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[1.11] RemoteTech v1.9.9 [2020-12-19]


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1 minute ago, The_Joe said:

I know this is a dumb question, how do I disable the other ground stations?  Now that I have a complete relay system in orbit I would like to have less ground stations cluttering my menu.  

Not a dumb question. There is an option in your game settings to disable the other ground stations. You just need to turn them off.

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RemoteTech 1.8.12 for KSP 1.4.4 released

XWhNC6Y.png

This release is a recompilation for KSP 1.4.4.

What are fixed/changed:

  • Recompiled for KSP 1.4.4
  • New power command (based on this) of Flight Computer to de-activate or re-activate individual antennas, based on their power thresholds. For example, a dish will shut down at 20% EC and open itself at 70% EC. Each antenna has own power thresholds to configure through Part Action Menu.

Complete changelog is below:

Spoiler

What's New?
===========

* Recompiled for KSP 1.4.4
* Automatic antenna shutdown and re-activation based on power thresholds (thanks to rsparkyc's AntennaPowerSaver)

Detailed Changelog
==================

Fixed Issues
------------

* Issue #451: Automatic hibernation when power low [requested by: ec429]

Pull Requests
-------------
 

If you find any bug, please report them on our github (as it is hard to keep track of bugs here). Feedback is also welcome for the next release, here or on this post.

We are in the RT 2.x branch development and continue to support the RT 1.x branch.

Edited by TaxiService
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On 7/17/2018 at 2:08 AM, MysticDaedra said:

I have a connection through relay to KSC through relay, but I cannot open the flight computer, I click on the button but nothing happens. Bug, or am I screwing up somewhere?

Hi, may I have a screenshot of your vessel and the flight-computer button? The flight computer is not available if your vessel does not have any probe core.

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I just want to say how much I love this mod. Been using it since the dawn of time, (or at least since it was the only way to have unmanned craft) and it's grown and changed and continues to be one of my favourite must-have mods.  One of my fav things is the flight computer (even if it doesn't always complete a maneuver node quite as expected).  I quite often use it on manned craft to execute a maneuver node, cos I know I'm bound to get distracted by something on the forum while waiting to timewarp to the node! 

One thing I enjoy doing (although it often goes wrong) is using it to sequence atmospheric reentry in the blind; perform burn, deploy drogue chute, drop shield, open main chute and deploy legs....and then wait a little while before re-opening antenna and reconnecting. But working out the time intervals for when to have those events happen can be a bit tricky.  My method is to create a maneuver node and drag the retrograde marker so the projected trajectory puts an Ap marker at the node, then I can slide the node back and forth and get an idea of how long to X altitude and then create the flight computer event based on that. Problem is that doesn't account for how the atmosphere will decelerate the craft, so it's a bit of guess work (so many probes smashed into Duna). What would be really cool is if the flight computer could trigger events based on altitude. So rather than guessing how long before needing to deploy landing legs, be able to say when alt <= 200m then run action group G or whatever.

Also, got a question about remote tech and tweakscale. I am able to scale the size of the dishes, but that doesn't seem to change their characteristics, they still have the same range and power consumption.  I saw this post from way back, but can't find anything else referencing remote tech and tweakscale. Would the MM patch from that post still work? I'm running KSP 1.4.3 and RT 1.8.11

 

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1 hour ago, katateochi said:

What would be really cool is if the flight computer could trigger events based on altitude. So rather than guessing how long before needing to deploy landing legs, be able to say when alt <= 200m then run action group G or whatever.

You can use kOS to do things such as that. It's not nearly as hard to learn as it looks.

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Could it be that allowManualControl = false is the reason for not being able to extend an antenna in VAB?

Main config:
GameData\Bluedog_DB\Parts\Antennas\bluedog_solarAntenna.cfg

PART
{
	name = bluedog_solarAntenna
	module = Part
	author = CobaltWolf
MODEL
{
	model = Bluedog_DB/Parts/Antennas/bluedog_solarAntenna
}
	scale = 1
	rescaleFactor = 1
	node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0
	TechRequired = engineering101
	entryCost = 240
	cost = 300
	category = Communication
	subcategory = 0
	title = M17 Solar Antenna //Vanguard I made orbit on March 17th, 1958
	manufacturer = Bluedog Design Bureau
	description = Wehrner grew tired of losing communications with probes every time they run out of battery. This antenna breaks convention by including a small solar cell directly connected to the antenna. Never run out of juice again! 
	attachRules = 1,1,0,0,1
	mass = 0.005
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3000
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	
	tags = aerial antenna radio signal transmit comm communicat dish vanguard
	
