sDaZe

[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System

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1 minute ago, capran said:

@sDaZe

Wow! Can't wait for those EVE (?) updates.

One bug I've discovered, though. Way-points for contracts with ground/air objectives (i.e. go to site XYZ and do x) aren't showing up anywhere. Any ideas?

I honestly have no idea about contracts, sorry :(  Its SVE :D 

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19 minutes ago, sDaZe said:

I honestly have no idea about contracts, sorry :(  Its SVE :D 

 

Sorta... SVE using "borrowed" RVE textures.. :wink:

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Is this compatible with RVE?

Also, does this work with RSS Planet Packs? Like RSS Expanded, and RSS extrasolar etc.

Edited by Table

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21 minutes ago, Table said:

Is this compatible with RVE?

yeah I tried it. wasn't perfect since rve isn't exactly compatible but it looked ok. I just could get the ocean so I stopped using it

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Just now, Berlin said:

yeah I tried it. wasn't perfect since rve isn't exactly compatible but it looked ok. I just could get the ocean so I stopped using it

Hmm, then how about SVE? Also check my edit on the post.

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6 minutes ago, Table said:

Hmm, then how about SVE? Also check my edit on the post.

I haven't tried the RSS planet packs. SVE might be a thing in the VERRRYY NEAR FUTURE.. Don't go anywhere.

 

STANDBY...

Edited by Berlin

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4 minutes ago, Table said:

Hmm, then how about SVE? Also check my edit on the post.

Should work to rescale the mod, yes. But it hasn't been updated in awhile so their might be problems. 

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RSS Extrasolar has, but RSS Expanded isn't.

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1 minute ago, Table said:

RSS Extrasolar has, but RSS Expanded isn't.

Yeah it should work fine. 

DOWNLOADS ARE DOWN UNTIL NEW VERSION IS UP, STANDBY

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3 minutes ago, 299792458 m/s said:

Do you need scaterer? It really lags my pc out, id hope it doesn't require that.

it doesn't require it but you are going to miss out on the sun flare, the ocean FX and the atmospheres around planets. but that's about it.

BUT you wont have the flickering that comes with scatterer so that's a plus!

 

Edited by Berlin

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On 4/30/2016 at 0:02 PM, sDaZe said:

1.1

- Skipped all 1.0.5, 1.0.6, 1.0.7, 1.0.8, 1.0.9 and went straight to 1.1

- Rebuilt Earth's Scatterer from the ground up

- Rebuilt Titan's Scatterer from the ground up

- Added Scatterer Oceans to Titan

- Added Clouds to Mars

- Added clouds to Earth

- Added City Lights to Earth

- Added Eclipse shadows to all bodies ( Thanks Selfish_Meme ) 

- Added Clouds to Titan

- Added a new realish Sunflare ( Thanks Galileo's Sunflare ) 

- Added Stock Visual Enhancements to the download ( Thanks Nhawks17 ) 

- Added the ability to choose what res of SVE you want

- Updated Scatterer 

- Updated the README

- Updated Kopernicus

- Made Distant Object Enhancement Better

- Added Sandstorms to Mars   I FORGOT TO INCLUDE IT IN THE DOWNLOAD, WHYYYYYYYY

HERE IT IS GUYS! ENJOY!

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Awesome, looking forward to testing tomorrow. Your mod is taking visual mods to a new level. Is the timewarp fixed too?

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New update working fine only issue I'm having is I'm getting a black haloing affect around Earth

 

oxwJStO.jpg

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9 minutes ago, styckx said:

New update working fine only issue I'm having is I'm getting a black haloing affect around Earth

 

oxwJStO.jpg

Press alt+F11 and set AtmosphereGlobalScale to 1 and see if that fixes it?

ALSO do me a favor and check your cloud height is correct on earth. looks like SVE scaled wrong. 

@blackrack what could be causing this? gamma/brightness too high or opengl? I'm at a loss

 

Edited by Berlin

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1 hour ago, sDaZe said:

Should work to rescale the mod, yes. But it hasn't been updated in awhile so their might be problems. 

Someone took over RSS Expanded, it's updated now :)

EDIT: Also, do you know if Kerbal Konstructs works with this? It would be awesome to add those mods with real launch pads.

Edited by frostsid

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3 minutes ago, Berlin said:

Press alt+F11 and set AtmosphereGlobalScale to 1 and see if that fixes it

It already set at that.. 00001.0000

Edited by styckx

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3 minutes ago, styckx said:

It already set at that.. 00001.0000

you are on OSX right? 

if so that might be the issue

I cant test this on opengl :?/

I thought it might be a brightness or gamma issue but I just turned all of my setting higher and I don't see that

Edited by Berlin

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1 minute ago, Berlin said:

you are on OSX right? 

if so that might be the issue

I cant test this on opengl :?/

Negative ghost rider.. :) See my sig for specs

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6 minutes ago, styckx said:

Negative ghost rider.. :) See my sig for specs

ah my bad... try turning your gamma down in the Nvidia control panel under Adjust Desktop Color Settings

My Setting are

Brightness: 45

Contrast: 50

Gamma: 0.65

results may vary

ALSO do you have Distant Objects installed?

7 minutes ago, styckx said:

Negative ghost rider.. :) See my sig for specs

Turn on Dynamic Sky Dimming in Distant Objects. I just tured mine off and got the exact same ring

 

Edited by Berlin

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Ok figured it out. I wasn't using Distant Object enhancer because I was using a texture replacer custom skybox. Even with the skybox textures removed it still haloed.  Once I copied over Distant Object the haloing went away..

Loaded game twice with DO w/ no texture replacer skybox = No Haloing

Deleted DO folder and still no texture replacer skybox - Haloing

Added DO folder back - Haloing gone

Moral of the story.. No custom skybox and must use Distant Object with the current version of SSRSS. Still seems like a bug though and DO is just masking it..  Scatter issue maybe?

This may solve that guys problem who was running OSX

eAq4hPi.jpg

Edited by styckx

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5 minutes ago, styckx said:

Ok figured it out. I wasn't using Distant Object enhancer because I was using a texture replacer custom skybox. Even with the skybox textures removed it still haloed.  Once I copied over Distant Object the haloing went away..

Loaded game twice with DO w/ no texture replacer skybox = No Haloing

Deleted DO folder and still no texture replacer skybox - Haloing

Added DO folder back - Haloing gone

Moral of the story.. No custom skybox and must use Distant Object with the current version of SSRSS

This may solve that guys problem who was running OSX

eAq4hPi.jpg

Try Poodmund deep space skybox.  I use it and never get the ring you had

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22 minutes ago, Berlin said:

Try Poodmund deep space skybox.  I use it and never get the ring you had

The problem is soon as I deleted DO and use stock Kerbal skybox.. The haloing returns.. As added in my previous post..  This still seems like a bug and DO is masking it.   Don't take this as nagging either. :) Just hashing out a problem.. :)

 

Edited by styckx

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Has anyone worked out a Delta-V map for this? If not, can I help?

 

EDIT: Nevermind, I just realized I don't have the math to be able to help!

Edited by pap1723

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44 minutes ago, styckx said:

The problem is soon as I deleted DO and use stock Kerbal skybox.. The haloing returns.. As added in my previous post..  This still seems like a bug and DO is masking it.   Don't take this as nagging either. :) Just hashing out a problem.. :)

 

You aren't nagging. I appreciate the feedback 

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