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[1.3.0] Community Database of Module Manager Patches for Stock KSP


Alshain

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10 hours ago, Aelfhe1m said:

Didn't keep a link to the original post but:

I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5

Edited by Krazy1
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1 hour ago, Krazy1 said:

I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5

A couple of small typo in the patch I posted (KerbalEVA is case sensitive as a Module name and I should have included a ,* on the delete statement. Revised (and tested) patch:

// patch to remove eva chutes from the list of default kerbal inventories
// Author: canisin, slightly modified by Aelfhe1m
@PART:HAS[@MODULE[KerbalEVA]]:FINAL
{
    @MODULE[ModuleInventoryPart]
    {
        @DEFAULTPARTS
        {
            !name,* = deleteall
            name = evaJetpack
        }
    }
}

NOTE: if you have the persistent inventories option enabled in game settings then this will only apply to the initial inventory load out when a new kerbal is hired. Adding or removing items from each kerbal's inventory will be remembered in your save.

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