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = extendAntenna
		isOneShot = false
		startEventGUIName = Extend
		endEventGUIName = Retract
		actionGUIName = Toggle Antenna
		allowAnimationWhileShielded = False
	}
	
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = DIRECT
		packetInterval = 0.6
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		DeployFxModules = 0
		antennaPower = 500000
		antennaCombinable = True
	}
	
	MODULE
	{
		name = ModuleDeployableSolarPanel
		sunTracking = false
		raycastTransformName = catchThis
		pivotName = catchThis
		isBreakable = false
		resourceName = ElectricCharge
		chargeRate = 0.1
	}
}

Inside ModuleManager.ConfigCache:

UrlConfig
{
	name = bluedog_solarAntenna
	type = PART
	parentUrl = Bluedog_DB/Parts/Antennas/bluedog_solarAntenna
	PART
	{
		name = bluedog_solarAntenna
		module = PartTapIn
		author = CobaltWolf
		scale = 1
		rescaleFactor = 1
		node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0
		TechRequired = engineering101
		entryCost = 240
		cost = 300
		category = Communication
		subcategory = 0
		title = Vanguard Solar Antenna
		manufacturer = Bluedog Design Bureau
		description = Wehrner grew tired of losing communications with probes every time they run out of battery. This antenna breaks convention by including a small solar cell directly connected to the antenna. Never run out of juice again!
		attachRules = 1,1,0,0,1
		mass = 0.005
		dragModelType = default
		maximum_drag = 0.2
		minimum_drag = 0.2
		angularDrag = 2
		crashTolerance = 7
		maxTemp = 2000
		PhysicsSignificance = 1
		bulkheadProfiles = srf
		tags = aerial antenna radio signal transmit comm communicat dish vanguard
		description = <color=orange>Class 2 RT Antenna OMNI.</color> Wehrner grew tired of losing communications with probes every time they run out of battery. This antenna breaks convention by including a small solar cell directly connected to the antenna. Never run out of juice again!
		MODEL
		{
			model = Bluedog_DB/Parts/Antennas/bluedog_solarAntenna
		}
		MODULE
		{
			name = ModuleAnimateGeneric
			animationName = extendAntenna
			isOneShot = false
			startEventGUIName = Extend
			endEventGUIName = Retract
			actionGUIName = Toggle Antenna
			allowAnimationWhileShielded = False
			allowManualControl = false
		}
		MODULE
		{
			name = ModuleDeployableSolarPanel
			sunTracking = false
			raycastTransformName = catchThis
			pivotName = catchThis
			isBreakable = false
			resourceName = ElectricCharge
			chargeRate = 0.05
			useKopernicusSolarPanels = false
		}
		MODULE
		{
			name = AYA_Solar
		}
		MODULE
		{
			name = AnimatedAttachment
		}
		MODULE
		{
			name = ModuleRTAntenna
			Mode0OmniRange = 0
			Mode1OmniRange = 1000000
			EnergyCost = 0.00033
			MaxQ = 6000
			DeployFxModules = 0
			TRANSMITTER
			{
				PacketInterval = 0.35
				PacketSize = 2
				PacketResourceCost = 0.012
			}
		}
		MODULE
		{
			name = ModuleSPUPassive
		}
		MODULE
		{
			name = TweakScale
			type = BluedogAntenna
		}
		MODULE
		{
			name = ModuleAGX
		}
		MODULE
		{
			name = ModuleSYPartTracker
		}
		MODULE
		{
			isEnabled = True
			name = BuoyancyControl
			enabled = true
		}
		MODULE
		{
			name = HotSpotModule
		}
		MODULE
		{
			name = WarpFixer
		}
		MODULE
		{
			name = Reliability
			type = ModuleDeployableSolarPanel
			title = Solar Panel
			redundancy = Power Generation
			repair = true
			mtbf = 81546067
			extra_cost = 2.5
			extra_mass = 1.0
		}
		MODULE
		{
			name = PlannerController
			title = transmitter
			considered = true
		}
		MODULE
		{
			name = Reliability
			type = Antenna
			title = Antenna
			redundancy = Communication
			repair = Engineer
			mtbf = 72576000
			extra_cost = 1.0
			extra_mass = 0.1
		}
	}
}

 

Edited by Gordon Dry
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i have a bug, where pressing the remote tech button on the bottom edge of the screen, just causes FPS drop and nothing shows up within the GUI window that comes up. i remember planets showing up in the window that came up, but now just lag, and nothing is in the console so i dont see any error msg being spammed. any idea what could cause this? 

