blackheart612

[1.4.x-1.6.x] Airplane Plus - R26.0 (A lot of fixes) (Mar 21, 2019)

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1 hour ago, Ninadragonborn said:

hi i have problem with engines not in full thrust and i am playing in RSS where do i put this configurations and thanks

Copy and paste it into a text file with a .cfg extension. Save that anywhere in the GameData folder.

31 minutes ago, Ninadragonborn said:

unfortunately this is the result i am getting out of this

xyTnrJp.jpg

it now show right thrust in hanger ( i am using Kerbal engineer to show me all important data ) but

when i go into game its seriously dropped and for example instead of 65 kn thrust i get only 8 kn

i can't understand the reason for this and also i am playing in RSS and using AJE but not using FAR for it makes my elevon inverted

It's working exactly as it should. AJE engines, props in particular, provide much less thrust than KSP engines. The most powerful AJE prop engines, in general, produce something like 20-25kN max thrust. The thrust provided by AJE engines are produced by a simulation that takes into account the engine's environment, performance and type of prop. Thus the only way for the true power of the engine to be known is to run the simulation, which you're doing on the runway but not in the hangar. KE is giving you incorrect figures based on the Airplane Plus configs, not what AJE is producing in game.

You really need FAR for AJE, the stock atmosphere is too thick. I've played around with my own atmosphere configs, but I could never get them to work right for both aircraft and spacecraft. Either aircraft received too much drag, or spacecraft received too little. I can only suggest ditching AJE and playing with stock configs or fixing the issue with FAR. If you don't want to use spacecraft I can give you my stock atmosphere configs though.

Edited by Citizen247

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43 minutes ago, Citizen247 said:

Copy and paste it into a text file with a .cfg extension. Save that anywhere in the GameData folder.

It's working exactly as it should. AJE engines, props in particular, provide much less thrust than KSP engines. The most powerful AJE prop engines, in general, produce something like 20-25kN max thrust. The thrust provided by AJE engines are produced by a simulation that takes into account the engine's environment, performance and type of prop. Thus the only way for the true power of the engine to be known is to run the simulation, which you're doing on the runway but not in the hangar. KE is giving you incorrect figures based on the Airplane Plus configs, not what AJE is producing in game.

You really need FAR for AJE, the stock atmosphere is too thick. I've played around with my own atmosphere configs, but I could never get them to work right for both aircraft and spacecraft. Either aircraft received too much drag, or spacecraft received too little. I can only suggest ditching AJE and playing with stock configs or fixing the issue with FAR. If you don't want to use spacecraft I can give you my stock atmosphere configs though.

what exactly FAR do is there any way i can find a way to make it copy paste or something like that because FAR makes are Elevon inverted and i can't find why its doing it 

and your configs as you said makes things bad for rockets

i am playing in RSS is the atmosphere not realistic in RSS

 

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Just now, Ninadragonborn said:

what exactly FAR do is there any way i can find a way to make it copy paste or something like that because FAR makes are Elevon inverted and i can't find why its doing it 

4

FAR is a mod that provides a realistic atmosphere simulation. It's not just simple configurations that can be copied and pasted. Elevons are usually reversed because they're too close to or the wrong side of the COM. Try moving the Elevons further back and checking where the COM is placed.

1 minute ago, Ninadragonborn said:

and your configs as you said makes things bad for rockets

 

It's fine for rockets, but the configs don't apply enough drag to re-entering capsules meaning they tend to plough into the ground. It's a problem with drag cubes I think.

1 minute ago, Ninadragonborn said:

i am playing in RSS is the atmosphere not realistic in RSS

1

Without FAR RSS just has the stock atmosphere.

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No B-29 files until I complete the parts I want for it. Most likely packed with next update but I'm holiday-ing right now. Happy holidays, people!

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12 hours ago, DragonRider327 said:

I have downloaded this mod and the cockpits aren't appearing. I don't know what I have done wrong

Most likely a broken download, if you follow the instructions on installing, there should be no problem.

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Hi @blackheart612 I have been playing with Textures Unlimited and building a prop for a movie, here is the config I made for the Airplanes Plus parts I used, maybe you want to do something with the rest of the parts

Download

See what it does here to the Mk1 Junior tank (link if gif does not show https://gfycat.com/DeterminedSociableAppaloosa)

 

 

Edited by selfish_meme

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13 hours ago, selfish_meme said:

Hi @blackheart612 I have been playing with Textures Unlimited and building a prop for a movie, here is the config I made for the Airplanes Plus parts I used, maybe you want to do something with the rest of the parts

Download

See what it does here to the Mk1 Junior tank (link if gif does not show https://gfycat.com/DeterminedSociableAppaloosa)

 

 

oooo shiny!

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I wasn't able to manually install this in 1.30, but for 1.31, it works! I've been building planes based on the design of the Payen Pa-22, and the radial engine works very well with it. I also like the 2.5m offset adapter that tapers to 1.25. I can use tweakscale to shrink it down for use as the tail of an F-86 approximation. Bonus!

