EmbersArc

[1.6.1] KRE - Kerbal Reusability Expansion

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hi @EmbersArc

I just registered to the forum just to tell you how awesome your mod is! used to have it on years ago and somehow it got lost along the updates... back then there were only the landing legs and the grid fins i think and now I refound your mod finding it in a even more awesome and even more beautiful state! great thanks for your work on that, also the upcoming grid fins are impressive! the modelling you have shown in those pictures... dude, srsly!!!

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On 7/6/2017 at 3:10 PM, EmbersArc said:

It will get done eventually, I just don't want to release anything half-baked. 

Take your time, we don't want any undercooked waffles.

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Oooh so this is where all these real-life parts come from, I was wondering for a while. 

But, hell, I think the only part I would use is the docking port. While I appreciate the effort, the rest of included parts are related too close to their real counterparts. They look the same, they even have same names. They would probably help much, I just don't feel like using SpaceX/Blue Origin stuff.

What should I do...

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The landing legs are insanely useful on larger landers. They're heavy, but when you're landing a 50 ton cryogenic lander that's half the height of the VAB on its own.. then they're worth it.

The superdraco engines are so much more fun than parachutes, but landing can be a pain. Might be able to trick the stagerecovery mod into autorecovering the capsule as a "spent stage" though.. Carrying what would normally be discarded service module engines home can be financially effective.

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On 7/18/2017 at 9:15 PM, The Aziz said:

What should I do...

Go into the mod folder and delete all the parts apart from the docking port?

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On ‎7‎/‎18‎/‎2017 at 4:15 PM, The Aziz said:

Oooh so this is where all these real-life parts come from, I was wondering for a while. 

But, hell, I think the only part I would use is the docking port. While I appreciate the effort, the rest of included parts are related too close to their real counterparts. They look the same, they even have same names. They would probably help much, I just don't feel like using SpaceX/Blue Origin stuff.

What should I do...

Well, I think you speak mostly for yourself in this instance. In which case- create your own mod, delete the files u don't want, re-name them, or don't use it. Anything but complain to an author who has worked countless hours to hand u a free product.

Edited by harrisjosh2711

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@EmbersArc

good god do those draco engines of yours just rabbit...I slapped together a test rig with the mk3-9 pod..and this thing hit 6000 meters up before fuel depletion. well done!

Edited by RaiderMan

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20 hours ago, Dafni said:

@EmbersArc how do you feel about adding another bigger size of the gridfins and Falcon9 legs?

There's a mod called Tweakscale, which allows you to resize the parts you want to resize. Not all parts from other mods can be resize using this mod, but you can resize parts from KRE. Also there's a new Titanium gridfins coming... Which is what I am excited to use. While we're at it, how's the new grid fins coming along? :wink:  Sorry if this is kinda pestering-ly annoying... 

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@EmbersArc, in the OP, I believe the Trajectories link under Recommended Mods points to an old, closed thread.  The new one is https://forum.kerbalspaceprogram.com/index.php?/topic/162324-13-trajectories-v170-2017-07-08-atmospheric-predictions/.  Put it on the list of things to do on a rainy day when you're bored.

-------------------------------------------

4 hours ago, Korean Space Program said:

Does this mod crash with the Destruction effects?

(Launch right after, it smokes!):(

Welcome to the forums. 

Not unless you have Destruction Effects installed.  KRE is a parts mod only. 

Edited by Brigadier

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eh...this may be a potentially dumb and obvious question...did you stage the hold down clamps with or after the engines?

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7 hours ago, Korean Space Program said:

two mods and other mods are in use, and smoke is rising from the landing legs.(Right after the launch button clicked)

Read this thread.

As you can see, we're having problems figuring out your situation.  Perhaps you can post links to pictures or videos of the problem you're having (use something such as imgur, for pics).

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Hi guys, I am having problems with the grid fins on a falcon-like rocket during reentry/landing. The rocket is very unstable and wobbles around if the fins are out and actively steering.

I assume, I need a second probe core facing downwards, to be able to have SAS set to surface-prograde, because having the SAS set to surface-retrograde f**** up aerodynamic controls.

Do I assume right? If yes, is there another way, like inverting controls on the fins if vertical velocity < 0?

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On 10/4/2017 at 2:34 PM, Blackline said:

Hi guys, I am having problems with the grid fins on a falcon-like rocket during reentry/landing. The rocket is very unstable and wobbles around if the fins are out and actively steering.

I assume, I need a second probe core facing downwards, to be able to have SAS set to surface-prograde, because having the SAS set to surface-retrograde f**** up aerodynamic controls.

Do I assume right? If yes, is there another way, like inverting controls on the fins if vertical velocity < 0?

try disabling roll on the fins so they just do pitch and yaw

Edited by Space Kadet
got it backwards :)

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20 hours ago, Space Kadet said:

try disabling roll on the fins so they just do pitch and yaw

It got better by rotating the fins 180° (I had the arrow pointing downwards) AND reducing the authority to about 30%.

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20 hours ago, reducing said:

Does this awesome mod work with 1.3.1? Thanks for building it, reusable pods are awesome.

I have no idea but if you at least try it yourself you can report back here.  I'm sure there are several people asking themselves the same question.

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fair warning, even with identical sets of mods, not everyone's experience is the same, so, while kerbal+modset alpha(example only) might work for one person, it may not work for another.

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plans for the new BFR legs?

edit: after testing, the New Glenn legs would work nicely, if they could be surface attached.

Edited by Kerbal01

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Those titanium gridfins look amazing! Also, (more for Tundra Exploration) Will you be making the 2017 BFR legs as well at some point?

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