Varsi Posted October 26, 2016 Share Posted October 26, 2016 9 hours ago, paul23 said: Hey I feel I am missing something, but I have a satellite network at geostationairy orbit - with 4 satellites connecting fine and having an extra antenna on "active vesssel". Now I launched a second vessel, however I am unable to connect with it - other than constantly switching to the correct satellite in the GEO orbit, it won't connect automatically to the closest. Now I don't have an omni directional antenna on this satellite, since I didn't "need" it. - So how would I make this happen with the reflecton KR 7? You answered it yourself. Even if those commsats automatically point their antenna at you (active vessel), you still need to target them as well. It's much easier to just have those commsats low enough and use omnidirectional antennas. Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted October 28, 2016 Share Posted October 28, 2016 (edited) I have two questions: 1. Is there a contract mod for commsats that's 1.2 compatible yet? 2. How do the new stock antennas work with RT? I have CommNet disabled, but the new stock antennas display entirely different properties sich as packet size and bandwidth, and don't display range. Can they be used with RT and how do they work compared to RT antennas? Edited October 28, 2016 by ROXunreal Quote Link to comment Share on other sites More sharing options...
TaxiService Posted October 28, 2016 Share Posted October 28, 2016 (edited) 1 hour ago, ROXunreal said: I have two questions: 1. Is there a contract mod for commsats that's 1.2 compatible yet? 2. How do the new stock antennas work with RT? I have CommNet disabled, but the new stock antennas display entirely different properties sich as packet size and bandwidth, and don't display range. Can they be used with RT and how do they work compared to RT antennas? 1) Contract Configuration's latest release 1.20.3 now has "Added RemoteTech integration back in." though I haven't tried out it yet. You can give it a go and see if it matches to your request. 2) Sorry, the new stock antennas are left alone in the current RT release (1.8.0) with zero functionality. But cheer up, we have added this new trick for the stock ones in a next minor release (1.8.1 or something). TLDR: The stock antennas will be usable with a next release of RT. Even, we have a plan that hides the stock antennas (via MM) when RT is enabled and CommNet is disabled. I dunno if the plan will be implemented or not, and need to discuss with RT members first. Edited October 28, 2016 by TaxiService Quote Link to comment Share on other sites More sharing options...
gerishnakov Posted October 30, 2016 Share Posted October 30, 2016 I'm getting an issue with my very first career craft in 1.2; despite CommNet being disabled from the get go, my initial craft, which does lack an external antenna (but it has the RT integrated antenna in the probe core of course) cannot transmit science. Is this WAD? I'm not using any mods which might interfere with science transmission, except perhaps DMagic's Science Relay mod? Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted October 30, 2016 Share Posted October 30, 2016 (edited) 2 hours ago, gerishnakov said: I'm getting an issue with my very first career craft in 1.2; despite CommNet being disabled from the get go, my initial craft, which does lack an external antenna (but it has the RT integrated antenna in the probe core of course) cannot transmit science. Is this WAD? I'm not using any mods which might interfere with science transmission, except perhaps DMagic's Science Relay mod? I don't recall RT adding built-in antennas to any command parts (that's what the Reflectron DP-10 is for); I could be misremembering though. [edit] Ah, here we are: Quote After the player develops Unmanned Tech, all supported probe cores will receive a free, always-on, 3 km omnidirectional antenna. Source: https://remotetechnologiesgroup.github.io/RemoteTech/guide/parts/ So the question becomes, have you unlocked that tech node in R&D yet? Edited October 30, 2016 by SilverlightPony Quote Link to comment Share on other sites More sharing options...
neitsa Posted October 30, 2016 Share Posted October 30, 2016 @gerishnakov You need to have unlocked at least the "Unmanned Tech" node to get the free 3km bonus for probe cores as written in the doc. Quote After the player develops Unmanned Tech, all supported probe cores will receive a free, always-on, 3 km omnidirectional antenna. If anyone stumble on this issue: launch your vessel with a DP-10 antenna; you then have a 500 kms Omni antenna that doesn't break in atmosphere (must be line of sight to KSC Mission Control, and below 150 km altitude, but by the time you reach that altitude you should have already switched to a more capable antenna like the Communotron 16). Quote Link to comment Share on other sites More sharing options...