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I've been trying to stick little remote com sites around Kebin, unfortunately it's a pita to do so, numerous problems such as having them blow up if I switch to them (they'll 'spawn' way above the surface, then drop to the surface and explode, etc)

placing them is a pain, I've been trying to do it in a firespitter Helli, which has it's own problems, like, trying to land on top of a mountain without crashing. I recall years ago trying to drop them with parachutes but had problems there too, iirc I'd leave physics range before they landed etc, and dropping them to hit where I wanted was never easy either. (again, ontop of a mountain)

Just building a design which can hold one of these little remote com thingies is a pain, since the OKTO wont stick to anything other than to its base or top, and using it as a sub assembly seems to be impossible.

My last hellie design had one of these devices either side of it, attached to Modular Girder Segments (looks ugly AF), landed, and set one up (using the KIS spanner), did some science, then took off and went to another place... and promptly crashed trying to land due to the imbalanced weight distribution.

https://imgur.com/a/u8qtLwP

I also used to load up a container with bits and construct it manually a bit at a time on the ground, though I recall that used to be extremely annoying (and sometimes expload-y and fall through the ground-y) as well.

Anyone else tried doing this? how did you go about doing it and what sort of designs did you use?

Edited by se5a
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On 7/24/2018 at 4:05 AM, se5a said:

I've been trying to stick little remote com sites around Kebin, unfortunately it's a pita to do so, numerous problems such as having them blow up if I switch to them (they'll 'spawn' way above the surface, then drop to the surface and explode, etc)

placing them is a pain, I've been trying to do it in a firespitter Helli, which has it's own problems, like, trying to land on top of a mountain without crashing. I recall years ago trying to drop them with parachutes but had problems there too, iirc I'd leave physics range before they landed etc, and dropping them to hit where I wanted was never easy either. (again, ontop of a mountain)

Just building a design which can hold one of these little remote com thingies is a pain, since the OKTO wont stick to anything other than to its base or top, and using it as a sub assembly seems to be impossible.

My last hellie design had one of these devices either side of it, attached to Modular Girder Segments (looks ugly AF), landed, and set one up (using the KIS spanner), did some science, then took off and went to another place... and promptly crashed trying to land due to the imbalanced weight distribution.

https://imgur.com/a/u8qtLwP

I also used to load up a container with bits and construct it manually a bit at a time on the ground, though I recall that used to be extremely annoying (and sometimes expload-y and fall through the ground-y) as well.

Anyone else tried doing this? how did you go about doing it and what sort of designs did you use?

 

 Eh, I built a low-stall-speed prop plane. Just dropped my relays out the back of it with parachutes, switched to the probe in as it was falling then back to the plane, set the plane with trim to just circle the drop site slowly, and wait for the relay to land. That's how I've been dropping mine, at least.

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I couldn't find an up to date patch for Tantares antennas so i made one.

Not saying this is balanced or even thoroughly tested(quite a few antennas in Tantares) but it seems to work.

 

So, in case someone needs a Tantares compatibility patch or a starting point for making their own, here goes:

 

//ANY folder

//standard probe
@PART[Castor_Control_1_N]:FOR[RemoteTech] - standard probe -Vrana
{
	%MODULE[ModuleSPU] {
	}
	
	%MODULE[ModuleRTAntennaPassive]	{
		%TechRequired = unmannedTech
		%OmniRange = 3000
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

//standard probe
@PART[Castor_Control_1_O]:FOR[RemoteTech] 
{
	%MODULE[ModuleSPU] {
	}
	
	%MODULE[ModuleRTAntennaPassive]	{
		%TechRequired = unmannedTech
		%OmniRange = 3000
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

//standard probe
@PART[Castor_Control_1_P]:FOR[RemoteTech]  
{
	%MODULE[ModuleSPU] {
	}
	
	%MODULE[ModuleRTAntennaPassive]	{
		%TechRequired = unmannedTech
		%OmniRange = 3000
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

//FGB folder

//small dish
@PART[Alniyat_Antenna_2_1_1]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0DishRange = 0
		%Mode1DishRange = 8000000
		%EnergyCost = 0.3
		%MaxQ = 6000
		%DishAngle = 0.1
		
		%DeployFxModules = 0
		%ProgressFxModules = 1
		
		%TRANSMITTER {
			%PacketInterval = 0.15
			%PacketSize = 3
			%PacketResourceCost = 20.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//small dish
@PART[Alniyat_Antenna_2_1_2]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0DishRange = 0
		%Mode1DishRange = 8000000
		%EnergyCost = 0.3
		%MaxQ = 6000
		%DishAngle = 0.1
		
