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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System


sDaZe

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Ok, so I built a simple but overpowered ship, just to be sure to have enough fuel. On day 1 there is a beautiful windows for the Moon from a equatorial orbit. The burn isn't so different than the stock Mun except for the inclination. I didn't landed there, but the soil is wonderful. Coming back, I needed two tries. In the first, I setted a Periapsis of 50 km, but it wasn't enough, I had to make three/four aerobrake before the real reentry. Second try, 25 km periapsis, and everything went perfectly. Except that while I was landed, I started TimeWarp until daylight and everything disappeared except the sea. On a side note, I used FAR for the test. if you need, I can post my log too. The TimeWarp altitude limit needs some tweaking and maybe also tha atmosphere altitude. It more or less finish at 50 km, going all the way to 100 is slow also on phisical timewarp.

Here's some screens of the short journey.

Spoiler

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19 minutes ago, Nansuchao said:

Except that while I was landed, I started TimeWarp until daylight and everything disappeared except the sea. On a side note, I used FAR for the test. if you need, I can post my log too. The TimeWarp altitude limit needs some tweaking and maybe also tha atmosphere altitude. It more or less finish at 50 km, going all the way to 100 is slow also on phisical timewarp.

 

 

I believe thats a Scatterer problem. For the FAR, i've never used the mod before so im really not sure how to do all that. 

I plan on fixing the timewarp in the next update. 

In other news, i tried the last version RVE just for fun @pingopete it didnt actually look that bad, except for a airport being in the VAB LMAO XD 

 

 

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On 4/30/2016 at 0:02 PM, sDaZe said:

1.4

- Added Real Solar System to the downloaded so you don't have to download it separately

- Added Kopernicus to the downloaded so you don't have to download it separately

- Added Module Manager to the downloaded so you don't have to download it separately

1.4 is out! If you already have 1.3 you dont need to download this, its just to make things easier. 

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1 minute ago, airbrushmatt said:

@sDaZe i dropped your files in a clean ksp install but im getting stuck at loading screen. Any ideas what im doing wrong,

thanks in advance.

Are you using 64 bit? And what loading screen? Like the launch loading screen ?

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Just now, airbrushmatt said:

yes im using 64bit 1.1.2. it gets stuck with black screen with a loading icon just spinning bottom right corner.

 

that usually happen when you forget the textures :)

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2 minutes ago, airbrushmatt said:

yes im using 64bit 1.1.2. it gets stuck with black screen with a loading icon just spinning bottom right corner.

 

1 minute ago, Sigma88 said:

that usually happen when you forget the textures :)

XD did you download the RSS textures? 

2 minutes ago, frostsid said:

Ok cool, I'll try this out later. Thanks for the reply :)

No problem :)

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On 4/30/2016 at 0:02 PM, sDaZe said:

1.5

- Made Mars look better ( Pretty much tweaking it to look better with clouds) 

- Updated the README

New mars!

 

With clouds, showing old vs new

 

Edited by sDaZe
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I'm getting normal sized RSS here, did like so:

Installed Sigma (dev version)

Installed RSS

Installed RSS Textures

Installed SSRSS

Dragged Settings.cfg to GameData\Sigma\Dimensions

 

Not sure what I'm doing wrong.

 

Edit: Seemed to of fixed it by not using the development version of Sigma.

Edited by TheChiefMeat
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4 hours ago, FunnelVortex said:

There is flickering going on with Earth's land and oceans.

3 hours ago, Nansuchao said:

The flickering is a known issue of Scatterer, no fix for the moment.

Keep your an eye on this thread. Have some good news coming very very soon :wink: 

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On 4/30/2016 at 0:02 PM, sDaZe said:

1.2

- Fixed a issue where Scatterer would flicker every time you move your camera

- Improved Earths Scatterer 

- Added a video showing the launch of a vehicle 

:wink: 

Massive props to @Berlin For figuring out the issue! 

Also, had to fix the versions, it was getting out of hand XD 

Edited by sDaZe
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32 minutes ago, sDaZe said:

:wink: 

Massive props to @Berlin For figuring out the issue! 

Also, had to fix the versions, it was getting out of hand XD 

Performance takes a small hit, but hey, no glitchy ocean right? :)

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1 hour ago, TheChiefMeat said:

I'm getting normal sized RSS here, did like so:

Installed Sigma (dev version)

Installed RSS

Installed RSS Textures

Installed SSRSS

Dragged Settings.cfg to GameData\Sigma\Dimensions

 

Not sure what I'm doing wrong.

 

Edit: Seemed to of fixed it by not using the development version of Sigma.

You are probably missing Pluto then. 

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1 hour ago, TheChiefMeat said:

I'm getting normal sized RSS here, did like so:

Installed Sigma (dev version)

Installed RSS

Installed RSS Textures

Installed SSRSS

Dragged Settings.cfg to GameData\Sigma\Dimensions

 

Not sure what I'm doing wrong.

 

Edit: Seemed to of fixed it by not using the development version of Sigma.

You don't need to drag the Settings.cfg into the Dimensions folder, just drag the ssrss into your gamedata.

Sorry for the late reply, didnt see your message D: 

Edited by sDaZe
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11 minutes ago, doudou said:

Hello , I am your mod from the beginning and I find it very beautiful . Is that it works with Scansat and Remote tech ?
Good continuation

I have not tested that out yet but if you want to test remote tech and scansat and let us know that would be greatly  appreciated 

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