gerishnakov Posted October 30, 2016 Share Posted October 30, 2016 (edited) I think the issue is with SETI Rebalance, which adds a 160km internal antenna to anything with a moduleCommand. However this doesn't seem to be working, at least in my game. I'll go ask over in that thread for guidance. Edited October 30, 2016 by gerishnakov Quote Link to comment Share on other sites More sharing options...
Yemo Posted October 30, 2016 Share Posted October 30, 2016 31 minutes ago, gerishnakov said: I think the issue is with SETI Rebalance, which adds a 160km internal antenna to anything with a moduleCommand. However this doesn't seem to be working, at least in my game. I'll go ask over in that thread for guidance. Do you have the SETIprobeControlEnabler mod installed? If I remember correctly, there were some RemoteTech limitations which forced me to remove the integrated omni antennas from probe cores, when that is installed. Can you right click on a probe core in vab/research and check whether the probe core lists a 160km omni antenna? If I remember correctly, cockpits and such were not affected, so they retained their integrated omnis with probeControlEnabler installed. Quote Link to comment Share on other sites More sharing options...
neitsa Posted October 31, 2016 Share Posted October 31, 2016 18 hours ago, Yemo said: RemoteTech limitations which forced me to remove the integrated omni antennas from probe cores @Yemo We'd be glad to work with you to fix any problem RT may have with SETI. If you think there's a problem on our side, please let us know. Quote Link to comment Share on other sites More sharing options...
gerishnakov Posted October 31, 2016 Share Posted October 31, 2016 18 hours ago, Yemo said: Do you have the SETIprobeControlEnabler mod installed? If I remember correctly, there were some RemoteTech limitations which forced me to remove the integrated omni antennas from probe cores, when that is installed. Can you right click on a probe core in vab/research and check whether the probe core lists a 160km omni antenna? If I remember correctly, cockpits and such were not affected, so they retained their integrated omnis with probeControlEnabler installed. I do not currently have the SETIprobeControlEnabler mod installed. I will nonetheless double check in the VAB whether the 160k antenna is listed. Quote Link to comment Share on other sites More sharing options...
DavidHunter Posted November 1, 2016 Share Posted November 1, 2016 On 20/10/2016 at 10:34 AM, DavidHunter said: Howdy. I'm still running KSP v1.1.3 and RT v1.7.1. Not all the time, but perhaps a quarter of the time, the RT FC over-does any burns, e.g. if it's a 150m/s burn, it'll do the burn, slowly throttle down like normal when it is getting close to finishing the burn, but then it randomly goes full throttle, the FC becomes unresponsive, and the engines keep firing until the rocket is out of fuel. This happens with stock parts and with spacecraft with parts from various mods (I haven't found a pattern over the last few months...). I don't have any logs at the moment because I accidentally re-opened KSP without thinking (facepalm). Is this a known issue? If so, has it been fixed in RT v1.8? If so, then I won't bother trying to replicate the error... I can't see any mention of it in the change log but just wanted to ask before I bother trying to get a log file for you... Thanks in advance. Ever since I mentioned it, the error hasn't happened. *facepalm* Feel free to assume this issue has resolved itself, unless I bring it up in future... Quote Link to comment Share on other sites More sharing options...
ii_DyNaMiCs_ii Posted November 1, 2016 Share Posted November 1, 2016 (edited) Is there a bug with Remote tech regarding Sat contracts ? No matter how many antennas/solar panels/batteries and probe cores I put on , I still don't have the first part of the contract fulfilled " Build a new unmanned probe that has an antenna and can generate power" Using ksp 1.2 x64 , using RT v1.8.0 with SETI config v1.0.9.0 Edited November 1, 2016 by ii_DyNaMiCs_ii Quote Link to comment Share on other sites More sharing options...
