TGApples Posted January 27, 2019 Share Posted January 27, 2019 @Benji13 What are the range on the omnis? The default settings use min(range1, range2) to determine connection range which means big dishes don't pair nicely with small omnidirectional antennas. There's an alternative model that uses min(range1, range2) + sqrt(range1 * range2) - the root range model. For this model they recommend you half the power of all comms (as if you don't you basically get 2x range). With this model you'd be in range. Quote Link to comment Share on other sites More sharing options...
Benji13 Posted January 28, 2019 Share Posted January 28, 2019 11 hours ago, TGApples said: @Benji13 What are the range on the omnis? The default settings use min(range1, range2) to determine connection range which means big dishes don't pair nicely with small omnidirectional antennas. There's an alternative model that uses min(range1, range2) + sqrt(range1 * range2) - the root range model. For this model they recommend you half the power of all comms (as if you don't you basically get 2x range). With this model you'd be in range. Ok thanks. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted January 28, 2019 Share Posted January 28, 2019 I've read in some places people talking about RemoteTech 2.0... Is that out yet, or are the people I'm reading confused? Quote Link to comment Share on other sites More sharing options...
TaxiService Posted January 28, 2019 Share Posted January 28, 2019 8 hours ago, SmarterThanMe said: I've read in some places people talking about RemoteTech 2.0... Is that out yet, or are the people I'm reading confused? Sorry to tell you but it is far from being ready for release. RemoteTech layer onto CommNet infrastructure was done, basic antenna connection was done, signal delay calculation was done and placeholders UI was put up but that's it. Realistic comm model, rebuilt Flight Computer, complete UI and few extra features commonly requested for are still to go. Quote Link to comment Share on other sites More sharing options...
Battou Posted January 30, 2019 Share Posted January 30, 2019 On 1.6.1 this mod brakes Part category selection. Quote Link to comment Share on other sites More sharing options...
MysticDaedra Posted January 31, 2019 Share Posted January 31, 2019 Is there a way to temporarily disable RemoteTech without uninstalling the mod? I screwed up some probe designs in Kerbol orbit, and rather than spend hours IRL fixing, I'd rather just disable the mod temporarily to make a correction burn. Quote Link to comment Share on other sites More sharing options...
TaxiService Posted February 1, 2019 Share Posted February 1, 2019 (edited) On 1/31/2019 at 12:15 AM, Battou said: On 1.6.1 this mod brakes Part category selection. I am able to replicate this error in 1.6.x if I click Filter by Cross-Section Profile. It doesn't happen in 1.5.x It seems the issue is local to Editor only. It is resolved by exiting and reentering Editor. Time to update the RT ancient parts if I can figure out what is missing :-/ 19 hours ago, MysticDaedra said: Is there a way to temporarily disable RemoteTech without uninstalling the mod? I screwed up some probe designs in Kerbol orbit, and rather than spend hours IRL fixing, I'd rather just disable the mod temporarily to make a correction burn. Sure, open RemoteTech_Settings.cfg in your save folder and toggle the first variable RemoteTechEnabled to False. Most of RT interfaces and processes will be shut down . Edited February 1, 2019 by TaxiService Quote Link to comment Share on other sites More sharing options...
storm6436 Posted February 24, 2019 Share Posted February 24, 2019 On 1/28/2019 at 8:04 AM, TaxiService said: Sorry to tell you but it is far from being ready for release. RemoteTech layer onto CommNet infrastructure was done, basic antenna connection was done, signal delay calculation was done and placeholders UI was put up but that's it. Realistic comm model, rebuilt Flight Computer, complete UI and few extra features commonly requested for are still to go. Any plans for provisional pre-release testing? Say, once you get the comm model and UI rework done? Just curious, never used the flight computer and part of the reason I got burnt out playing was wrestling with commnet vs remotetech. Admittedly a minor part, but non-ingorable nonetheless. Quote Link to comment Share on other sites More sharing options...
Skyrunner84 Posted February 27, 2019 Share Posted February 27, 2019 I am having a problem, I'm hoping someone here can help me with. Sorry i don't have a lot of time as I am writing this (kid's boy scouts starts soon). I am working with a fresh copy of KSP 1.6.1 and RT 1.9.1. I am trying to use Bluedog Design Bureau probes. Every time I set a probe that has a built in antenna, the antenna does not show up to be activated. I have also noted a new tag in the probe info labeled "tech perk" that indicates the probe has an omni antenna that has a range of 35km (also i am working on a rescaled system of approximately 3.2x). Anyone have any idea why this has happened? Quote Link to comment Share on other sites More sharing options...