		%DeployFxModules = 0
		%ProgressFxModules = 1
		
		%TRANSMITTER {
			%PacketInterval = 0.15
			%PacketSize = 3
			%PacketResourceCost = 20.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//small omni
@PART[Alniyat_Antenna_2_3_1]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 2500000
		%MaxQ = 6000
		%EnergyCost = 0.13
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}
//small omni
@PART[Alniyat_Antenna_2_3_2]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 2500000
		%MaxQ = 6000
		%EnergyCost = 0.13
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//FOBOS folder
//small med dish
@PART[Ara_Antenna_1]:FOR[RemoteTech]
{
    !MODULE[ModuleDataTransmitter] {}
    
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 4.8E+10
        %EnergyCost = 0.55
        %DishAngle = 10
        
        %TRANSMITTER {
            %PacketInterval = 0.56
            %PacketSize = 5
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

//LK folder
//small omni
@PART[Libra_Antenna_1]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 1800000
		%MaxQ = 6000
		%EnergyCost = 0.1
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}


//small dish
@PART[Libra_Antenna_2]:FOR[RemoteTech]
{
    !MODULE[ModuleDataTransmitter] {}
    
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 2.4E+10
        %EnergyCost = 0.5
        %DishAngle = 10
        
        %TRANSMITTER {
            %PacketInterval = 0.56
            %PacketSize = 5
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

//MIR folder

//small omni
@PART[Eridani_Antenna_1]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 1800000
		%MaxQ = 6000
		%EnergyCost = 0.1
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//med omni
@PART[Eridani_Antenna_2]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 2500000
		%MaxQ = 6000
		%EnergyCost = 0.15
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//large omni
@PART[Eridani_Antenna_3]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 6000000
		%MaxQ = 6000
		%EnergyCost = 0.2
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//med dish
@PART[Eridani_Antenna_4]:FOR[RemoteTech]
{
    !MODULE[ModuleDataTransmitter] {}
    
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 4.8E+10
        %EnergyCost = 0.55
        %DishAngle = 10
        
        %TRANSMITTER {
            %PacketInterval = 0.56
            %PacketSize = 5
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}



//SOYUZ folder

//small dish
@PART[Tantares_Antenna_1]:FOR[RemoteTech]
{
    !MODULE[ModuleDataTransmitter] {}
    
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 2.4E+10
        %EnergyCost = 0.5
        %DishAngle = 10
        
        %TRANSMITTER {
            %PacketInterval = 0.56
            %PacketSize = 5
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

//small dish
@PART[Tantares_Antenna_2_1]:FOR[RemoteTech]
{
    !MODULE[ModuleDataTransmitter] {}
    
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 2.4E+10
        %EnergyCost = 0.5
        %DishAngle = 10
        
        %TRANSMITTER {
            %PacketInterval = 0.56
            %PacketSize = 5
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

//ANDROMEDA folder

//small omni
@PART[Andromeda_Antenna_1]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 1800000
		%MaxQ = 6000
		%EnergyCost = 0.1
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

//small omni
@PART[Andromeda_Antenna_2]:FOR[RemoteTech]
{
	@MODULE[ModuleDeployableAntenna]
	{
		%name=ModuleAnimateGeneric
		%allowManualControl = false
		%actionAvailable = false
		%eventAvailableFlight = false
		%eventAvailableEditor = false
		%eventAvailableEVA = false
	}
	
	%MODULE[ModuleRTAntenna] {
		%Mode0OmniRange = 0
		%Mode1OmniRange = 2000000
		%MaxQ = 6000
		%EnergyCost = 0.1
		
		%DeployFxModules = 0
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
	%MODULE[ModuleSPUPassive] {}
}

 

On 7/24/2018 at 2:22 AM, PyjackMeat said:

Does anyone have a working cfg for BDB?

I think Bluedog DB comes with its own RT patch.

 

Look under:

..\GameData\Bluedog_DB\Compatibility\RemoteTech

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  • 2 weeks later...

