The White Guardian

[1.2.X] [Kopernicus] Planet Cyran

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Very cool mod.

So I imagine aerobraking into Cryan is impossible? Or would I have to place a bunch of radiators on my craft?

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11 minutes ago, UranianBlue said:

Very cool mod.

So I imagine aerobraking into Cryan is impossible? Or would I have to place a bunch of radiators on my craft?

Why, thank you!

Cyran has a 'heating curve' provided by hazardousOcean. Ergo: beyond a certain limit the craft will begin to heat up with a given amount of Kelvins per second. At 500km (atmosphere limit) this is 2 Kelvin per second. The effect fades out completely at 5000 km, and at sea level reaches a maximum of 40 Kelvin per second.

I haven't tested how long a craft would survive, but I suppose if you add enough radiators it might survive long enough.

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I also saw there was an ocean in the config file. Does this mean that I could actually splash down on the planet if I had a propper cooling system?

Did you generate the texture for this planet using the Kittopia method?

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13 minutes ago, UranianBlue said:

I also saw there was an ocean in the config file. Does this mean that I could actually splash down on the planet if I had a propper cooling system?

Did you generate the texture for this planet using the Kittopia method?

For gasplanets it is not possible to create a good-looking texture with Kittopia in any way. Cyran's textures are the result of half an hour in GIMP.

Yes, Cyran has an 'ocean'. If you would somehow be able to survive 40 Kelvins per frame (which would cause crafts to overheat with +2400 Kelvins per second at 60FPS) you would eventually reach a point where the atmosphere gets so dense that it liquifies.

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Oh, I figured out how to make the textures.

But I can't convert them to DDS Image file.

Edited by UranianBlue

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1 hour ago, UranianBlue said:

Oh, I figured out how to make the textures.

But I can't convert them to DDS Image file.

I use this and this.

 

 

Also, for everyone who is interested:

Features planned for Cyran version 4.0 (planned for release in April):

- Reworked atmospheres

- Reworked scatterer

- Reworked EVE textures

- New Glacia texture

- More mod support

- A few... 'secret hidden things'.

Edited by The White Guardian

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52 minutes ago, The White Guardian said:

I use this and this.

 

The link for the DDS plugin is for an OLD version...

Try THIS one:http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8

And if anyone doesnt want to install GIMP, ONLY for the DDS conversioning, theres this standalone app that still works:

https://github.com/Telanor/DDS4KSP

CHeck the README at the bottom of the page.

Edited by Stone Blue

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1 hour ago, Stone Blue said:

The link for the DDS plugin is for an OLD version...

Try THIS one:http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8

And if anyone doesnt want to install GIMP, ONLY for the DDS conversioning, theres this standalone app that still works:

https://github.com/Telanor/DDS4KSP

Check the README at the bottom of the page.

Ah, I was wondering if I had found the correct link. Been a while since I installed that plugin myself. Thank you!

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2 hours ago, The White Guardian said:

Also, for everyone who is interested:

Features planned for Cyran version 4.0 (planned for release in April):

- Reworked atmospheres

- Reworked scatterer

- Reworked EVE textures

- New Glacia texture

- More mod support

- A few... 'secret hidden things'.

I just ran out of likes? Jeez! :( 

Yay, features! :) 

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3 minutes ago, The White Guardian said:

I got an idea for doing something like this with Infernas

:o Teasing, eh? It's gotta be really good seeing as Infernas is shrinking rather than growing.

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51 minutes ago, The White Guardian said:

Pssst... @JadeOfMaar I got an idea for doing something like this with Infernas using this plugin.

qPOdyeC.jpg

(Image credit: @Gameslinx )

If you want you can use my accretion disk texture and just change the hue to orange :)

(Then again, you're much better at this stuff than me. I'm intrigued!)

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3 minutes ago, Gameslinx said:

If you want you can use my accretion disk texture and just change the hue to orange :)

(Then again, you're much better at this stuff than me. I'm intrigued!)

I already made something that I think should be able to do the job.

3d2uplh.png

Still, thank you for the offer! I may use them in future works but not by recoloring, in that case it'd probably be part of image layering. Should I do something like that though I will let you know in advance and credit you should I proceed.

The image above was made by using GIMP's pluginwork on a rendered lens flare and a star texture that I painted.

Edited by The White Guardian

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8 minutes ago, The White Guardian said:

I already made something that I think should be able to do the job.

3d2uplh.png

Still, thank you for the offer! I may use them in future works but not by recoloring, in that case it'd probably be part of image layering. Should I do something like that though I will let you know in advance and credit you should I proceed.

The image above was made by using GIMP's pluginwork on a rendered lens flare and a star texture that I painted.

That looks awesome! (Also, to avoid strange texture errors, you need to remove the middle that the planet will fit into)

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Just now, Gameslinx said:

That looks awesome! (Also, to avoid strange texture errors, you need to remove the middle that the planet will fit into)

Already working on it...

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The accretion disk should dissolve in with the glowing rings.

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On 3/27/2017 at 11:27 AM, UranianBlue said:

I found a website that can convert png images int dds.

here it is:

http://www.aconvert.com/image/png-to-dds/

And here is the picture of a planet (gas-giant) I just made.

 

Don't do it that way. There are many different types of dds file formats and the one it gives you, while it may work, it is probably not the best type to be using. If you are using Gimp or Photoshop, there are plugins that you can install that let you save as a dds with all of the options available. 

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On 4/22/2017 at 3:14 PM, Galileo said:

Don't do it that way. There are many different types of dds file formats and the one it gives you, while it may work, it is probably not the best type to be using. If you are using Gimp or Photoshop, there are plugins that you can install that let you save as a dds with all of the options available. 

the plugin only works for windows. I use macs.

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1 hour ago, UranianBlue said:

the plugin only works for windows. I use macs.

There are mac versions 

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Cyran lags the game  (think 7 FPS) when I am targeting it or it's moons in the tracking station. Is there anything i can do about that?

 

 

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1 hour ago, A_beholder said:

Cyran lags the game  (think 7 FPS) when I am targeting it or it's moons in the tracking station. Is there anything i can do about that?

I'm gonna need more info:

- What mods do you have installed?

- What are your system specs?

- What KSP settings are you using?

- What Scatterer version are you using?

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Just now, The White Guardian said:

I'm gonna need more info:

- What mods do you have installed?

- What are your system specs?

- What KSP settings are you using?

- What Scatterer version are you using?

O excrements I just realized my scatterer was out of date 0.o.

 

i feel like I do the whole "forehead glasses" thing a lot.

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Just now, A_beholder said:

O excrements I just realized my scatterer was out of date 0.o.

 

i feel like I do the whole "forehead glasses" thing a lot.

Actually the scatterer version is because of a different reason. The latest scatterer models have a new sun targeting feature that I have yet to add to the configs of Cyran. This could cause immense lag.

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