Danilo Coelho Posted March 5, 2019 Share Posted March 5, 2019 On 10/16/2018 at 5:44 PM, Cheesecake said: I have a problem making configs. I made a config for coatl aerospace argo probe core because it is only in the dev-version and there are no config for this core. My config: I have a delay of 69 seconds but I can control (with the keyboard WASD and QE) the probe directly without an delay. Same problem with other probes. But if I activate SAS or RCS or an experiment I curiously have the delay. Whats wrong? I'm having the same issue. Have you find any solution? On 10/16/2018 at 5:44 PM, Cheesecake said: I have a problem making configs. I made a config for coatl aerospace argo probe core because it is only in the dev-version and there are no config for this core. My config: I have a delay of 69 seconds but I can control (with the keyboard WASD and QE) the probe directly without an delay. Same problem with other probes. But if I activate SAS or RCS or an experiment I curiously have the delay. Whats wrong? I'm having the same issue. Have you find any solution? On 10/16/2018 at 5:44 PM, Cheesecake said: I have a problem making configs. I made a config for coatl aerospace argo probe core because it is only in the dev-version and there are no config for this core. My config: I have a delay of 69 seconds but I can control (with the keyboard WASD and QE) the probe directly without an delay. Same problem with other probes. But if I activate SAS or RCS or an experiment I curiously have the delay. Whats wrong? I'm having the same issue. Have you find any solution? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 6, 2019 Share Posted March 6, 2019 8 hours ago, Danilo Coelho said: I'm having the same issue. Have you find any solution? Yes, it was Mechjeb. There is a conflict between MJ and RT. Quote Link to comment Share on other sites More sharing options...
Danilo Coelho Posted March 6, 2019 Share Posted March 6, 2019 Is these new antennas from Restock's mod going to be compatible with remote tech? https://forum.kerbalspaceprogram.com/index.php?/topic/180199-wip-restock-ksp-part-art-revamp-released-march-06/&page=15&tab=comments#comment-3552847 Quote Link to comment Share on other sites More sharing options...
Dunbaratu Posted March 14, 2019 Share Posted March 14, 2019 I have a problem that deals with the Remote Tech API as it is called from kOS. Is this the right thread for it? Do any of the maintainers of RT know of anything that might have caused this call to the RT API from kOS to now give a different answer than it used to? var hasFlightComputer = Instance.HasFlightComputer(vesselId); The specific difference is in what happens when the vessel being tested for is unloaded. Now in order for HasFlightComputer to be able to return True, the vessel must be within load distance of the active vessel. Any vessel more than about 2.5km away is always returning false for this API call. I don't think it used to work that way back in 2016 when our code dealing with this in kOS was last touched. The kOS github issue is this: https://github.com/KSP-KOS/KOS/issues/2457 If I'm wrong, and that API call always worked this way, then I guess I have to look elsewhere for the cause of this bug on our system. Quote Link to comment Share on other sites More sharing options...
TaxiService Posted March 15, 2019 Share Posted March 15, 2019 On 3/6/2019 at 10:56 PM, Danilo Coelho said: Is these new antennas from Restock's mod going to be compatible with remote tech? https://forum.kerbalspaceprogram.com/index.php?/topic/180199-wip-restock-ksp-part-art-revamp-released-march-06/&page=15&tab=comments#comment-3552847 I doubt these new antennas are compatible with RT unless MM patch is provided (sample for LackLuster Labs antennas). On 3/14/2019 at 5:28 PM, Steven Mading said: I have a problem that deals with the Remote Tech API as it is called from kOS. Is this the right thread for it? Do any of the maintainers of RT know of anything that might have caused this call to the RT API from kOS to now give a different answer than it used to? var hasFlightComputer = Instance.HasFlightComputer(vesselId); The specific difference is in what happens when the vessel being tested for is unloaded. Now in order for HasFlightComputer to be able to return True, the vessel must be within load distance of the active vessel. Any vessel more than about 2.5km away is always returning false for this API call. I don't think it used to work that way back in 2016 when our code dealing with this in kOS was last touched. The kOS github issue is this: https://github.com/KSP-KOS/KOS/issues/2457 If I'm wrong, and that API call always worked this way, then I guess I have to look elsewhere for the cause of this bug on our system. I replied in the kOS thread. Basically, it is configured this way since Jan 2015. Quote Link to comment Share on other sites More sharing options...
Kozzy Posted March 16, 2019 Share Posted March 16, 2019 thanks for great mod. there is one item that is making my brain itch tho. Why for god sake are some mods putting button directly in game control gui that does really not serving any game play function but is basically mods advanced configuration and should be nicely sitting under options. Its like having 5 buttons in game like doom all the time on HUD with walking speed gun damage configuration and various cheats. My gui is like spaghetti after installing few mods + when I give same mods to my fried she always thinks all this buttons are part of the game play controls and messes up all mods config I carefully set. Quote Link to comment Share on other sites More sharing options...
