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Is there any way to make RemoteTech work with a Kerbalism-like system?


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Sorry if this question was posted before, couldnt find anything like this.

I love Kerbalism, the real time simulation that calculates every ships resources, food, oxygen in the background. But I just cant play without RemoteTech. So my question: Is there anything I can do to make a system that work like the combination of the two mods above?

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18 hours ago, Norcalplanner said:

ShotgunNinja has already said that the next version of Kerbalism will disable its own antenna/control mechanic if it detects that RT is installed.

Oh, could you loink where he said that? I cant find it anywhere:/

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