Hey Noob question here: (sorry for that)

How do I add the KerbinSide Stations to the Remotetech cfg? I have the newest version of KK, Kerbinside, RT and KSP and dozens of stations but only the KSC as a possible connection? Installed the KerbinSide Complete Pack

here is my modlist:

Spoiler

KSP: 1.4.5 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
ClickThroughBlocker - 0.1.6.7
TexturesUnlimited - 1.1.2.14
Toolbar - 1.7.17.11
ToolbarControl - 0.1.6.13
Adjustable Mod Panel - 1.5
Astronomer's Visual Pack - 3.7.2
B9 Part Switch - 2.3
Bluedog Design Bureau - 1.1.6
Chatterer Extended - 0.6.2
Chatterer - 0.9.95.2110
Community Resource Pack - 0.10
CommunityTechTree - 3.3.2
Contract Configurator - 1.25
Contract Pack: RemoteTech - 2.1.4
DecouplerShroud - 0.5
DSCore - 3.0.2
ThorTech - 0.9.6.3
AGExt - 2.3.3.6
DistantObjectEnhancement - 1.9.1
DynamicBatteryStorage - 1.3.2
EditorExtensionsRedux - 3.3.19.5
Environmental Visual Enhancements - 1.4.2.2
Ferram Aerospace Research - 0.15.9.3
FMRS (Flight Manager For Reusable Stages) - 1.2.7.2
FShangarExtender - 3.5.3.2
FuseBoxContinued - 0.1.16.5
HideEmptyTechTreeNodes - 1.0.4
JanitorsCloset - 0.3.4.1
Kerbal Engineer Redux - 1.1.5.3
KerbalKonstructs - 1.4.5.2
KerbinSide-Complete - 1.4.5
<b><color=#CA7B3C>Kopernicus</color></b> - 1.4.5.2
KSP-AVC Plugin - 1.2.0.2
LoadingScreenManager - 1.2.5
Modular Rocket Systems - 1.13.2
ModularFlightIntegrator - 1.2.5
Docking Port Alignment Indicator - 6.8.2
NearFutureElectrical - 0.10.2
NearFutureProps - 0.3.3
NearFuturePropulsion - 1.0.2
NearFutureSolar - 0.8.12
NearFutureSpacecraft - 0.7.10
PlanetShine - 0.2.6.1
Precise Maneuver - 2.4.1
Procedural Parts - 1.3.15
Recovery Controller - 0.0.3.2
RemoteTech - 1.8.12
SmartActuation - 1.1.1
SmartTank - 0.1.2
TextureReplacer - 3.2
Trajectories - 2.2.1
Kerbal Alarm Clock - 3.9.1
Transfer Window Planner - 1.6.3
TweakScale - 2.3.12
Waypoint Manager - 2.7.2
[x] Science! - 5.16

and here is the log file:

output_log.txt

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Sorry for a dumb question, but I'm having a problem adding a comm station in RSS. I editied the RemoteTech_Settings.cfg file in the GameData/RealSolarSystem folder, adding another station with a new Guid and such. It didn't show up when I loaded the game. I checked if the brackets were all correct and such and it still didn't work. I even tried changing the data for one of the existing stations, and there was no change. (Like that file isn't even controlling what the stations are.) Is this a known problem with RSS/RO? Or is is just a different file that determines the stations and I missed it?

(Sorry that this is a more RSS/RO oriented question, but RemoteTech seems to be the only thing having this kind of issue. (I was able to add more launch sites in RSS just fine.))

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11 hours ago, Trigant said:

Hey Noob question here: (sorry for that)

How do I add the KerbinSide Stations to the Remotetech cfg? I have the newest version of KK, Kerbinside, RT and KSP and dozens of stations but only the KSC as a possible connection? Installed the KerbinSide Complete Pack

here is my modlist:

  Reveal hidden contents

KSP: 1.4.5 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
ClickThroughBlocker - 0.1.6.7
TexturesUnlimited - 1.1.2.14
Toolbar - 1.7.17.11
ToolbarControl - 0.1.6.13
Adjustable Mod Panel - 1.5
Astronomer's Visual Pack - 3.7.2
B9 Part Switch - 2.3
Bluedog Design Bureau - 1.1.6
Chatterer Extended - 0.6.2
Chatterer - 0.9.95.2110
Community Resource Pack - 0.10
CommunityTechTree - 3.3.2
Contract Configurator - 1.25
Contract Pack: RemoteTech - 2.1.4
DecouplerShroud - 0.5
DSCore - 3.0.2
ThorTech - 0.9.6.3
AGExt - 2.3.3.6
DistantObjectEnhancement - 1.9.1
DynamicBatteryStorage - 1.3.2
EditorExtensionsRedux - 3.3.19.5
Environmental Visual Enhancements - 1.4.2.2
Ferram Aerospace Research - 0.15.9.3
FMRS (Flight Manager For Reusable Stages) - 1.2.7.2
FShangarExtender - 3.5.3.2
FuseBoxContinued - 0.1.16.5
HideEmptyTechTreeNodes - 1.0.4
JanitorsCloset - 0.3.4.1
Kerbal Engineer Redux - 1.1.5.3
KerbalKonstructs - 1.4.5.2
KerbinSide-Complete - 1.4.5
<b><color=#CA7B3C>Kopernicus</color></b> - 1.4.5.2
KSP-AVC Plugin - 1.2.0.2
LoadingScreenManager - 1.2.5
Modular Rocket Systems - 1.13.2
ModularFlightIntegrator - 1.2.5
Docking Port Alignment Indicator - 6.8.2
NearFutureElectrical - 0.10.2
NearFutureProps - 0.3.3
NearFuturePropulsion - 1.0.2
NearFutureSolar - 0.8.12
NearFutureSpacecraft - 0.7.10
PlanetShine - 0.2.6.1
Precise Maneuver - 2.4.1
Procedural Parts - 1.3.15
Recovery Controller - 0.0.3.2
RemoteTech - 1.8.12
SmartActuation - 1.1.1
SmartTank - 0.1.2
TextureReplacer - 3.2
Trajectories - 2.2.1
Kerbal Alarm Clock - 3.9.1
Transfer Window Planner - 1.6.3
TweakScale - 2.3.12
Waypoint Manager - 2.7.2
[x] Science! - 5.16

