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In 1.1.0, at least for me, rover wheels placed on armored vehicles often get the "Wheel blocked: Yes" and "Motor: Inoperative" status. I don't see this issue on very simple cars with no structural parts, but it makes riding almost every armored vehicle much harder than normally. Such wheels create heavy ground friction about the same as of non-wheel parts, and won't respond to control inputs. They also tend to slightly sink into the ground, and sometimes make the vehicle "jump". Can someone help me resolve the problem, please?

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15 minutes ago, TheDestroyer111 said:

In 1.1.0, at least for me, rover wheels placed on armored vehicles often get the "Wheel blocked: Yes" and "Motor: Inoperative" status.

Last minute "band-aid" fix for dodgy wheel physics (craft exploding on load): Wheels will be disabled if clipping other parts. The collider used for this clipping check does not match the visible wheel model, and AFAIK there's no indication in the editor that a wheel will be "blocked" :rolleyes: Awesome "fix", no?

Edited by steve_v
Timeouts and "database errors" on forum while trying to post. Top notch as always.
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