Krazy1 Posted April 6 Share Posted April 6 (edited) 10 hours ago, Aelfhe1m said: Didn't keep a link to the original post but: I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5 Edited April 6 by Krazy1 in editor Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 6 Share Posted April 6 1 hour ago, Krazy1 said: I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5 A couple of small typo in the patch I posted (KerbalEVA is case sensitive as a Module name and I should have included a ,* on the delete statement. Revised (and tested) patch: // patch to remove eva chutes from the list of default kerbal inventories // Author: canisin, slightly modified by Aelfhe1m @PART:HAS[@MODULE[KerbalEVA]]:FINAL { @MODULE[ModuleInventoryPart] { @DEFAULTPARTS { !name,* = deleteall name = evaJetpack } } } NOTE: if you have the persistent inventories option enabled in game settings then this will only apply to the initial inventory load out when a new kerbal is hired. Adding or removing items from each kerbal's inventory will be remembered in your save. Quote Link to comment Share on other sites More sharing options...
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