blackheart612

[1.4.x-1.6.x] Airplane Plus - R26.0 (A lot of fixes) (Mar 21, 2019)

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12 minutes ago, kiwinanday said:

Tried that, but it only works if you're not attaching it to mirrored symmetry parts, which isn't possible on those wings.

You might have to attach them individually.....

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@kiwinanday, @qromodynmc and I were discussing it. I'm still trying to fix it. It's made to mirror but KSP has weird mirroring issues, you see, And I'm trying to figure out how to fix this as it only worked for my dev KSP. May have found the issue now but not fixed yet.

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Liking the C-5 cockpit biggly... :D

Just a small note: any chance to slow down the animation a little?.... The first time the ramp deploys (before you can get the proper height/deploy limit set), if its on a low-to-the-ground plane, it slams HARD into the ground, and throws the craft into the air, and sometimes causes explosions... :P

Maybe try to match it to the stock rear Mk3 ramp, at least?

But other than that, it looks freaking awesome :D

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The mirror issue has been fixed from my tests so far. The patches are now live for R14.1

KT6C "Kitty" Turboshaft Engine mirroring issue @qromodynmc
Fixed node sizes on various parts (@AccidentalDisassembly)

@Stone Blue It's quite faster than Mk3 Ramp but it shouldn't quickly slam to the ground. From experience, this happens if you clamped to a certain percent for example and then you deploy, it kind of deploys more than that for a bit and then returns to the clamped position. Usually happens the first time it's deployed only though.

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@kiwinanday: I tried to work on the plane last night, but I couldn't install the mod update :/ I'm off to a track meet tonight and a trip to Texas A&M tomorrow through Saturday night. I'll try to get the mod fixed up on Sunday so I can start the installation... Weird...

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4 hours ago, blackheart612 said:

The mirror issue has been fixed from my tests so far. The patches are now live for R14.1

KT6C "Kitty" Turboshaft Engine mirroring issue @qromodynmc
Fixed node sizes on various parts (@AccidentalDisassembly)

@Stone Blue It's quite faster than Mk3 Ramp but it shouldn't quickly slam to the ground. From experience, this happens if you clamped to a certain percent for example and then you deploy, it kind of deploys more than that for a bit and then returns to the clamped position. Usually happens the first time it's deployed only though.

Glad to hear, now time to create my projekt.

edit - It works! kinda fishy tho :D

First problem i had was i had to reverse thrust on one engine because my craft started to roll and explode )), then i took off and flew a bit, engine stopping after passing max speed was bit annoying but not a big problem.

I'll report if i see any gamebreaking bugs.

unknown.png

my dank plane works!.

Edited by qromodynmc

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@qromodynmc You can enable the CoT indicator in assembly, it works most of the time (deploying it will require reversing of thrust and back again will cause the CoT to update). Mirroring with airbrake tricks to make a deploying VToL engines do tend to become fishy. :D But I'm glad it works now.

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14 minutes ago, kiwinanday said:

@FlyHighAviator You like cruciform tails, I see.

Not because of how they work, but because they look flippin awesome! :wink: I had troubles with the balancing, it kept flipping over on take off. But now its fixed! I now need a new kind of plane but i cant think of anything... Gimme something @kiwinanday!

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5 minutes ago, FlyHighAviator said:

Not because of how they work, but because they look flippin awesome! :wink: I had troubles with the balancing, it kept flipping over on take off. But now its fixed! I now need a new kind of plane but i cant think of anything... Gimme something @kiwinanday!

I like V-tails, twin-tails, and twinbooms, myself.

ALSO:

X-22a_onground_bw.jpg
But with the tiltrotors instead of ducted fans.

bell-x-22.png

Edited by kiwinanday

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I need to make the C-130 a hair bigger, but this is with a scale C-5 Galaxy. Omnomnom:

s3N9XfW.jpg

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53 minutes ago, kiwinanday said:

I like V-tails, twin-tails, and twinbooms, myself.

ALSO:

X-22a_onground_bw.jpg
But with the tiltrotors instead of ducted fans.

 
 
 
 
 
 
2

Ducted fans would be cool, once he gets the tilt rotors sorted. He might be able to use the tiltrotor as a starting point. Maybe if we ask real nice and don't pester afterward?

fd953cc97a9da74c1e3c3272f5656e18.jpg

May we have ducted rotors PLEASE? :):):):):):)

Like that. :sticktongue:

Edited by SSgt Baloo

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On 27/03/2017 at 6:31 PM, Citizen247 said:

So I've been working on something that I'm nearing the point of releasing myself:
955e7431-d6d9-4eb8-864a-d3b33d93d74f_zps

screenshot28_zpsci7mok3r.png

I was wondering if @blackheart612 would mind if I added made some razorback versions of some of Airplane Plus's cockpits as well?

Image result for i need it

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Lol, i made ducted engines from scaled reaction wheels few days ago, they were ugly. But not gonna say i dont want it :P

latest?cb=20100115070455

sweety sweety.

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4 minutes ago, FlyHighAviator said:

Well @XOC2008, love the idea, maybe you can make the wings of the c130 fold with Infernal R. And @kiwinanday:o something easier please :P...

Well C-5s do transport C-130s, but they tend to have their wings clipped and reassembled on delivery. :)

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3 minutes ago, qromodynmc said:

Lol, i made ducted engines from scaled reaction wheels few days ago, they were ugly. But not gonna say i dont want it :P

sweety sweety.

USI Freight Transport mod has some nice ones, too!

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