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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System


sDaZe

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4 minutes ago, Berlin said:

it was an easy fix. I am a fulltime student/ disabled vet I have nothing but time to give to this mod :) if I don't then I have something serious going on lol

I have a fulltime job and i'm moving out on my own next month so I have somethings to do before that, but when im not working or planning im developing this mod. Your story is better tho berlin :confused:

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2 minutes ago, sDaZe said:

I have a fulltime job and i'm moving out on my own next month so I have somethings to do before that, but when im not working or planning im developing this mod. Your story is better tho berlin :confused:

Moving out is exciting! Its like Afghanistan...in a way..kinda ..sorta         :D

 

it is exciting though, moving out that is. I'm excited for you

Edited by Berlin
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Just now, styckx said:

Moving out sucks. It's like

"YAY FREEDOM"

"FML Ramen for dinner again"

I'm almost 30 with a wife and a 3 yr old and its still like that sometimes. lol

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14 minutes ago, Berlin said:

Looking at your images you are changing the wrong parameter.. change extinctionRimFade to 1

I tried that it makes no difference that's why I am playing with experimentalAtmoScale

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1 hour ago, Berlin said:

 

 

He is right, venus does have the ring..I must have over looked it. Next update it will be fixed

 

Yo, Berlin. 

Just an FYI in the last Version Uranus also had this "ring". Here my gallery from the last Version on OSX (OpenGL) (Already posted before) https://imgur.com/a/RRKfe 

Will try out the new one today.

I .. AM .. SOOOO  .. EXCITED! *girly scream*

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Just now, selfish_meme said:

I tried that it makes no difference that's why I am playing with experimentalAtmoScale

well that's all I edited to get rid of all of the black bubbles around the planets. so hopefully the new update does something for you

 

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Just now, Berlin said:

I'm almost 30 with a wife and a 3 yr old and its still like that sometimes. lol

I'd take that though. I'm 39, an EMT and still live at home.. I can help save your life in a medical emergency and get you to the nearest hospital but Walmart cashiers make more than me.  It sucks loving what you do for a living. 

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Just now, lCristol said:

Yo, Berlin. 

Just an FYI in the last Version Uranus also had this "ring". Here my gallery from the last Version on OSX (OpenGL) (Already posted before) https://imgur.com/a/RRKfe 

Will try out the new one today.

I .. AM .. SOOOO  .. EXCITED! *girly scream*

The newest update was just put up and I fixed errythang AFAIK

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2 minutes ago, styckx said:

I'd take that though. I'm 39, an EMT and still live at home.. I can help save your life in a medical emergency and get you to the nearest hospital but Walmart cashiers make more than me.  It sucks loving what you do for a living. 

i make over $26 an hour and i dont save lives :P

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2 minutes ago, Berlin said:

well that's all I edited to get rid of all of the black bubbles around the planets. so hopefully the new update does something for you

 

I don't have black bubbles I have an extended scatterring ring above the planet

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2 minutes ago, sDaZe said:

i make over $26 an hour and i dont save lives :P

As Army Infantry I made less than a middle school teacher to take lives. hooah!

3 minutes ago, selfish_meme said:

I don't have black bubbles I have an extended scatterring ring above the planet

I think we are talking about the same thing.
if the update doesn't help it might be opengl related :?/

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6 hours ago, pap1723 said:

Has anyone worked out a Delta-V map for this? If not, can I help?

 

EDIT: Nevermind, I just realized I don't have the math to be able to help!

I didn't have the math either but tried to guess with multiple launches and statistical analysis. So far I've analiced the earth-moon system. So take this numbers with caution:

Low Earth Orbit (150x150km)(inclination: 28,60º):  3450 m/s

GEO from LEO (2.967,8x9.967,8 km)(inclination:28.60º): 1050 m/s

GEO equatorial from LEO (2.967,8x9.967,8 km)(inclination 0º): 1230 m/s

Lunar Transfer: 910 m/s

Lunar Capture (100x100 km)(inclination 28,60º): 225 m/s

Lunar Landing: 765 m/s (not tested enough)

Lunar Return: 1010 m/s (not tested enough)

 

Now I'll download the new version :)

Note: It's such a shame that scatterer eats up the framerate. I'd love to use it but I go from 30-50 fps to 10-15 with a very decent rig. Nevertheless, thank you so much @Berlin and @sDaZe for such an amazing mod and your dedication