and here is the log file:

output_log.txt

You can create a new file with extra ground station examples below, save it to GameData/KerbinSide or RemoteTech folder and click 'Reload' button in RT Option window (see below) to load starting settings built from your installed mods, included this file.

Spoiler

 

@RemoteTechSettings
{
    !GroundStations,* {}
    GroundStations
    {
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
            Name = Mission Control
            Latitude = -0.13133150339126601
            Longitude = -74.594841003417997
            Height = 75
            Body = 1
            MarkColor = 0.996078014,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 75000000
                    Dish = 0
                    CosAngle = 1
                    UpgradeableOmni = 4E+06;3.0E+07;7.5E+07
                    UpgradeableDish = 
                    UpgradeableCosAngle = 
                }
            }
        }
        STATION
        {
            Guid = c4020a3a-3725-4644-9185-e092ea000772 
            Name = North Station One 
            Latitude = 63.0959948383325
            Longitude = -90.0686195497409
            Height = 2864.02024834626
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
        STATION
        {
            Guid = a48ebe2b-dd33-43cd-b6fc-0ff01d286a28 
            Name = Baikerbanur 
            Latitude = 20.6820169733268
            Longitude = -146.499776485631
            Height = 426.953797265305
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
        STATION
        {
            Guid = 1b85e542-f333-42c4-b947-63c68fa1c07e 
            Name = Crater Rim 
            Latitude = 9.44728971864159
            Longitude = -172.106644413907
            Height = 4115.64748514118
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
        STATION
        {
            Guid = 924a1f04-65fd-43b0-b5d9-92b42622b47a 
            Name = Mesa South 
            Latitude = -59.5861679042582
            Longitude = -25.8627095278566
            Height = 5455.44101071125
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
        STATION
        {
            Guid = 5ff6a830-98a2-488f-bdd4-4322511222d6 
            Name = Harvester Massif 
            Latitude = -11.9503778337192 
            Longitude = 33.7373248915106
            Height = 2701.44694075082
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
        STATION
        {
            Guid = 6de2d751-bbbc-4892-80d7-d3852ab99d9b 
            Name = Nye Island 
            Latitude = 5.36081966792828
            Longitude = 108.546677792524
            Height = 411.161351518473
            Body = 1
            MarkColor = 1,0.8,0,0.7
            Antennas
            {
                ANTENNA
                {
                    Omni = 1E+06
                }
            }
        }
    }
}

 

7 hours ago, Nicholander said:

Sorry for a dumb question, but I'm having a problem adding a comm station in RSS. I editied the RemoteTech_Settings.cfg file in the GameData/RealSolarSystem folder, adding another station with a new Guid and such. It didn't show up when I loaded the game. I checked if the brackets were all correct and such and it still didn't work. I even tried changing the data for one of the existing stations, and there was no change. (Like that file isn't even controlling what the stations are.) Is this a known problem with RSS/RO? Or is is just a different file that determines the stations and I missed it?

(Sorry that this is a more RSS/RO oriented question, but RemoteTech seems to be the only thing having this kind of issue. (I was able to add more launch sites in RSS just fine.))

