blackheart612

[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)

Recommended Posts

Constant-speed propellers, with automatically adjusting pitch, were developed in WW2.  Should be in KSP too.

Share this post


Link to post
Share on other sites
19 hours ago, qromodynmc said:

I'd not call them terrible, amount of customisation they offer is amazing, i also get quite realistic performance from them. Only thing i hate is they have no sound. (yet)

When mods like this exist, Breaking Ground's props are in fact terrible

Share this post


Link to post
Share on other sites

I'm a big fan of this mod, but is it just me or is the KS-29 landing gear broken?

If I attach those to an aircraft it starts with the tires below the surface and then it explodes just a few seconds after launch.

Share this post


Link to post
Share on other sites
Posted (edited)

Some parts are plain white: ((

 

RdBn0tr.png

 

Some parts are plain white: ((

 

Edited by emirkustirika

Share this post


Link to post
Share on other sites
34 minutes ago, emirkustirika said:

Some parts are plain white: ((

 

RdBn0tr.png

 

Some parts are plain white: ((

 

Some textures not working right is a known issue if I remember right.

Share this post


Link to post
Share on other sites
16 hours ago, Nyarlathotep- said:

Some textures not working right is a known issue if I remember right.

Is there a solution? Do you remember. they mentioned something on the previous pages, but I didn't understand :(

Share this post


Link to post
Share on other sites
7 hours ago, emirkustirika said:

Is there a solution? Do you remember. they mentioned something on the previous pages, but I didn't understand :(

Im pretty sure that only some of the engines have a fix at the moment

Share this post


Link to post
Share on other sites
On 1/2/2020 at 6:54 AM, emirkustirika said:

Some parts are plain white: ((

When did you download the mod? This particular part did have an issue due to it reusing Squad textures that have been moved to a new folder. This does appear to be fixed for the latest release looking at the configs on GitHub though.

Share this post


Link to post
Share on other sites

The github version still has 2 cones without textures (In the files named shortboom and shortboom2).  Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones.  No idea how but i put a pull request up for the fix anyway.

In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one.  No idea how to fix that one but it makes the cargo bay constantly some variation of open.

Share this post


Link to post
Share on other sites
On 1/3/2020 at 9:42 PM, Manwith Noname said:

When did you download the mod? This particular part did have an issue due to it reusing Squad textures that have been moved to a new folder. This does appear to be fixed for the latest release looking at the configs on GitHub though.

mode was downloaded at 03/01/2020. yes I downloaded and installed it from git hub on this date. nothing changed. The same parts are still plain white. thank you.

sory i download on https://www.curseforge.com/

after ckan 

Share this post


Link to post
Share on other sites
On 1/4/2020 at 2:15 AM, Tankman101 said:

The github version still has 2 cones without textures (In the files named shortboom and shortboom2).  Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones.  No idea how but i put a pull request up for the fix anyway.

In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one.  No idea how to fix that one but it makes the cargo bay constantly some variation of open.

Ah, good spot. I can imagine how this occurs but I'm not sure if the game actually works that way. If a lookup table is being generated for redirected textures like these parts do, then the last path definition for "placeholder" will point to the incorrect path for the cones texture. I hadn't noticed this because I've patched them all anyway. For the Size 2 Cargo bay, some of the animation entries want to be flipped, so false instead of true and vice versa. You can test this module manager patch if you want...

Spoiler

@PART[s2cargobayS]:NEEDS[AirplanePlus]
{
	@MODULE[ModuleAnimateGeneric]
	{
		@revClampDirection = true
		@revClampSpeed = false	
		@revClampPercent = false	
	}
}

 

I made manual edits directly to the file in this instance so I haven't personally tested that patch.

 

8 hours ago, emirkustirika said:

mode was downloaded at 03/01/2020. yes I downloaded and installed it from git hub on this date. nothing changed. The same parts are still plain white. thank you.

sory i download on https://www.curseforge.com/

after ckan 

OK, so as noted by @Tankman101, other parts need to have their placeholder texture pointed to the right path then everything should be fine. You can either find the part configs and make sure the path for the cone texture is correct or you can try this module manager patch...

Spoiler

@PART[shortboom,shortboomb]:NEEDS[AirplanePlus]
{
	@MODEL
	{
		@texture = placeholder , Squad/Parts/Aero/cones/Assets/Cones
	}
}

 

Not personally tested this one either, my own patches are more extensive and won't work without other files. If you don't know how to make this patch work, simply make a text file inside your GameData folder. Name it "APP_Cone_Patch.cfg" or something that helps you identify it. Copy and paste the above code in to it and save. When you run the game it will alter this entry in the part config.

