blackheart612

[1.4.x-1.6.x] Airplane Plus - R26.0 (A lot of fixes) (Mar 21, 2019)

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Release 26

Well, I'm responding here, finally. I'd like to preface that I've had ISP problems for a while, locally, a fiber wire has been cut and my ISP has been trying to fix it. I've had no connection for 3 total days, 2 of them are consecutive, and 3 somewhere after in the span of the entire week. Sporadic outages are included in between. I can play a little bit of online games but it's unstable, and it's quite slow so I can't do much. I could chat on most sites due to the fact that it doesn't take much bandwidth. Now it's a little better.

@SparkyFox Wrote me a plug-in that will make a category for AirplanePlus in the Part Catalog default categorization and noticed the issue while testing @Captain Planet and I figured out it was Firespitter. This is now fixed along with a lot of updates on part back-end mechanics. I've slapped in the variant of Lotus because I saw it while developing. Here's the changelog:

 

Completely Reworked K1710 "Whirlwind" Engine - now with a total of 6 variants*

*Last 3 variants will include Mk3 version of the first 3

Added J-56 "Lotus" High-Bypass Turbofan Engine variant removing the pylons

 

-

 

Fixed Size 1 100-KE Auxiliary Power Engine having wrong attachment points

Fixed Size 2 Non-Commercial Cockpit textures

Updated all Auxiliary Power Engine wrong Center of Mass

Updated J-34 "Chevron" High-Bypass Turbofan Engine wrong Center of Mass

Updated all hollow parts and hollow parts with animated doors' Drag Cubes for better Aero

Updated Firespitter to fix issue where choosing any other categorization except default will break the part catalog

 

There's not much to show off, this is like I said, more of a back-end update. I encountered an emissive problem during my development. It worked for me on my tests but please update me when it's having issues. And remind me of issues I forgot to fix, or tell me if there are new ones. I was piling up with debt of fix these when I was adding parts, glad I could finally get them done. Hope you all enjoy... the fixes. :')

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Ive been building planes since the dawn of ksp and i thought that i should share my most recent planes!

ive had trouble video recording my screen so heres a link> https://imgur.com/a/JTuBeAL 

what id love to see in the future of this mod is a plane tail with an APU just like the B777

or a set of winglets that i can use that resemble those of modern airliners such as A350,b787 etc 

what i always had to do was put a resized tailfin on the tip of the main wing then attach an even smaller tailfin to the tip of the other tailfin previously.

just some suggestions<3 

sorry for my aggresive writing im not so good in professing my thoughts!

 

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@blackheart612

I just found that a number of the parts in AirplanesPlus is missing the bulkheadProfiles line.  This causes the editor to go screwy if you try to show parts by profile. 

I found them by using the following MM patch, and then scanning the ModuleManager.ConfigCache:


// This is to work around unpatched mods. It's not as good as having the 
//correct profiles defined, but it avoids locking up the VAB.

@PART[*]:HAS[~bulkheadProfiles[]]
{
	bulkheadProfiles = srf, missingBulkheadProfiles
}

The parts are:

  • AirplanePlus/Parts/Engine/Early/51/part
  • AirplanePlus/Parts/Engine/Early/chaika/part
  • AirplanePlus/Parts/Engine/Early/fokker/part
  • AirplanePlus/Parts/Engine/Early/hawker/part
  • AirplanePlus/Parts/Engine/Early/spad/part
  • AirplanePlus/Parts/Engine/Modern/152prop/part
  • AirplanePlus/Parts/Engine/Modern/609prop/part
  • AirplanePlus/Parts/Engine/Modern/hercules/part
  • AirplanePlus/Parts/Engine/Modern/KP-12/part
  • AirplanePlus/Parts/Engine/Modern/predator/part
  • AirplanePlus/Parts/Engine/Modern/tbmprop/part
  • AirplanePlus/Parts/Engine/Pre-modern/109/part
  • AirplanePlus/Parts/Engine/Pre-modern/Corsair/part
  • AirplanePlus/Parts/Engine/Pre-modern/DuplexCyclone/part
  • AirplanePlus/Parts/Engine/Pre-modern/K1710/part
  • AirplanePlus/Parts/Engine/Pre-modern/Marlin/part
  • AirplanePlus/Parts/Engine/Pre-modern/Spitfire/part
  • AirplanePlus/Parts/Engine/Pre-modern/Yak/part
  • AirplanePlus/Parts/Engine/Pre-modern/Zero/part
  • AirplanePlus/Parts/Engine/Rotorwing/bellprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/belltailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/blackhawkprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/chinookprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/coaxialprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hipprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hiptailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hueyprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hueytailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/powerprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/powertailprop/part
  • AirplanePlus/Parts/Utility/Skid/part

 

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On 3/24/2019 at 1:56 AM, linuxgurugamer said:

@blackheart612

I just found that a number of the parts in AirplanesPlus is missing the bulkheadProfiles line.  This causes the editor to go screwy if you try to show parts by profile. 

