subyng Posted August 10, 2019 Share Posted August 10, 2019 Does anyone know what mod this video showcases? Features transparent pods. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 10, 2019 Share Posted August 10, 2019 (edited) 2 hours ago, subyng said: Does anyone know what mod this video showcases? Features transparent pods. Panopticon took some digging - working link can be found at this post. Might have to update this.... I believe I will seek to update and republish this - just finished doing the same with Orbital Tug with LGG. Very glorious looking pods. have them already working - just need to update. Edited August 10, 2019 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
DAXIN Posted September 1, 2019 Share Posted September 1, 2019 Doesn't support the original and other mods? For example, Stockalike_Station_Parts_Expansion_Redux. Only support DeepFreeze and Kerbal_Planetary_Base_Systems? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 1, 2019 Author Share Posted September 1, 2019 1 hour ago, DAXIN said: Doesn't support the original and other mods? For example, Stockalike_Station_Parts_Expansion_Redux. Only support DeepFreeze and Kerbal_Planetary_Base_Systems? This mod supports any mod that supports this mod by meeting its model requirements. Not the other way around. If a mod model has not been created to meet these requirements then it can’t be. As I am not the author of those mods, I can’t change them, nor do I have the time to change them. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 @JPLRepo Do you think KSP 1.8 with the new(er) Unity .NET might finally allow for the graphical glitch to be fixed? I am hoping so. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 16, 2019 Author Share Posted October 16, 2019 1 hour ago, zer0Kerbal said: @JPLRepo Do you think KSP 1.8 with the new(er) Unity .NET might finally allow for the graphical glitch to be fixed? I am hoping so. What glitch? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 4 minutes ago, JPLRepo said: What glitch? Hide contents Having multiple transparent pods in physics range is very resource intensive. Too many will crash the game. Flight HUD will render Black instead of Green in OpenGL mode. Lighting direction from Sun incorrect in IVA at some parts of day, due to Squad's funky IVA orientation setup. On 4/29/2016 at 6:24 AM, JPLRepo said: Known Issues: Due to Unity camera limitations and the way KSP camera and universe is set-up (It's complicated, but if you want the full explanation send me a PM) any objects in the foreground of an IVA can be occluded/cut-off by the IVA. This also occurs with the stock overlay feature introduced in KSP 1.1. I have implemented some basic ray casting to help allieviate this, but it only works when the object in front of an IVA is directly between the IVA and the player's viewing camera. I am investigating other ways to deal with this issue, such as shaders and depth-buffer, hand-wave algorithms. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 16, 2019 Author Share Posted October 16, 2019 10 minutes ago, zer0Kerbal said: Nope. It is not fixed by Unity. It's a limitation on the way KSP works and has it's cameras setup. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 39 minutes ago, JPLRepo said: Nope. It is not fixed by Unity. It's a limitation on the way KSP works and has it's cameras setup. appreciate the answer. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 16, 2019 Author Share Posted October 16, 2019 39 minutes ago, zer0Kerbal said: appreciate the answer. Actually it’s also how the shaders work. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 5 minutes ago, JPLRepo said: Actually it’s also how the shaders work. I find it quite sad that more parts don't use this mod. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 18, 2019 Author Share Posted October 18, 2019 V0.1.21 Released for KSP 1.8.x Quote Link to comment Share on other sites More sharing options...
Jebidiah kerman Posted May 30, 2020 Share Posted May 30, 2020 (edited) could you possibly add a list of supported mods? never mind. found it Edited May 30, 2020 by Jebidiah kerman i was being dumb Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 22, 2020 Share Posted August 22, 2020 On 5/30/2020 at 12:54 PM, Jebidiah kerman said: could you possibly add a list of supported mods? never mind. found it where did you find it? im curious Quote Link to comment Share on other sites More sharing options...
Jebidiah kerman Posted August 24, 2020 Share Posted August 24, 2020 On 8/21/2020 at 9:06 PM, Neil Kermstrong said: where did you find it? im curious at the bottom of the mod page. they list also has hyperlinks Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted September 18, 2020 Share Posted September 18, 2020 I assume this graphical error is coming from JSI, but I do not see a way to disable JSI on a per craft basis... am I just blind? if so please point me to where I can disable it for this single craft. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 28, 2020 Author Share Posted September 28, 2020 On 9/18/2020 at 10:23 PM, Bit Fiddler said: I assume this graphical error is coming from JSI, but I do not see a way to disable JSI on a per craft basis... am I just blind? if so please point me to where I can disable it for this single craft. You could assume that. But there is no way of knowing it for sure without knowing what all the mods are that you have installed and then only reinstalling just the JSI mod and flying your craft again. As for can you disable it for that one craft. You could if it is indeed JSI. right click the pod..... err.. there's a pod there somewhere right? that is using JSI transparency? i have no idea what those parts are and if in fact they are using this mod. Let's assume there is one there.. you can right click it and tell it to turn transparent pod OFF for this part. done. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 16, 2020 Author Share Posted October 16, 2020 Published new version for KSP 1.10.x See OP for links. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted December 26, 2020 Share Posted December 26, 2020 seems it may have been the docking camera mod that caused the problem @linuxgurugamer updated and now the transparent parts are fixed. I saw some talk about this in other threads, and it did seem to fix it. So anybody having this issue you may want to look at the new docking camera updates. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 31, 2020 Author Share Posted December 31, 2020 V0.1.23.0 works fine with KSP 1.11.x Quote Link to comment Share on other sites More sharing options...
alphaprior Posted January 13, 2021 Share Posted January 13, 2021 Unfortunatelly I had to uninstall it because it has an issue with Karibu vehicle from USI. Inside the editor works fine but outside instead of transparent windows, internal view is on. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted March 11, 2021 Share Posted March 11, 2021 Restock and Restock+ support? Quote Link to comment Share on other sites More sharing options...
Sheppard Posted August 28, 2021 Share Posted August 28, 2021 Does this mod also cover stock parts? I am searching for something like this only for stock parts. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 28, 2021 Author Share Posted August 28, 2021 On 3/12/2021 at 5:28 AM, adriangm44 said: Restock and Restock+ support? Up to those mod authors. This mod can't modify the actual models from other mods or stock parts. It provides a set of tools for mod authors to provide this functionality but only if those mod authors choose to incorporate the changes required into their models. 9 hours ago, Sheppard said: Does this mod also cover stock parts? I am searching for something like this only for stock parts. No it doesn't. Nor do I know of anything that does. Quote Link to comment Share on other sites More sharing options...
JBDoesStuff Posted February 7, 2022 Share Posted February 7, 2022 (edited) nevermind Edited February 7, 2022 by JBDoesStuff nevermind Quote Link to comment Share on other sites More sharing options...
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