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Shaders completely removed in PartTools 1.1.2


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I saw @Porkjet's post on the thread about removing unused and experimental shaders, but the ones that were removed have been around, and used, for years.  Also, I'm talking about the ones under the legacy zip.

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2 hours ago, nli2work said:

you have to import them from the unity package in PartTools 1.1.2

Speaking of PartTools 1.1.2, there is no shader folder in that .zip file, so is it just a case of dragging and dropping the files in the Editor and Lib folders into Unity?

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They are in the assetbundles unitypackage, you have to import the package.
They're now located in Squadcore and not the part tools directory, make sure to remove your previous installation of Part tools to avoid duplicate shaders.

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2 hours ago, Porkjet said:

They are in the assetbundles unitypackage, you have to import the package.
They're now located in Squadcore and not the part tools directory, make sure to remove your previous installation of Part tools to avoid duplicate shaders.

Understood.  Question: what was the point in removing the Depth Mask shader?  Isn't it kind of necessary for making IVA overlays work correctly?

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1 hour ago, CliftonM said:

Understood.  Question: what was the point in removing the Depth Mask shader?  Isn't it kind of necessary for making IVA overlays work correctly?

probably got lost in the shuffle, just pull it back from the other parttools 

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2 hours ago, nli2work said:

probably got lost in the shuffle, just pull it back from the other parttools 

That's what I though.  I grabbed it from the other one.

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2 minutes ago, Porkjet said:

Oh yea that's a mistake. apologies! Gonna add it back.

Porkjet, it says that the PartTools were updated April 6th instead of May 6th. Just a heads up, could lead to confusion.

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