Since you said RSS has RemoteTech_Settings.cfg, please try this Reload button in RT Option window to load starting settings built from your installed mods, included RSS.

cDQ6CQE.png

 

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3 hours ago, TaxiService said:

You can create a new file with extra ground station examples below, save it to GameData/KerbinSide or RemoteTech folder and click 'Reload' button in RT Option window (see below) to load starting settings built from your installed mods, included this file.

edit 2: I think you could've linked your modder explanation site for further understanding to your explanation. An hour looking for the explanation I understood GUID is just a "random number". Welp, I will share the renewed cfg file for further use for all KerbinSide users here once it's finished

Edited by Trigant
step by step
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21 hours ago, Trigant said:

edit 2: I think you could've linked your modder explanation site for further understanding to your explanation. An hour looking for the explanation I understood GUID is just a "random number". Welp, I will share the renewed cfg file for further use for all KerbinSide users here once it's finished

My bad, I completely forgot about the online manual on extra ground stations. I will keep this in my mind next time.

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THE RemoteTech config cfg with all KerbinSide Groundstations for v1.45!

RT config DropBox Link

Install instructions:

  • Put the RemoteTech config.cfg in you KerbinSide folder
  • Load a savegame or create a new one
  • In the RemoteTech options menu click preview
  • In there you click on Reload in the "RemoteTech Starting Settings" line
  • Bam, Finished!

mXZEoDN.gif

The direct code:

Spoiler
@RemoteTechSettings
{
    !GroundStations,* {}
    GroundStations
    {
		STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
            Name = Mission Control
            Latitude = -0.13133150339126601
            Longitude = -74.594841003417997
            Height = 75
            Body = 1
            MarkColor = 0.996078014,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 75000000
                    Dish = 0
                    CosAngle = 1
                    UpgradeableOmni = 4E+06;3.0E+07;7.5E+07
                    UpgradeableDish = 
                    UpgradeableCosAngle = 
                }
            }
        }
		STATION
		{
			Guid = 0443e078-8d87-b2a3-ecd0-f2fc1dae15fb
			Name = Brownrock
			Latitude = 3.3292093854339826
			Longitude = -37.145678538226967
			Height = 132.450424
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 4278e430-5fd9-81bd-eecc-112b4fd3775c
			Name = Goldpool
			Latitude = -1.157746862668841
			Longitude = 17.392106024154447
			Height = 5.64185953
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 7a9d33fd-cc48-fbe0-0778-683baed45d9a 
			Name = Lushlands
			Latitude = 2.1640513598116669
			Longitude = 26.585832736430074
			Height = 19.745575
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = e3737b26-90fc-856b-10dc-64909d2eb957 
			Name = LodnieIsles
			Latitude = 29.448387629733272
			Longitude = 13.088535751493195
			Height = 34.2646027
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}	
		STATION
		{
			Guid = 597d7d59-12ab-667d-154d-b543972420d1 
			Name = CentralLakes
			Latitude = -15.309969427682777
			Longitude = 91.323846276329064
			Height = 11.9748478
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 542ad8c9-4c12-75e4-aa27-d1c4d8aab0cb 
			Name = SeasEnd
			Latitude = -34.137795517631098
			Longitude = 79.771967198329619
			Height = -6.93864393
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 68a61022-8b8c-4951-3f65-d2dee4fd064c 
			Name = Zebedee
			Latitude = 78.608115727152907
			Longitude = 147.49162079537359
			Height = 178.656693
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 97f269b1-60d5-b0be-8908-3a5c648a4dac
			Name = Northpole
			Latitude = 79.458003716077826
			Longitude = -77.393313767136448
			Height = 1.92135048
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = e82ab9d0-fdc5-998c-8ca2-4d6c65e4161c 
			Name = Arakebo
			Latitude = 8.4197143082890022
			Longitude = 179.69866327298033
			Height = -120.593079
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = f4a6f60b-a313-b12c-3347-24477fcc1c25 
			Name = CoalerCrater
			Latitude = 35.348963157313428
			Longitude = -98.887282058069403
			Height = -3.47430301
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 14848dab-83bb-942a-cad7-6ace7977c674 
			Name = DeadkerbalPit
			Latitude = 14.733631590672084
			Longitude = -127.01765575725295
			Height = 92.9095612
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 06e83996-5707-9fde-dbf2-82771264c7e5 
			Name = GreenCoast
			Latitude = -3.4723687631760938
			Longitude = 179.18139013170878
			Height = 19.2983284
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 521941ae-f4af-1ba9-4f3b-8505b17f5718 
			Name = GuardiansBasin
			Latitude = 41.762245857654527
			Longitude = -50.281306497678727
			Height = 19.4952507
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = b7445aab-510a-349e-f98b-ee43fa45e796 
			Name = HanbertCape
			Latitude = -22.637848642473806
			Longitude = -140.2498425069202
			Height = -7.99949455
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 77b80b2c-39b0-9bab-9e3c-f1fbd5a83276 
			Name = JebsRetreat
			Latitude = 5.5910286026764897
			Longitude = -61.303538280930788
			Height = 101.342873
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 81508afa-d79c-e44a-a7de-f321b209e3af 
			Name = KerbinsBottom
			Latitude = -50.470100865846113
			Longitude = 170.56924675030524
			Height = 4.97224045
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 1a05e1dc-3456-cfad-d28f-a2b2834b564c 
			Name = KKVLA
			Latitude = 10.605790712781179
			Longitude = -132.26753817683533
			Height = 17.1549816
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 74b170f5-8d93-c843-e28e-b9cd3de86f40 
			Name = MountSnowey
			Latitude = 20.453920016626476
			Longitude = -78.09383120123924
			Height = 42.4425316
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 1d9cef86-6873-e41c-300b-a77bf391d3ad 
			Name = SouthPoint
			Latitude = -17.85670976297752
			Longitude = 166.42691679572926
			Height = 0.998443723
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
		STATION
		{
			Guid = 53cc0a5a-7c1b-3627-0c1a-90f6ad17e456 
			Name = TwinPeaks
			Latitude = 16.043645181791415
			Longitude = -156.86419370703021
			Height = 98.9122009
			Body = 1
			MarkColor = 0.996078014,0,0,1
			Antennas
			{
				ANTENNA
				{
				Omni = 80000000
				}
			}
		}
    }
}