I found them by using the following MM patch, and then scanning the ModuleManager.ConfigCache:



// This is to work around unpatched mods. It's not as good as having the 
//correct profiles defined, but it avoids locking up the VAB.

@PART[*]:HAS[~bulkheadProfiles[]]
{
	bulkheadProfiles = srf, missingBulkheadProfiles
}

The parts are:

  • AirplanePlus/Parts/Engine/Early/51/part
  • AirplanePlus/Parts/Engine/Early/chaika/part
  • AirplanePlus/Parts/Engine/Early/fokker/part
  • AirplanePlus/Parts/Engine/Early/hawker/part
  • AirplanePlus/Parts/Engine/Early/spad/part
  • AirplanePlus/Parts/Engine/Modern/152prop/part
  • AirplanePlus/Parts/Engine/Modern/609prop/part
  • AirplanePlus/Parts/Engine/Modern/hercules/part
  • AirplanePlus/Parts/Engine/Modern/KP-12/part
  • AirplanePlus/Parts/Engine/Modern/predator/part
  • AirplanePlus/Parts/Engine/Modern/tbmprop/part
  • AirplanePlus/Parts/Engine/Pre-modern/109/part
  • AirplanePlus/Parts/Engine/Pre-modern/Corsair/part
  • AirplanePlus/Parts/Engine/Pre-modern/DuplexCyclone/part
  • AirplanePlus/Parts/Engine/Pre-modern/K1710/part
  • AirplanePlus/Parts/Engine/Pre-modern/Marlin/part
  • AirplanePlus/Parts/Engine/Pre-modern/Spitfire/part
  • AirplanePlus/Parts/Engine/Pre-modern/Yak/part
  • AirplanePlus/Parts/Engine/Pre-modern/Zero/part
  • AirplanePlus/Parts/Engine/Rotorwing/bellprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/belltailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/blackhawkprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/chinookprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/coaxialprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hipprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hiptailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hueyprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/hueytailprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/powerprop/part
  • AirplanePlus/Parts/Engine/Rotorwing/powertailprop/part
  • AirplanePlus/Parts/Utility/Skid/part

 

Slipped by me, thanks for this, I added them all in and reuploaded. Should be fixed now. Tested with Airplane Plus only and bulkhead filter works without locking up part catalog.

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Posted (edited)

Thanks for all your hard work! This mod is still essential as far as I am concerned. :-)

You know, now that we have 1.875 meter parts, a B-17 cockpit in that form factor might be pretty awesome. Or a B-24 in Mk3S2?

Not that you already have enough to work on, or anything. :-p

Edited by theonegalen

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6 hours ago, theonegalen said:

Thanks for all your hard work! This mod is still essential as far as I am concerned. :-)

You know, now that we have 1.875 meter parts, a B-17 cockpit in that form factor might be pretty awesome. Or a B-24 in Mk3S2?

Not that you already have enough to work on, or anything. :-p

Was thinking whether Mk3S2 would even be useful for anything... Thought right now Im thinking of new things to add on Grounded first to properly update it to latest version. I have some but thinking of how to implement it too. Not a topic for APP thread though. But I might focus there first.

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Posted (edited)

when loading,

 Airplane plus give a lot of texture loading errors like this:

[ERR 23:34:09.196] Texture 'AirplanePlus/Parts/Payload/Mk1Door/AerojetKerbodyne' not found!

are those false positives?

I can post the full log in case

Edited by aat

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9 hours ago, commanderbunbun said:

Are there any plans to add a pre-cooler for the new MK3S or a hollowed-out version of the MK3S tanks?

Mk3S1? pre-coolers... hmmm, perhaps? But hollowed-out I don't know what use it is for but we'll see to be honest.

8 minutes ago, aat said:

when loading,

 Airplane plus give a lot of texture loading errors like this:


[ERR 23:34:09.196] Texture 'AirplanePlus/Parts/Payload/Mk1Door/AerojetKerbodyne' not found!

are those false positives?

I can post the full log in case

They won't cause any major trouble, I used old textures as placeholder for flagdecals, if I find myself on the unity file, I'll make sure I correct the issue. But it's nothing serious.

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15 hours ago, blackheart612 said:

But hollowed-out I don't know what use it is for but we'll see to be honest.

I planned to use it as a structural piece along the bottom of my craft to make it lighter. 

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Posted (edited)
On 1/19/2017 at 12:14 PM, Tex_NL said:

Why would I set throttle limiters? I am talking about a Skycrane, not a Chinook.