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1 hour ago, scdr91 said:

I didn't have the math either but tried to guess with multiple launches and statistical analysis. So far I've analiced the earth-moon system. So take this numbers with caution:

Low Earth Orbit (150x150km)(inclination: 28,60º):  3450 m/s

GEO from LEO (2.967,8x9.967,8 km)(inclination:28.60º): 1050 m/s

GEO equatorial from LEO (2.967,8x9.967,8 km)(inclination 0º): 1230 m/s

Lunar Transfer: 910 m/s

Lunar Capture (100x100 km)(inclination 28,60º): 225 m/s

Lunar Landing: 765 m/s (not tested enough)

Lunar Return: 1010 m/s (not tested enough)

 

Now I'll download the new version :)

Note: It's such a shame that scatterer eats up the framerate. I'd love to use it but I go from 30-50 fps to 10-15 with a very decent rig. Nevertheless, thank you so much @Berlin and @sDaZe for such an amazing mod and your dedication

Mechjeb will calculate the dV for transfers for you, also usually SVE eats up a lot more FPS than scatterrer, plus scatterrer has a nice popup that lets you disable all sorts of stuff.

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Is mechjeb able to calculate interplanetary tranfsers? I just assumed the changed inclinations with mess it up. Also a version nr somewhere in the zip or name would help people be sure they have the latest version

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18 minutes ago, Example said:

Is mechjeb able to calculate interplanetary tranfsers? I just assumed the changed inclinations with mess it up. Also a version nr somewhere in the zip or name would help people be sure they have the latest version

MechJeb works as expected. Obviously the system is a lot greater than the stock one, so some tweaking are obviously needed.

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8 hours ago, Berlin said:

The newest update was just put up and I fixed errythang AFAIK

Moin moin, 

I just tried the newest Download from the top post. 

The weird artifact rings under OpenGl in OSX are not gone in the settings provided.
However when I set experimentalAtmoScale = 1 then Earth and Venus looks fine ... the other planets presumably too. I must test this.

I will test if a setting under 1 (0,9 or 0,8 as just 0 deletes the atmosphere and looks ggnnhrtz) will change some of the looks. But so far I would suggest 1 as the standard setting on all Planets because of the OpenGL users because this seems to looks best. But this is up to you. I can accept to just set experimentalAtmoScale to 1 in the settings files of each planet. 

Everything else looks great. But I would suggest you also do some experiments with the "stock" EVE configs. SVE looks OK. but the normal EVE clouds a a little bit prettier in my humble opinion. Here is a direct comparision. I simply changed SVE folder against Boulder and both EVE folders against eachother. And edited the configs for Earth, Venus, Mars, Jupiter and Titan (Laythes clouds):

http://imgur.com/a/tkDZt 

This are my configs (note the altitudes):

Atmosphere:

