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[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)


blackheart612

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@halowraith1 We'll see. I'm also a picky modeler :D 

@SpaceToad I dislike enclosed engines like that, mainly because you can recreate it with squad parts. It also has a very boring thrust reversal, unlike the CFM56

@EstebanLB It's not passable by crew. If it's about crew transfer, I don't know how squad implements it but the 0.625m front is not supposed to be passable by crew. Even the IVA suggests so.

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On 19.01.2017 at 5:35 PM, SkyKaptn said:

Add this code to your gamedata/AirplanePlus/Parts/Command/falconcockpit/parts.cfg

  Reveal hidden contents

MODULE
    {
        name = ModuleResourceIntake
        resourceName = IntakeAir
        checkForOxygen = true
        area = 0.0031
        intakeSpeed = 15
        intakeTransformName = Intake
        machCurve
        {
            key = 1 1 0 0
            key = 1.5 0.9 -0.4312553 -0.4312553
            key = 2.5 0.45 -0.5275364 -0.5275364
            key = 3.5 0.1 0 0
        }
    }
    RESOURCE
    {
        name = IntakeAir
        amount = 2
        maxAmount = 2
    }

 

Inserted code, AirIntake appeared but it always closed and cant toggle it.How to fix this?

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@mechanicH I'm thinking about the RB211. Seems like a good high bypass 0.625 Turbofan. I'll see in the future.

@Krabbit It's my fault, I misreleased a model without intake transforms. That's why it doesn't take air. After the next release, I'll probably be going to have consecutive release fixes for every issue that comes up so that the future releases will be clear. Really sorry for the sub-standard quality of configs.

 

Edit - Before I forget.

bYqmNff.png

Edited by blackheart612
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11 hours ago, blackheart612 said:

@halowraith1 We'll see. I'm also a picky modeler :D 

@SpaceToad I dislike enclosed engines like that, mainly because you can recreate it with squad parts. It also has a very boring thrust reversal, unlike the CFM56

@EstebanLB It's not passable by crew. If it's about crew transfer, I don't know how squad implements it but the 0.625m front is not supposed to be passable by crew. Even the IVA suggests so.

I have Conected living space installed, perhaps that's the problem

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@blackheart612 Just letting you know there are still some problems with FAR and some of your cockpits in the latest release, it looks like on a lot of them the canopy glass doesn't have a collider and that may be what is causing the issue. Let me know if you want more info, screenshots or whatever, thank you!!

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Having a strange issue where if I revert to launch or load a quicksave the nav ball flops from horizon line to the polar top view. A work around is to add a docking port that I can switch command to, but most of your wonderful cockpits don't have an appropriate place to put it. I hid one in the MK1 door you made, but it's very awkward. Any one else have this issue? It does not happen with Aviation Cockpits or the stock cockpits.

 

Thanks for any help

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@EstebanLB It's not made to work with CLS, unfortunately. Nor do I know how to make it work as intended.

@Akira_R I've addressed this already, a few hours after your report before.

On 1/16/2017 at 6:38 PM, blackheart612 said:

Today though, I filled the cockpits' missing colliders so hopefully it's fine.

It's yet to be released.

@Thetaobera I've addressed this before already as well on the same post as above quote. The current dev of mine has everything fixed already. It's for next release.

On 1/16/2017 at 6:38 PM, blackheart612 said:

I've fixed all the re-orientation of the navball whenever there's a revert.

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1 hour ago, blackheart612 said:

@EstebanLB It's not made to work with CLS, unfortunately. Nor do I know how to make it work as intended.

@Akira_R I've addressed this already, a few hours after your report before.

It's yet to be released.

@Thetaobera I've addressed this before already as well on the same post as above quote. The current dev of mine has everything fixed already. It's for next release.

 

Were those not put into the R10.0 release? If not then my bad I though they were. :blush:

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13 minutes ago, TMasterson5 said:

@blackheart612 let me know if you need help cleaning up/making more shiny your cfgs, Im more than willing to help you out with that.
Also what are the chances of you including tweakscale functionality in a coming release? Lastly, great stuff so far man!