Kozzy Posted March 19, 2019 Share Posted March 19, 2019 for my other comment I got suggestion for another mod that can hid buttons ... problem solved sort of. One question tho. I can stage and enable chutes without having connection. (normal stock chutes but using real chute mod) Is that intentional ? Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted March 28, 2019 Share Posted March 28, 2019 On 3/15/2019 at 8:30 AM, TaxiService said: I doubt these new antennas are compatible with RT unless MM patch is provided (sample for LackLuster Labs antennas). I replied in the kOS thread. Basically, it is configured this way since Jan 2015. I've started working on a MM config to patch the ReStock+ antenna to work with RT, but its been a very long time since I've done any modding and I'm running into an issue trying to figure out what the RT range should be based on the stock CommNet module's information. Is there an approximate conversion from antennaPower to RT range? Quote Link to comment Share on other sites More sharing options...
TaxiService Posted March 29, 2019 Share Posted March 29, 2019 4 hours ago, SpacedInvader said: I've started working on a MM config to patch the ReStock+ antenna to work with RT, but its been a very long time since I've done any modding and I'm running into an issue trying to figure out what the RT range should be based on the stock CommNet module's information. Is there an approximate conversion from antennaPower to RT range? Oops, someone already beat you to this. Linky Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted March 29, 2019 Share Posted March 29, 2019 4 minutes ago, TaxiService said: Oops, someone already beat you to this. Linky Well OK then! Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted April 3, 2019 Share Posted April 3, 2019 I also heard of remotetech 2. Idk, has anyone used this in 1.6.1?what are your experiences? Quote Link to comment Share on other sites More sharing options...
IceCube Posted April 5, 2019 Share Posted April 5, 2019 On 3/28/2019 at 8:32 PM, TaxiService said: Oops, someone already beat you to this. Linky Hello TaxiService and KSP community. I am very much interested for the restock patch. However I am not too sure how to integrate it to my game folder since when I click on the link provided I am not able to download any file. I have copied the whole text found on github link and pasted it in a .cfg file (used one from a mod I am not using, B9 part in this case, removed content and pasted the text, then saved it under Remotetech_RestockPlus_antennas.cfg). Not sure if this is the right way to do it? I am working on a new mod setup for my next career adventure and RT is on the top of my list. Restock looks like an amazing mod too so I thought I would give it a shot. I guess it's about time I'm having a ksp account Thanks for keeping this mod going you rock! Ice Quote Link to comment Share on other sites More sharing options...
xdreaper15 Posted April 5, 2019 Share Posted April 5, 2019 On 3/28/2019 at 8:32 PM, TaxiService said: Oops, someone already beat you to this. Linky That was me! Was my first time doing anything addon-related for KSP, way easier than i thought! 11 minutes ago, IceCube said: Hello TaxiService and KSP community. I am very much interested for the restock patch. However I am not too sure how to integrate it to my game folder since when I click on the link provided I am not able to download any file. I have copied the whole text found on github link and pasted it in a .cfg file (used one from a mod I am not using, B9 part in this case, removed content and pasted the text, then saved it under Remotetech_RestockPlus_antennas.cfg). Not sure if this is the right way to do it? I am working on a new mod setup for my next career adventure and RT is on the top of my list. Restock looks like an amazing mod too so I thought I would give it a shot. I guess it's about time I'm having a ksp account Thanks for keeping this mod going you rock! Ice Just grab that .cfg file and put it in your base RemoteTech folder! There should be other RemoteTech_****.cfg files Quote Link to comment Share on other sites More sharing options...
IceCube Posted April 5, 2019 Share Posted April 5, 2019 9 minutes ago, xdreaper15 said: Just grab that .cfg file and put it in your base RemoteTech folder! There should be other RemoteTech_****.cfg files Hey Xdreaper, Yep that's what I was looking for but when I click on the link I don't see any way to grab the .cfg file. I'm probably blind or it's just too easy and I am missing it. Hence why I went for the copy paste stuff Thanks for the quick patch on this anyway! Quote Link to comment Share on other sites More sharing options...
xdreaper15 Posted April 5, 2019 Share Posted April 5, 2019 12 minutes ago, IceCube said: Hey Xdreaper, Yep that's what I was looking for but when I click on the link I don't see any way to grab the .cfg file. I'm probably blind or it's just too easy and I am missing it. Hence why I went for the copy paste stuff Thanks for the quick patch on this anyway! Right click on the file name link on github and click save as... Quote Link to comment Share on other sites More sharing options...
IceCube Posted April 5, 2019 Share Posted April 5, 2019 Yeah that's what I was looking for but I only see "save link as" and no "save as", hence not helping. Probably just need to sleep over it and I'll see the light in the morning Quote Link to comment Share on other sites More sharing options...
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