pretty complex having about 70 bones for the hull. Because it's so expensive, I want to pack in more utility than I was originally planning.  I'm thinking that I should have different facilities/modules for the hull, like an exercise room, sleeping quarters, bathrooms, storage, labs, a galley, a lounge, etc. Please let me know if you think I'm missing anything.

I like making IVAs, so I'm really looking forward to making an awesome interior the centrifuge.

 

Some references:

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TKIeYFZ.jpg

Edited by Bonus Eventus

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Getting cold feet, this could save me a lot of mods and parts

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2 hours ago, The-Doctor said:

Getting cold feet, this could save me a lot of mods and parts

Cold feet..?

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21 minutes ago, The-Doctor said:

I am excited

That's usually the *opposite* of cold feet.  (Cold feet means someone is nervous - doesn't want to move.)

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2 hours ago, DStaal said:

That's usually the *opposite* of cold feet.  (Cold feet means someone is nervous - doesn't want to move.)

excitement can cause nervousness 

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1 hour ago, The-Doctor said:

excitement can cause nervousness 

Yep.  But that idiom's about the nervousness (and hesitation), not the excitement.

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I don't watch anime [not that I hate it or haven't watched a few times or wouldn't watch]

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I doubt that particular idiom would even come up in an anime - it's more an old English idiom.  Entertainment-wise, you're most likely to run across it in a romantic comedy.

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Mother is a mod I desperately want because it saves me a lot of mods and parts. Mother has the same great parts NFT has, but with the ability to tweak [I assume] it's also larger, I also see Mother will have parts similar to CxAerospace and SXT, SXT Duna habitat is similar to the habitat Mother has. Mother has centrifuge parts similar to SSTU labs and the Dragon in the space x packs. That means Mother alone has similar parts to all the parts in NFT, CxAerospace, and SXT and SSTU labs. Mother is one mod with the parts of 12 separate mods. That's why I get excited as I see the development of Mother and I check this forum everyday, I just press f and the link to this page appears. This mod will save me a lot of parts and mods and get the experience I want, so I'm looking forward to it and I'm excited for it and praise the mod maker who is developing this revolutionary mod

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I always come back to this daily to see the progress, this will save me a lot of mods

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52 minutes ago, The-Doctor said:

I always come back to this daily to see the progress, this will save me a lot of mods

I hear that, I do the same.

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2 hours ago, Bonus Eventus said:

was sick all week

prove it

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h1b5t4i.png?1

This is a preview of a basic 2m x 6m truss. I'll be working on the cross-feed and crew traversable version next. The gray circular ring is an optional adapter.

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3pFds6k.png?1

JhBuwdi.png?1

lruc8Ar.png?1

Second pass on the basic truss design. I have a few more tweaks I need to make, like some cross beams, etc. I'm working on an octagon version as well as some expansion parts. Progress is happening slowly but surely. 

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