 

On 1/18/2017 at 2:48 PM, blackheart612 said:

 

@FlyHighAviator It's [TweakScale] been asked before, It's not compatible. And so far, I'm not planning to make it as well. But people can post configs here if they want, or just ask for permission if they want to make a patch in a different thread. I'm gonna be up for it either way.

 

On 1/19/2017 at 1:51 AM, mechanicH said:
  Reveal hidden contents

@PART[bigwing]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[elevon2b]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector1]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector2]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector3]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector4]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector5]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector6]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnectortip]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[stubbytinynose]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[airbuscockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[bellcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[citationcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[concordecockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[falconcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fightercockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fighterinlinecockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1DroneCore]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[oh6cockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[oldfightercockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[zerocockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[51prop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[chaikaprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fokkerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[hawkerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[spadprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[herculesprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[KP12]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[predatorprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[tbmProp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[109Prop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[corsairprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fighterProp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[merlin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[spitfiremerlin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[yakprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[bellprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[belltail]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[blackhawkprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[chinookprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[powerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[powertail]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[airramp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1cargodoor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1dronedoor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[passengeroor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[JuniorFuselage]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[Mk1JuniorStructural]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hAdapter]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hLiquid]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hboom]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2mk2h]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[shortboom]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[shortboomb]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[size2CrewCabin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[size2Fuselage]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[S2Structural]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[navlight]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[landingskid]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

For anyone who want TweakScale for all parts.... here you go .....TY to @XOC2008 and @Tex_NL

You guys are AWESOME!!!!

 

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Flying boat hulls? Maybe 2m wide? Or flying boat hull additions to the bottoms of our 2.5m fuselages? I know the HL from B9 was capable of landing and taking off on water, so with the right collision settings, it's definitely doable. I'll beta the crap out of those for you :D

Edited by kiwinanday
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@Akira_R Like I said, it's yet to be released. I don't release consecutively so my releases have significant spaces between them. I'll soon release reuploads with fixes after Release 11 so that the most issues are gone.

@TMasterson5 It's said right there. I don't really mind repetitive questions that much but moderators will probably mind it. Just a reminder.

@kiwinanday Flying boat hulls? o.O

@Krabbit I've addressed this before as well. Like I said, will be fixed on the next version. The current version is really bad, I know. I hope to fix everything on Release 11 upwards. I will continuously release until all issues are gone before moving on.

 

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Hi, @blackheart612, I have one question: Is there a version of the mod that works in 1.1.3? I'm going to use this mod as well as other 1.1.3 mods for a story I'm going to write, but when I downloaded the mod the game doesn't load past the load screen...

Edited by DarkOwl57
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9 hours ago, blackheart612 said:

 

@TMasterson5 It's said right there. I don't really mind repetitive questions that much but moderators will probably mind it. Just a reminder.

 

It is just that is is something super easy to throw into your download since it has already been created for you, just throwing that out there.....

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2 hours ago, mechanicH said:

@TMasterson5 you know if you keep poking the bear with a stick eventually he is gonna bit you. 

I already posted the cfg for everyone. Just create and file. Copy. Paste. Win. It will literally take you 2 minutes even you can do it. JUST throwing that out there. 

If any of you guys(not pointed directly at you) are seriously offended by anything Ive said thats a bid sad considering I was working off of things others suggested and asked for.

 

I am quite aware of that, Ive done it for all of my own mods. I was just pointing out that it would make it easy for MULTIPLE others who have requested it be a feature to utilize and would make the mod more user friendly....

2 hours ago, kiwinanday said:

There's an appropriate engine for every size aircraft possible. Why would you need tweakscale?

Cockpits, fuselage, fuel tanks, engines that you want for other aircraft sizes, user friendliness, convenience, etc...

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I mean, I have tweakscale installed, but I only use it to balance landing gear size for leveling, or for resizing the odd air intake or the structural boom up to 2.5m. Other than that, I like the challenge of the parts given.

 

 

Besides, tweakscaling prop engines seems like cheating. They're the size they are for a reason. An NK-12 would be awfully complex at 0.625m

Edited by kiwinanday
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