garwel Posted November 1, 2016 Share Posted November 1, 2016 A suggestion/request for RT 2.0: stock antennas should use EC; relays probably more than the ordinary ones. Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted November 2, 2016 Share Posted November 2, 2016 On 11/1/2016 at 6:38 PM, ii_DyNaMiCs_ii said: Is there a bug with Remote tech regarding Sat contracts ? No matter how many antennas/solar panels/batteries and probe cores I put on , I still don't have the first part of the contract fulfilled " Build a new unmanned probe that has an antenna and can generate power" Using ksp 1.2 x64 , using RT v1.8.0 with SETI config v1.0.9.0 I second this, it's a big problem. Not sure if the game requires one to have a stock antenna with a CommNet link in order for this contract point to be fulfilled. Quote Link to comment Share on other sites More sharing options...
neitsa Posted November 2, 2016 Share Posted November 2, 2016 Thanks @ii_DyNaMiCs_ii, @ROXunreal for the issue report. I'll check this problem this weekend. I can't see anything we changed recently that could affect this type of contracts... Anyway, will check ASAP o/ Quote Link to comment Share on other sites More sharing options...
ii_DyNaMiCs_ii Posted November 2, 2016 Share Posted November 2, 2016 @neitsa Also has the new update broken RT ? lol I tried launching a new craft with one of those 500km small antennas aswell as a 90Mm dish active (Set to target Kerbin) . And I got an instant "No Connection " when I release from the launch clamps Quote Link to comment Share on other sites More sharing options...
gerishnakov Posted November 2, 2016 Share Posted November 2, 2016 (edited) On 30/10/2016 at 11:22 PM, Yemo said: Do you have the SETIprobeControlEnabler mod installed? If I remember correctly, there were some RemoteTech limitations which forced me to remove the integrated omni antennas from probe cores, when that is installed. Can you right click on a probe core in vab/research and check whether the probe core lists a 160km omni antenna? If I remember correctly, cockpits and such were not affected, so they retained their integrated omnis with probeControlEnabler installed. On 31/10/2016 at 5:32 PM, gerishnakov said: I do not currently have the SETIprobeControlEnabler mod installed. I will nonetheless double check in the VAB whether the 160k antenna is listed. Further to that brief discussion, @Yemo, I can confirm that the 160km antenna is listed in the VAB, but still when I go to transmit science, even from the launchpad, I'm given an error message stating that I have no antenna. I'm happy to move this particular discussion over to the SETI thread, or a private message conversation, by the way. Edited November 2, 2016 by gerishnakov Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted November 2, 2016 Share Posted November 2, 2016 (edited) Today's small update didn't affect normal RT operations, on my end at least. Edited November 2, 2016 by ROXunreal Quote Link to comment Share on other sites More sharing options...
ii_DyNaMiCs_ii Posted November 2, 2016 Share Posted November 2, 2016 2 hours ago, ROXunreal said: Today's small update didn't affect normal RT operations, on my end at least. My sats show they have connections and that they are connecting to my Probe on the Launch pad but as soon as I release from the clamps ., No connection Quote Link to comment Share on other sites More sharing options...
TaxiService Posted November 3, 2016 Share Posted November 3, 2016 (edited) 12 hours ago, ii_DyNaMiCs_ii said: @neitsa Also has the new update broken RT ? lol I tried launching a new craft with one of those 500km small antennas aswell as a 90Mm dish active (Set to target Kerbin) . And I got an instant "No Connection " when I release from the launch clamps Are you using the stock 500km antenna? RT 1.8.0 is not using any of the stock antennas (the next release RT 1.8.1 will use those stock ones), and use the RT 500km antenna (looks like thinner longer wires with no white strips). Also, the 90Mm dish can't make connection at the launch pad (aimed downwards the center of Kerbin). The dish only works when it is sufficient far away (in space) and KCS is within its cone. Read up the RT wiki to understand more. Also, the launch clamps have internal connectors to your rocket. Edited November 3, 2016 by TaxiService Quote Link to comment Share on other sites More sharing options...