Patches are written off the top of my head but they're fairly simple. Though that doesn't mean I haven't forgotten to do something obvious :D

Share this post


Link to post
Share on other sites
Posted (edited)

I can confirm a few of the prop engines are missing their textures.  I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current.

 

Here's the parts I found were missing textures:

Engines - 

Spud
Baron
Divine Wind
Cyclone
Bumblebee
Tornado 
Silver Crow
Count
Vortex

Other-
Short tail A and B
Small Nose Cone and Stubby version

Edited by MD5Ray01
Documenting the parts that were missing textures that I found

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, MD5Ray01 said:

I can confirm a few of the prop engines are missing their textures.  I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current.

 

Here's the parts I found were missing textures:

Engines - 

Spud
Baron
Divine Wind
Cyclone
Bumblebee
Tornado 
Silver Crow
Count
Vortex

Other-
Short tail A and B
Small Nose Cone and Stubby version

There is already a fix for the engines

 

Edited by Nyarlathotep-

Share this post


Link to post
Share on other sites

The github version seems like it actually has all its engine textures.  Somthings weird on the other downloads.
 

16 hours ago, Manwith Noname said:

For the Size 2 Cargo bay, some of the animation entries want to be flipped, so false instead of true and vice versa.

Well that...technically fixes things.  A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now.

Share this post


Link to post
Share on other sites
4 hours ago, Tankman101 said:

Well that...technically fixes things.  A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now.

It's an appropriate fix.

The stock cargo bays have been modelled with their animation such that the start of the animation is with the doors in an open state and the end of the animation is with them closed. The APP size 2 cargo bay is the other way around, start is closed, end is open. These parameters along with "closedPosition" in the cargo module define how the game needs to interpret those animations so the part functions correctly in game. I would say, this particular cargo bay animation is modelled more logically (the deploy limiter is mapped 1:1 this way rather than reversed, the closed position is zero...) but at the end of the day, neither approach is right or wrong as the modules have the ability to redefine the animation controller and when to occlude parts with regard to the animation state.

Share this post


Link to post
Share on other sites

I'm still running into a few missing textures.

Do you want me to make a public list on Google Docs?  (Spreadsheet works best for this.)

This might be an interaction with Restock.  Any parts that utilize stock textures should check that. 

If I have the time I will uninstall restock and see if it fixes things.

Share this post


Link to post
Share on other sites

@blackheart612 Can you make some half length crew cabin? sometime we don't need that much capacity, half length cabin can save some space for other parts.

Share this post


Link to post
Share on other sites
On 1/2/2020 at 1:54 AM, emirkustirika said:

Some parts are plain white: ((

It's an issue that appeared at an update that dropped DDS3 texture support (or something like that). This link goes to a patch that solves most of the texture-related issues. You can see the page or two behind that post to figure out why the mod is broken as of now.

Share this post


Link to post
Share on other sites

Hi.

I really want to you this mod but I am unfortunately still running on 1.7.3 and don't plan to go to 1.8.x anytime soon. I have been searching a lot on the internet for a 1.7.3 compatible version of this mod but I can't find anything.

Is there a version of AirplanePlus compatible with 1.7.x of the game? If so, could someone PLEASE link it for me? Thank you :)

Share this post


Link to post
Share on other sites
On 1/13/2020 at 3:06 PM, royying said:

@blackheart612 Can you make some half length crew cabin? sometime we don't need that much capacity, half length cabin can save some space for other parts.

In the meantime, a ½ length hull with a seat in it should work! :D 

Edit: I’m actually curious now whether the game would let a Kerbal board such a seat. It would be pretty funny to use the ½ length extending staircase part as a cockpit!

Edited by Jognt

Share this post


Link to post
Share on other sites
On 1/6/2020 at 8:38 AM, Nyarlathotep- said:

There is already a fix for the engines

 

Do not work. Textures still missing on the engines. Can be cause by restock?

Share this post


Link to post
Share on other sites
On 1/6/2020 at 1:47 AM, MD5Ray01 said:

I can confirm a few of the prop engines are missing their textures.  I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current.

 

Here's the parts I found were missing textures:

Engines - 

Spud
Baron
Divine Wind
Cyclone
Bumblebee
Tornado 
Silver Crow
Count
Vortex

Other-
Short tail A and B
Small Nose Cone and Stubby version

Same set as for me.

I have restock installed.  This might be an issue.

Share this post


Link to post
Share on other sites

Suggestion: Mk1 cargo ramps and MAYBE mk2 cargo ramps. Not sure how mk2 ramps would work, so maybe just mk2 hatches

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.