ApertureGaming

Kerbiting System v1.0 - Planet pack

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Kerbiting System

This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next.

 

Changelog:

Release v1.0:

  • Bugs fixed
  • Official release

Beta v0.2:

  • Fixed a major bug by changing rearrangement of the planets
  • Changed science values
  • More bugs fixed

Beta v0.1:

  • Added descriptions for all the planets
  • Added some small things
  • Bugs fixed

Alpha v0.2:

  • Added correct science values for all the planets

Alpha v0.1:

  • All stock planets rearranged
  • Given some different properties/orbit settings for some of the planets

 

 

PICTURES:

Pictures Kerbiting System

 

STRAWPOLL:

Poll

 

Installation instructions:

Just place the "Kerbiting System" folder inside the "GameData" folder.

 

 

DOWNLOAD:

SpaceDock

CurseForge

 

DEPENDENCY:

Kopernicus

Module Manager

 

Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course! Please give me some feedback and comment what you think of my first work!

 

Edited by ApertureGaming
Official release

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1 minute ago, ApertureGaming said:

It's a new release, from Alpha to Beta. I guess it's not needed. Idk. It's my first project, haha

In the future, you can just edit your post at the beginning of a thread in order to change the thread title + the content of the post.

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Something I rarely See mods do is change kerbal to a Star class above G (F, A, B, O-Class stars). Most change it to a K-Class star.

  O     155 176 255  #9bb0ff 0.607843,0.690196,1.0,1.0  
  B     170 191 255  #aabfff 0.666667,0.74902,1.0,1.0
  A     202 215 255  #cad7ff 0.792157,0.843137,1.0,1.0
  F     248 247 255  #f8f7ff 0.972549,0.968627,1.0,1.0
  G     255 244 234  #fff4ea 1.0,0.956863,0.917647,1.0
  K     255 210 161  #ffd2a1 1.0,0.823529,0.631373,1.0
  M     255 204 111  #ffcc6f 1.0,0.8,0.435294,1.0

http://www.vendian.org/mncharity/dir3/starcolor/

That is the colours of the stars with from left to right: Star class, RGB, Hex Values, RGBA/255 for KSP to understand when you inevitably change the colour of the sun.

How Familar are you with using Kopernicus and KittopiaTech?

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I also had a look at the screenshots and i recommend a few things:

I feel like Bop would suit Moho better as bop has a closer shade of brown to moho than pol 

Here is an idea, how about a binary system of Laythe and Kerbin orbiting each other (You can use Sigma Binary for compatibility or make your own barycentre or just have Laythe orbit around kerbin) and Ike orbiting the pair

I reckon Jool should be orbited by Eeloo, Vall, Minmus and Pol.

Dres should orbit Eve and Dres should have gilly as a sub-moon. 

Duna should be by itself and Tylo should be in a binary orbit with the Mun and be its own system.

These are suggestions so as it is your mod you can decide on if you want to change them to my suggestions or not.

Edited by SAS123

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Thank you for some feedback. I'm not very familiar with Kopernicus/KittopiaTech as this is my first project ever. I'll probably change it to your suggestions. I'll just have to figure out how to make it compatible with Sigma Binary. I'll have a look and update it when everything is finished again. 

Edited by ApertureGaming

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2 hours ago, SAS123 said:

Something I rarely See mods do is change kerbal to a Star class above G (F, A, B, O-Class stars). Most change it to a K-Class star.

  O     155 176 255  #9bb0ff 0.607843,0.690196,1.0,1.0  
  B     170 191 255  #aabfff 0.666667,0.74902,1.0,1.0
  A     202 215 255  #cad7ff 0.792157,0.843137,1.0,1.0
  F     248 247 255  #f8f7ff 0.972549,0.968627,1.0,1.0
  G     255 244 234  #fff4ea 1.0,0.956863,0.917647,1.0
  K     255 210 161  #ffd2a1 1.0,0.823529,0.631373,1.0
  M     255 204 111  #ffcc6f 1.0,0.8,0.435294,1.0

http://www.vendian.org/mncharity/dir3/starcolor/

That is the colours of the stars with from left to right: Star class, RGB, Hex Values, RGBA/255 for KSP to understand when you inevitably change the colour of the sun.

How Familar are you with using Kopernicus and KittopiaTech?

Also, I don't really understand what you mean by different star classes. I know you think I would know that but I'm just not very skilled yet. I'd like to learn more about the different star classes and how to exactly change them.

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9 hours ago, ApertureGaming said:

Also, I don't really understand what you mean by different star classes. I know you think I would know that but I'm just not very skilled yet. I'd like to learn more about the different star classes and how to exactly change them.

 
 
 

@ApertureGaming I recommend reading and watching these especially the last one for procedural planets. Also look in the comment sections of the threads. Trust me @The White Guardian is the best when it comes to teaching people the basics of Kopernicus.

https://en.wikipedia.org/wiki/Stellar_classification

^ is your Stellar Classifications.

Also dig into other peoples planet mods configs and have a look at what they have done. I've learnt from all these sources how to make planets.

Edited by SAS123
Additional Stuff

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21 hours ago, SAS123 said:

  O     155 176 255  #9bb0ff 0.607843,0.690196,1.0,1.0  
  B     170 191 255  #aabfff 0.666667,0.74902,1.0,1.0
  A     202 215 255  #cad7ff 0.792157,0.843137,1.0,1.0
  F     248 247 255  #f8f7ff 0.972549,0.968627,1.0,1.0
  G     255 244 234  #fff4ea 1.0,0.956863,0.917647,1.0
  K     255 210 161  #ffd2a1 1.0,0.823529,0.631373,1.0
  M     255 204 111  #ffcc6f 1.0,0.8,0.435294,1.0

Thanks a lot for these values! :D

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Thanks for the tutorials. Although I have already looked at them numerous times, I'll try to learn more than I know now. I'm also not completely changing my pack to your suggestions, but it definitely helped, as I have changed it up a bit. As soon as I updated to the actual release with the new rearrangement of planets, I'd like to receive even more feedback! :) Thanks agian.

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@SAS123

I would like some feedback on this one:

I have changed it up again and this is how it now looks:

We have Moho on its own without any moon. Moho is closest to the Sun.

Then we have Duna, still with the moon Bop. I just really wanted Duna to have a moon. I could later give Moho a moon as well.

Then we got Kerbin. Laythe orbits Kerbin at around 35 million meters. Laythe has a sub-moon, Gilly.

Then we have Jool, which has quite a lot of moons. In order: Pol, Mun (has a sub-moon: minmus), Ike, Vall, Tylo, Eeloo.

Then the furthest planet from the Sun is Eve. Dres orbits Eve, as a moon.

 

I'd like to know what you think about this. Hopefully it's good! :)

Edited by ApertureGaming

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NEW RELEASE... LOOK ABOVE!

This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next.

 

Changelog:

Release v1.0:

  • Bugs fixed
  • Official release

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