ii_DyNaMiCs_ii Posted November 3, 2016 Share Posted November 3, 2016 6 hours ago, TaxiService said: Are you using the stock 500km antenna? RT 1.8.0 is not using any of the stock antennas (the next release RT 1.8.1 will use those stock ones), and use the RT 500km antenna (looks like thinner longer wires with no white strips). Also, the 90Mm dish can't make connection at the launch pad (aimed downwards the center of Kerbin). The dish only works when it is sufficient far away (in space) and KCS is within its cone. Read up the RT wiki to understand more. Also, the launch clamps have internal connectors to your rocket. Oh wow , I was using the stupid stock 500km antenna lol. Thanks Quote Link to comment Share on other sites More sharing options...
chrisl Posted November 3, 2016 Share Posted November 3, 2016 I'm playing a "new" RO/RSS/RP-0 game using KSP 1.1.3 and all of the required/recommended mods as well as a number of parts mods (such as FASA). All my mods are the "latest" 1.1.3 versions (so none are built for 1.2). That includes RemoteTech 1.7.1. I'm having trouble succeeding in a number of RP-0 contracts. The problem happens on contracts where I have to "return/transmit" data. I'll gather the required science, then transmit it. The game goes through the process of sending the data but once it reaches 100%, it basically just says done and removes the science from my ship. But I get no credit for transmitting the science (available research points doesn't change) and the contract returns to a state requesting me to gather the science again. This doesn't happen on all science contracts (First Spacewalk is an example where the bug happens), but on those where it does happen, the only option I have is to exit out of the game, remove my RemoteTech folder, then go back in the game, regather the science and transmit. At which point the contract will progress properly. I can then exit the game again, put RemoteTech back and start the game up again without issue, but that's a long process (takes about 5 minutes for KSP to start up because of all the mods). Simply turning RemoteTech off doesn't allow the contract to complete. I literally have to start KSP without RemoteTech installed. I know we're up to 1.8.0 (or 1.8.1?) but I understand that isn't backward compatible with KSP 1.1.3 so I'm hoping something might have a fix for this problem. Quote Link to comment Share on other sites More sharing options...
neitsa Posted November 4, 2016 Share Posted November 4, 2016 (edited) @chrisl : It is very hard to do something with just the information that you provided (although your bug report is quite detailed). A complete bug report (logs, persistent save, etc.) would help, otherwise I'm afraid we can't do anything... This is probably related to issue #667 (which seems to be related to R0 or RP-0), but we don't have a complete bug report for it, so if you could do one, that would really help us to chase this bug down. Thanks a lot Note: feel free to post a new issue on our github (or maybe here, although keeping track of things on the forum is a nightmare) and not necessarily on issue #667. Edited November 4, 2016 by neitsa Quote Link to comment Share on other sites More sharing options...
neitsa Posted November 5, 2016 Share Posted November 5, 2016 @ii_DyNaMiCs_ii, @ROXunreal : we checked your issue with @TaxiService about contracts being not properly fulfilled but couldn't repro the bug... So, we need a little bit more than a simple description: a complete bug report would really help us; at least : logs + saves + mod list as explained here. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
crixtl Posted November 6, 2016 Share Posted November 6, 2016 (edited) so, hi, i been playing the remote tech since ever, now i want to change to 1.2.1 and try to still play my old save, so few question (i hope they can be aswered whit yes and no) 1- All the remote tech antenas still there? 2-My craft in the save will have the increased range due the new mechanic of signals in 1.2.1?; 3- i have see in the Default Settings .cfg that this disable the commnet, how much it disable it?. i will realy apresiate the aswers , have a good flight PS: Sorry if this question have been already asked, but i didn't read all the pages. Edited November 6, 2016 by crixtl Quote Link to comment Share on other sites More sharing options...
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