EVE_CLOUDS
{
	OBJECT
	{
		name = Kerbin-clouds1
		body = Earth
		altitude = 23000
		detailSpeed = 0,6,0
		settings
		{
			_DetailTex = BoulderCo/Atmosphere/Textures/detail1
			_Color = 255,255,255,255
			_MainTex
			{
				value = BoulderCo/Textures/cube
				type = AlphaCubeMap
				alphaMask = ALPHAMAP_A
			}
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_DetailDist = 2E-06
			}
		}
		layerVolume
		{
			maxTranslation = 0,100,0
			size = 2000,2
			area = 20000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
			}
		}
	}
	OBJECT
	{
		name = Laythe-clouds1
		body = Titan
		altitude = 22000
		detailSpeed = 0,6,0
		settings
		{
			_DetailTex = BoulderCo/Atmosphere/Textures/detail1
			_DetailScale = 100
			_Color = 102,102,153,255
			_MainTex
			{
				value = BoulderCo/Textures/cube
				type = AlphaCubeMap
			}
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_DetailDist = 2E-06
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
			}
		}
	}
	OBJECT
	{
		name = Duna-clouds1
		body = Mars
		altitude = 20000
		detailSpeed = 0,6,0
		settings
		{
			_DetailTex = BoulderCo/Atmosphere/Textures/detail1
			_DetailScale = 100
			_Color = 150,100,100,255
			_MainTex
			{
				value = BoulderCo/Textures/cube
				type = AlphaCubeMap
				alphaMask = ALPHAMAP_G
			}
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_DetailDist = 2E-06
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
			}
		}
	}
	OBJECT
	{
		name = Eve-clouds1
		body = Venus
		altitude = 21000
		speed = 0,90,0
		detailSpeed = 0,6,0
		offset = 0,0,0
		settings
		{
			_MainTex = BoulderCo/Atmosphere/Textures/eve1
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_DistFade = 1
			_DistFadeVert = 4E-05
			_Color = 80,55,111,255
			_DetailDist = 2E-06
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_FalloffPow = 2
				_FalloffScale = 3
				_DetailDist = 2E-06
				_MinLight = 0.5
				_RimDist = 0.0001
				_RimDistSub = 1.01
				_InvFade = 0.008
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			area = 24000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Eve-clouds2
		body = Venus
		altitude = 23000
		speed = 0,80,0
		detailSpeed = 0,6,0
		offset = 0,0,0
		settings
		{
			_MainTex = BoulderCo/Atmosphere/Textures/eve1
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_DistFade = 1
			_DistFadeVert = 4E-05
			_Color = 80,55,111,255
			_DetailDist = 2E-06
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffPow = 2
				_FalloffScale = 3
				_DetailDist = 2E-06
				_MinLight = 0.5
				_RimDist = 0.0001
				_RimDistSub = 1.01
				_InvFade = 0.008
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			area = 24000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Eve-clouds3
		body = Venus
		altitude = 25000
		speed = 0,70,0
		detailSpeed = 0,6,0
		offset = 0,0,0
		settings
		{
			_MainTex = BoulderCo/Atmosphere/Textures/eve1
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_DistFade = 1
			_DistFadeVert = 4E-05
			_Color = 80,55,111,255
			_DetailDist = 2E-06
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_FalloffPow = 2
				_FalloffScale = 3
				_DetailDist = 2E-06
				_MinLight = 0.5
				_RimDist = 0.0001
				_RimDistSub = 1.01
				_InvFade = 0.008
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			area = 24000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Eve-clouds4
		body = Venus
		altitude = 27000
		speed = 0,60,0
		detailSpeed = 0,6,0
		offset = 0,0,0
		settings
		{
			_MainTex = BoulderCo/Atmosphere/Textures/eve1
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_DistFade = 1
			_DistFadeVert = 4E-05
			_Color = 80,55,111,255
			_DetailDist = 2E-06
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffPow = 2
				_FalloffScale = 3
				_DetailDist = 2E-06
				_MinLight = 0.5
				_RimDist = 0.0001
				_RimDistSub = 1.01
				_InvFade = 0.008
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			area = 24000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Eve-clouds5
		body = Venus
		altitude = 29000
		speed = 0,50,0
		detailSpeed = 0,6,0
		offset = 0,0,0
		settings
		{
			_MainTex = BoulderCo/Atmosphere/Textures/eve1
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_DistFade = 1
			_DistFadeVert = 4E-05
			_Color = 80,55,111,255
			_DetailDist = 2E-06
		}
		layer2D
		{
			shadowMaterial
			{
			}
			macroCloudMaterial
			{
				_FalloffPow = 2
				_FalloffScale = 3
				_DetailDist = 2E-06
				_MinLight = 0.5
				_RimDist = 0.0001
				_RimDistSub = 1.01
				_InvFade = 0.008
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			area = 24000,4
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Jool-clouds1
		body = Jupiter
		altitude = 25000
		speed = 0,90,0
		detailSpeed = 0,6,0
		settings
		{
			_MainTex
			{
				value = BoulderCo/Textures/jool
				type = AlphaCubeMap
				alphaMask = ALPHAMAP_R
			}
			_DetailTex = BoulderCo/Atmosphere/Textures/detaileve1
			_DetailScale = 120
			_Color = 26,43,16,255
		}
		layer2D
		{
			macroCloudMaterial
			{
				_DetailDist = 2E-06
			}
		}
		layerVolume
		{
			size = 4000,2
			maxTranslation = 0,100,0
			particleMaterial
			{
				_TopTex = BoulderCo/Atmosphere/Textures/particle/1
				_LeftTex = BoulderCo/Atmosphere/Textures/particle/2
				_FrontTex = BoulderCo/Atmosphere/Textures/particle/3
				_LightScatter = 0.55
				_MinLight = 0.5
			}
		}
		
