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[1.1.3] STS - Aiakos 1 -


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dear community,

as discussed here first images of following mod 'Rocket Factory'  :

STS - AIAKOS 1 -   Space Transport System

projectstatus : work in progress.

Spoiler

 

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I would like to ask for technical support for a project team partner to complete project.

essentially it's all about the technical setup configurations to put together. - If anyone knows the German language, he is welcome.......

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möchte nach einem Projekt teampartner für technischer Unterstützung anfragen, um Projekt fertigzustellen.

Im wesentlichen geht es nur noch um das technische Konfiguration Setup zusammen zu stellen.

- falls noch jemand zusätzlich die deutsche Sprache kennt ist er willkommen !

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c193M2Z.png

get AiKOS Project album on IMGUR

 

Spoiler

 

Upper Stage :

new ! ServiceModule "lbsi_US_ServiceModule_SMS500" for Sigma-V

-  lbsi_US_Engine_UpperStage-Peleus  ~ 1900 kn thrust  (for SMS500)

 - lbsi_RE-808 HABITAT  (Expandabel) Module with Docking Station (size 2)  (crew : 8-9 kerbals)    [->  not in these pictures ]

-  lbsi_US_NRE04_Nuclear Propulsion_ServiceModule_Achilleus 4x ~ 1980 kn thrust  (integrated lateral engine system)

-  lbsi_US_NRE04_Nuclear_Propulsion_Achilleus 4x ~ 2980 kn thrust

Stage 2 Engine Achilleus Class  ~ 7998 kn thrust   + lateral LF Boosters ~ 4940 kn thrust

Stage 1 Engine Patroklos Class -7.5m diameter - ~16900kn thrust + SRB Booster "Styx"  ~ 14757 kn thrust

 

 

 

 

 

wYw59mZ.png

IIsHkmU.png

dDaXnwL.png

view album on IMGUR

and here

 

Edited by RaendyLeBeau
adding support
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3 minutes ago, Joco223 said:

Those parts look pretty nice! Are they RSS focused or Stock? Keep it up :wink:

the actual 'Stock' configuration works very well - RSS Config. is in development

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hi all,

here some pictures from Test run (ksp 1.1.2) Aiakos-1 Setup with expandable Habitat 'RE-808' - (without nuclear propulsion modules)

cheers

bPlB3a8.png

 

toggle Habitat RE808

TDo1SKA.png

CBPPUUD.png

HzV5VXj.png

RiGztqu.png

bTZb6oy.png

29hRDJk.png

BwYRGqO.png

RQ7kMOo.png

29k9MeX.png

EN6TgjF.png

 

- the complete test run  :) 

 

 

 

 

Edited by RaendyLeBeau
adding new pictures - Habitat RE-808 with zero gravity rotation
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Nice work!

Though one comment about the hab. Are you planning on it simulating artificial gravity while spinning? If so you might want to reconsider the window placement.

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On 24.5.2016 at 2:52 PM, cxg2827 said:

Nice work!

Though one comment about the hab. Are you planning on it simulating artificial gravity while spinning? If so you might want to reconsider the window placement.

@cxg2827

- yes "Zero gravity" is planned and internals are still on work.

- windows placement - yes probably -  the window will eventually assume no function - but is still in development..

 

Edited by RaendyLeBeau
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dear all,

just added some pictures of new lander module ATLSM-1 

(5m diameter -ca.8 kerbals )

uGeygqa.jpg

XtRAZyo.jpg

tVeyfmj.jpg

abCY12R.jpg

Edited by RaendyLeBeau
add pic. ATLSM-1 - lander module
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  • 1 month later...
  • 1 month later...
  • 3 weeks later...

hi all ,

at moment work on some bugfixing and Recalibration of all engines, especially the :

- ANCPE-3000_Achilleus-Nuclear-Core-Propulsion-Engine

- ANPSM-2000_Achilleus-Nuclear-Propulsion-Service-MODULE

 

PS. no release date at the moment !

thank you all for the understanding

Edited by RaendyLeBeau
PS. no release date at the moment !
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at the occasion I would like to ask for technical support for a project team partner to complete project. essentially it's all about the technical setup configurations to put together. - If anyone knows the German language, he is welcome.......

bei der Gelegenheit möchte ich nach einem Projekt teampartner für technischer Unterstützung anfragen, um Projekt fertigzustellen. im wesentlichen geht es nur noch um das technische Konfiguration Setup zusammen zu stellen. - falls noch jemand zusätzlich die deutsche Sprache kennt ist er willkommen !

 

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  • 4 weeks later...

hi all,

actually i waste my time to fix this bug here :

It does not only affect color-animation but also other animation like for example my new landing-legs or Nose-Cap.

- no idea how I can correct this. Actually I work with unity 5.2.4f1 and PartTools_KSP11_2

Well, since the game engine change from 4.x to 5.x have my mods all these errors.

Perhaps some helpful hints or links?

thank you in advance !

As always, cheers

 

error solved !!

 

Edited by RaendyLeBeau
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