It also makes my P-36 approximation look much less approximate. :wink:

 

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On 12/29/2017 at 11:32 PM, selfish_meme said:

Hi @blackheart612 I have been playing with Textures Unlimited and building a prop for a movie, here is the config I made for the Airplanes Plus parts I used, maybe you want to do something with the rest of the parts

Download

See what it does here to the Mk1 Junior tank (link if gif does not show https://gfycat.com/DeterminedSociableAppaloosa)

 

 

that is absolutely stunning.

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Hi, @blackheart612, i installed the mod today, and, just some parts are appearing. There's just 1 cockpit, 26 engines (the total number is 29), no new size 2 parts, (except the passenger door), no MK0 and conector tails, no MK2H parts, no new wing or elevon, no new landing gear (only the landing skids), no MK1 cargo parts (except the passenger door and the nose trunk). My mod version is the 15.0.

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I think there might be something wrong with the colliders on the Fokker prop. Looking at the .mu in blender the collider is hollow, I'm pretty sure they need to be closed. Either way I think this is the source of issues with FAR/AJE, because the engine develops way too much drag because FAR can't voxilise it properly:

ULL8BRA.png

Activating debug voxels does show no voxilisation at the front. 

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7 hours ago, Imca said:

How did you make them transparrent in the OP?

Do you mean the cockpits? It's a built-in feature, hover the mouse over the images of the crew in the bottom right corner, next to the leftmost edge you'll see a circular checkbox. Click that and the cockpits will become "transparent".

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Any plans for engines based off the Fw-190 or the Me-262? If so, I'd be glad to provide proper reference pictures, either from War Thunder or just digging around on google.

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2 hours ago, DirtyVenomSteam said:

Any plans for engines based off the Fw-190 or the Me-262? If so, I'd be glad to provide proper reference pictures, either from War Thunder or just digging around on google.

they look pretty similar to engines/parts that are already in the game (for the Me-262, you could easily use a juno engine, a mk0 fuel tank and the small air intake)

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What stuChris said. @Citizen247, it was the simplest way of making it w/o FAR but I'll fix that for you. I can't double check all but I make have had a few colliders like those. If I know it, I'll be fixing it.

@Jeb, The Lonely Kerbonaut The answer will always be, you probably have an incomplete download. Size 2 parts are in R15.0 already. The new landing gears are in R18.0 and up only.  In fact, a whole lot of parts you probably are missing is because of the version your are using.

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12 hours ago, DirtyVenomSteam said:

Any plans for engines based off the Fw-190 or the Me-262? If so, I'd be glad to provide proper reference pictures, either from War Thunder or just digging around on google.

Sxt has fw-190 already. Stryker has a 262 alike.

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@blackheart612, how incomplete download?

8 hours ago, blackheart612 said:

The new landing gears are in R18.0 and up only.

I have almost sure that you put they in the 15.0 changelog on Cusreforge, and they are in the files!

8 hours ago, blackheart612 said:

In fact, a whole lot of parts you probably are missing is because of the version your are using.

Probably not. And i think that you don't understand my message. I want to say that some parts that already are in previous versions and in the files are not appearing in my game! What is the part list in 15.0 Version? 

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Ah before I forget, i think there might be a problem with the colliders for the size 2 tail sections also. After adding them to the craft you can't select they again or surface attach anything to them. I had a similar problem with a part in my mod because I'd forgotten to add a collider.

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@Citizen247 I confirm, only on 2A, 2B has colliders.

@Jeb, The Lonely Kerbonaut incomplete/broken downloads sometimes happen. The zip you get is not complete when connection gets interrupted from time to time. I still don't have any idea what else might cause this though, only few people have missing parts.

The R15.0 landing gears are old and the first gears except the skids.

Added KS-H1 Fixed Landing Gear, a landing gear for biplane designs

Added KS-V1 Fixed Landing Gear, a landing gear for helicopter designs (based on UH-60)

R17.0 added new gears which were deployable

Added KS-130 Low Landing Gear based on C-130 Front Landing Gear

Added KS-130-S2 Low Landing Gear based on C-130 Rear Landing Gear

Added KS-29 Tall Landing Gear based on MiG-29 Front Landing Gear

Usually, every zip has "Part Deleter's Guide' which provides a list of parts so you can easily delete things. Note that sometimes I forget to update it.
It contains the folders and files that make up the release. If there are missing files, then you have an incomplete download.

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47 minutes ago, blackheart612 said:

I still don't have any idea what else might cause this though, only few people have missing parts.

Even i. But i downloaded from Curseforge, and after, from Spacedock, and the same error appears, so, maybe is a file error.

 

47 minutes ago, blackheart612 said:

If there are missing files, then you have an incomplete download.

Is like i said, i have all the files, but some parts are not in the game! Did you have some suggestions?

Edited by Jeb, The Lonely Kerbonaut

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