	}
}

City lights: 

EVE_CITY_LIGHTS
{
	OBJECT
	{
		body = Earth
		cityLightsMaterial
		{
			_CityOverlayTex
			{
				value = BoulderCo/Textures/cube
				type = AlphaCubeMap
				alphaMask = ALPHAMAP_R
			}
			_CityDarkOverlayDetailTex = BoulderCo/CityLights/Textures/detaildark
			_CityLightOverlayDetailTex = BoulderCo/CityLights/Textures/detaillight
		}
	}
}

Ta-Ta

Edited by lCristol
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1 hour ago, lCristol said:

Moin moin, 

I just tried the newest Download from the top post. 

The weird artifact rings under OpenGl in OSX are not gone in the settings provided.
However when I set experimentalAtmoScale = 1 then Earth and Venus looks fine ... the other planets presumably too. I must test this.

I will test if a setting under 1 (0,9 or 0,8 as just 0 deletes the atmosphere and looks ggnnhrtz) will change some of the looks. But so far I would suggest 1 as standard settings on all Planets because of the OpenGL users. But this is up to you. I can accept to just set experimentalAtmoScale to 1 in the settings files of each planet. 

Everything else looks great. But I would suggest you also do some experiments with the "stock" EVE configs. SVE looks OK. but the normal EVE clouds a a little bit prettier in my humble opinion. Here is a direct comparision. I simply changed SVE folder against Boulder and both EVE folders against eachother. And edited the configs for Earth, Venus, Mars, Jupiter and Titan (Laythes clouds):

http://imgur.com/a/tkDZt 

This are my configs (note the altitudes):

Atmosphere:

 

 

I found 00003.0000 seemed best for Earth and Venus but 00001.3000 best for Mars, 00001.0000 crushes it down to nothing, 00003.0000 lets it glow

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10 minutes ago, selfish_meme said:

Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter

Infinite fuel is your friend.

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50 minutes ago, selfish_meme said:

I found 00003.0000 seemed best for Earth and Venus but 00001.3000 best for Mars, 00001.0000 crushes it down to nothing, 00003.0000 lets it glow

You can also edit the glowing with these settings in scatterer:

Rg = 637100
Rt = 646115.4
RL = 646265.9

This seems to be the better way because the "experimentalAtmoScale" causes artifacts for OpenGL users under OSX and Linux. for Windows I would agree but using the Rg, Rt and RL settings and setting experimentalAtmoScale to 1 has the better compatibility.

The experimental in "experimentalAtmoScal" is there for a reason :wink:

Edited by lCristol
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3 minutes ago, lCristol said:

You can also edit the glowing with these settings in scatterer:

Rg = 637100
Rt = 646115.4
RL = 646265.9

This seems to be the better way because the "experimentalAtmoScale" causes artifacts for OpenGL users under OSX and Linux. for Windows I would agree but using the Rg, Rt and RL settings and setting experimentalAtmoScale to 1 has the better compatibility.

The experimental in "experimentalAtmoScal" is there for a reason :wink:

I'm an OpenGL Linux user, I just think it looks better, I have not noticed any artifacts yet, other than known ones.

 

18 minutes ago, Nansuchao said:

Infinite fuel is your friend.

Yeah I figured I was going to have to leg it, I can get to Ganymede, sometimes Callisto, but trying to jump to Jupiter or Saturn always crash. @sDaZe there is a file in SVE called pqs.cfg it has a deactivate draw distance for Jool, you might need to add your Gas giants in there, it won't help me because I tried, but it may help the look with transitioning from the different spaces.

Edited by selfish_meme
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37 minutes ago, selfish_meme said:

Grrr, can't hyperedit further out of the system than Ganymede, keeps crashing as soon as it loads, need to get a good look at Jupiter

Is it possible you're running out of RAM or VRAM when you switch to Jupiter? Or your orbit isn't high enough and it's colliding with the planet on warp?  It is a gigantic planet afterall.  I have no issues hyperediting to it

Edited by styckx
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11 minutes ago, styckx said:

Is it possible you're running out of RAM or VRAM when you switch to Jupiter? Or your orbit isn't high enough and it's colliding with the planet on warp?  It is a gigantic planet afterall.  I have no issues hyperediting to it

I tried hyperediting to 1000,000m is that high enough at 500,000 the probe has exploded in the past, my ram usage looks OK

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