I have the feeling that managing the reentry heat is now much, much more difficult than it was in 1.0.5.
In 1.0.5 I've been playing with a normal difficulty, for the 1.1 I've started a new career (because I *knew* there would be bugs, I wanted to see all the new stuff, and - just a very, very little - I hoped for the "barn-style" level 1 base), but this time with "moderate" difficulty.
Where previously I would just make sure that I have enough parachutes, and I'm not diving down from the LKO at 90 deg angle, now I seem to need to consider adding a heat shield even for the Mk1 Command Pod, and really stress my fingers managing the ship orientation so none of the stuff attached to it (like that flat thermometer) burns in the atmosphere.
I see that the difficulty setting for the heat is the same as it is for a "normal" difficulty game, so it should not matter.
Is there so much changes in 1.1, is that some bug or imbalance, or my pilot skills got rusty sending yet another Kerbal with a rescue-to-a-rescue-of-a-rescue mission, and not really having time to bring them back?
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Mare Veris
I have the feeling that managing the reentry heat is now much, much more difficult than it was in 1.0.5.
In 1.0.5 I've been playing with a normal difficulty, for the 1.1 I've started a new career (because I *knew* there would be bugs, I wanted to see all the new stuff, and - just a very, very little - I hoped for the "barn-style" level 1 base), but this time with "moderate" difficulty.
Where previously I would just make sure that I have enough parachutes, and I'm not diving down from the LKO at 90 deg angle, now I seem to need to consider adding a heat shield even for the Mk1 Command Pod, and really stress my fingers managing the ship orientation so none of the stuff attached to it (like that flat thermometer) burns in the atmosphere.
I see that the difficulty setting for the heat is the same as it is for a "normal" difficulty game, so it should not matter.
Is there so much changes in 1.1, is that some bug or imbalance, or my pilot skills got rusty sending yet another Kerbal with a rescue-to-a-rescue-of-a-rescue mission, and not really having time to bring them back?
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