 

Have fun!

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RemoteTech 1.8.13 for KSP 1.4.5 released

This release is a standard maintenance, as well as a new back-port to KSP 1.3.1.

What are fixed/changed:

  • Recompiled for KSP 1.4.5
  • Flight Computer's delayed commands should be able to start precisely on time
  • New API methods for connections and vessels for third-party mods
  • Signal lines are back to the solid color instead of weird fading style.

Complete changelog is below:

Spoiler

# Version 1.8.13.131
**Released August 19, 2018**

What's New?
===========

* Recompiled RemoteTech 1.8.13 for KSP 1.3.1 due to the significant number of players

Detailed Changelog
==================

Fixed Issues
------------

Pull Requests
-------------

***

# Version 1.8.13
**Released August 19, 2018**

What's New?
===========

* Recompiled for KSP 1.4.5
* Tightened the precision of Flight Computer commands' extra delay 
* Resolved ambiguous wording of antenna deployment/retraction in Editor
* Modernised and streamlined csproj
* Switched to KSP's coloruful console message style
* New API methods for connections and vessels
* Resolved the material error on signal lines

Detailed Changelog
==================

Fixed Issues
------------

* Issue #661: RT-C tries to execute node too early? [requested by: WildLynxDev]
* Issue #693: Error when signal lines are shown in a map or in the tracking station [requested by: jarosm]
* Issue #752: Status near PAW buttons is not actually, is what happens when clicked [requested by: Gordon-Dry]

Pull Requests
-------------

* PR #753: Building with Visual Studio [PR by: PiezPiedPy]
* PR #754: API methods primarily to support Kerbalism but can be used by others [PR by: PiezPiedPy]

If you find any bug, please report them on our github (as it is hard to keep track of bugs here). Feedback is also welcome for the next release, here or on this post.

We are in the RT 2.x branch development and continue to support the RT 1.x branch.

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Hi all - am new to Remote Tech but have a basic question - doesn't stock KSP already require a link to KSC in order to control unmanned probes? Just saying because the description on p1 for this mod says " It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. "  What does RemoteTech do that stock KSP doesn't? Does it take into account signal (speed of c) lag? What am I missing?

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Hi, all:

There is something I quite not understand. I have a station orbiting duna. This station is connected to Kerbin with a 88-88, but when I try to connect a probe to Kerbin using the station as relay, I can't get it working. It doesn't matter if the probe is in omni range (Communotron 32 on both ships) or if I try to establish a point to point link with a dish like the DTS. The probe antenna says connected, but there is no control.

There is no pilot on the station, if that matters.

Thx in advance.

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Hello. I've been playing KSP for a while now and using remote tech for about as long.

I vastly prefer remote tech to the default comm network but it seems to just be completely borked in newer versions. When the remote tech thing says I don't have connection, for example, the ship is still completely controllable in every way despite being out of range. I even tried turning off all antennas then trying. I just turned off the Antenna controllable without connection cheat too, and the ship is still completely controllable. When I'm behind a moon, It's also still completely controllable.

And no, this probe doesn't have SETI probe parts on it.

And yes, I am using KSP 1.4.5.2243.

Issues similar to this have been in remote tech for a *long* time. Please fix them.

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