Sikorsky S-64 Skycrane:
http://www.fiddlersgreen.net/aircraft/Sikorsky-S64/IMAGES/threview-sikorsky-s64.gif

Boeing CH-47 Chinook:
https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/CH-47_Chinook_Line_Drawing.svg/400px-CH-47_Chinook_Line_Drawing.svg.png

well... now my rotors work! thanks firespitter addon!!

Edited by TheHelicopterKid
the rotors now work!

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9 hours ago, TheHelicopterKid said:

well for me... DA ROTORS DONT WORK!!!

The rotors sort of work for me; can u get them to play nice with hovering and not tipping over as soon as they lift off?

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2 hours ago, TonedMite133805 said:

The rotors sort of work for me; can u get them to play nice with hovering and not tipping over as soon as they lift off?

It is tricky, but possible. First, due to game engine and how it simulate physics, you need to put "magical" reaction wheel on craft, so you can have enough attitude control over craft. For that reason helicopter rotors in KAX and KRX mod have reaction wheel module within config files of those few rotors. Rotors from this mod don't have those, so you have to put enough reaction wheels on your craft.

Next, you need to be careful with piloting, have to be careful to not exceed vertical speed, or your craft would tip over, as you already noticed. Helicopeters are not aerodinamic friendly in vertical motion, any of those have high chance to tip over craft when velocity is over limit. To counterpart with that problem, you can use TCA mod (works better with two or more vertical rotors), or your own kOS script or kRPC scripts. I prefer my own scripts over TCA, as you can learn more as you create and tweak those for yourself. More info in this post, it is old, but still works:

 

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I dont see a "root" folder in any of the files of airplane plus or firespitter, am i missing something or is something wrong?

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5 hours ago, Photon said:

I dont see a "root" folder in any of the files of airplane plus or firespitter, am i missing something or is something wrong?

I'm not sure what you mean by "root" folder, but what you should find inside the download for APP, and most other mods, is a folder called GameData. There is also a folder called GameData in your KSP install. The content from the GameData in the download needs to be copied into your installs GameData. I am guessing that is what you were wondering about?

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On 4/6/2019 at 5:28 PM, neistridlar said:

I'm not sure what you mean by "root" folder, but what you should find inside the download for APP, and most other mods, is a folder called GameData. There is also a folder called GameData in your KSP install. The content from the GameData in the download needs to be copied into your installs GameData. I am guessing that is what you were wondering about?

I dont see "GameData" in the APP folder?

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6 hours ago, Photon said:

I dont see "GameData" in the APP folder?

Just checked for my self, and you are correct. Anyways, the AirplanePlus-, Firespitter-folders, and ModuleManager file needs to go in GameData.

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19 hours ago, neistridlar said:

Just checked for my self, and you are correct. Anyways, the AirplanePlus-, Firespitter-folders, and ModuleManager file needs to go in GameData.

Oops, I messed it up when I made the hotpatch :') 

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Posted (edited)
12 minutes ago, blackheart612 said:

Oops, I messed it up when I made the hotpatch :') 

 

19 hours ago, neistridlar said:

Just checked for my self, and you are correct. Anyways, the AirplanePlus-, Firespitter-folders, and ModuleManager file needs to go in GameData.

Well, I'm just fine with the positions of the Mod Files, either in or outside the mod's GameData. As long as the folder that contains the parts, IVAs, sounds, patches, flag, etc. ends up in the game's GameData.

So for those minors who basically only hooked with one way of installing mods, just make sure the folder that contains the parts, flags, patches etc. (Basically applies on all mods, literally, theoretically and practically) is put inside the game's GameData folder.

Anyways, any plans to add a Mil Mi-26's rotor and (At least?) two more wings (Hughes H-4's Straight Wing & Airbus A380's Swept Wing) into the mod? That'll be cool.

Edited by FahmiRBLXian
Tpyo

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Hi, I'm playing on a mac, and have unzipped the file into the root folder, but I still only have the engines, passenger doors and cargo cockpit. 

Any suggestions?

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13 hours ago, SpyderWebster said:

Hi, I'm playing on a mac, and have unzipped the file into the root folder, but I still only have the engines, passenger doors and cargo cockpit. 

Any suggestions?

This sounds like a folder structure issue. Make sure that the folder in your GameData is not the one called "Airplane_Plus-xx.x" but rather the contents of it, which should be two folders, "AirplanePlus" and "Firespitter" as well as a file called "ModuleManager.4.0.2.dll"

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16 hours ago, SpyderWebster said:

Hi, I'm playing on a mac, and have unzipped the file into the root folder, but I still only have the engines, passenger doors and cargo cockpit. 

Any suggestions?

This should help :

 

 

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I was just playing and I noticed that the Mk.1 inline caged cockpit (the one that looks like a P-40) has a bug in the texture: the gear switch caption says "ear".

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Some up scaled parts of the seaplane floats would be apreciated, or some parts to alow us to build seaplanes. They would need better crash tolerance.

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