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[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)


blackheart612
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Wow, the CFM56 engine is fantastic. :D I'm sorry, I really like its design for some reason. Its texture is close to final in here.
Using the stock animation modules, it still has no heat effects but he propeller spins and the thrust reversal functions great. It's comparable to the Goliath engine of course, but the fairing for 1.25m is not done yet. :) 

2RGfY83.pngggHN8E3.pngFSCjNDh.png

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1 hour ago, FlyHighAviator said:

I found another bug, the F-16 cockpit doesnt have IntakeAir...

Add this code to your gamedata/AirplanePlus/Parts/Command/falconcockpit/parts.cfg

Spoiler

MODULE
    {
        name = ModuleResourceIntake
        resourceName = IntakeAir
        checkForOxygen = true
        area = 0.0031
        intakeSpeed = 15
        intakeTransformName = Intake
        machCurve
        {
            key = 1 1 0 0
            key = 1.5 0.9 -0.4312553 -0.4312553
            key = 2.5 0.45 -0.5275364 -0.5275364
            key = 3.5 0.1 0 0
        }
    }
    RESOURCE
    {
        name = IntakeAir
        amount = 2
        maxAmount = 2
    }

 

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9 hours ago, mechanicH said:
  Reveal hidden contents

@PART[bigwing]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[elevon2b]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector1]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector2]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector3]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector4]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector5]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnector6]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[smallwingConnectortip]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[stubbytinynose]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[airbuscockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[bellcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[citationcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[concordecockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[falconcockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fightercockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fighterinlinecockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1DroneCore]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[oh6cockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[oldfightercockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[zerocockpit]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[51prop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[chaikaprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fokkerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[hawkerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[spadprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[herculesprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[KP12]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[predatorprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[tbmProp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[109Prop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[corsairprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[fighterProp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[merlin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[spitfiremerlin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[yakprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[bellprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[belltail]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[blackhawkprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[chinookprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[powerprop]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[powertail]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[airramp]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1cargodoor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk1dronedoor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[passengeroor]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[JuniorFuselage]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[Mk1JuniorStructural]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hAdapter]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hLiquid]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2hboom]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[mk2mk2h]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[shortboom]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[shortboomb]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[size2CrewCabin]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[size2Fuselage]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[S2Structural]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[navlight]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

@PART[landingskid]
{
    %MODULE[TweakScale]
    {
        type = free
    }
}

For anyone who want TweakScale for all parts.... here you go .....TY to @XOC2008 and @Tex_NL

You guys are AWESOME!!!!

 

Those TweakScale patches work like a charm. It suddenly opens up a whole new world of design options. I even managed to build nice looking, but not so nice functioning, Sikorsky Skycrane based on the Mk3 cockpit. It's engine is a true beast but unfortunately it's unstable.

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@blackheart612 Another small request; a short crew cabin. Similar in size as your Mk1 Junior Liquid Fuel Fuselage, seating 2 Kerbals side by side. Preferably with a side door.
The stock 2 Kerbals cabin is too long to be useful for choppers.

If you want some small choppers (like my Bell 47) to add to your mod as example craft just say the word.

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1 hour ago, Tex_NL said:

@blackheart612 Another small request; a short crew cabin. Similar in size as your Mk1 Junior Liquid Fuel Fuselage, seating 2 Kerbals side by side. Preferably with a side door.
The stock 2 Kerbals cabin is too long to be useful for choppers.

If you want some small choppers (like my Bell 47) to add to your mod as example craft just say the word.

I think someone else mentioned that part.. and I think he said he was probably going to work on it. I can't recall exactly though.

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12 minutes ago, mechanicH said:

 Have you tried a launching it with TCA mod. Gives you a good idea of where to set the throttle limiters on the props

Why would I set throttle limiters? I am talking about a Skycrane, not a Chinook.

Sikorsky S-64 Skycrane:
http://www.fiddlersgreen.net/aircraft/Sikorsky-S64/IMAGES/threview-sikorsky-s64.gif

Boeing CH-47 Chinook:
https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/CH-47_Chinook_Line_Drawing.svg/400px-CH-47_Chinook_Line_Drawing.svg.png

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4 hours ago, Krabbit said:

How aobut RPM support?I ran into problems in career mode when I cant do anything(ForcedIVA) in a cockpit.I hope it will be delivered soon

Welcome to the forums! @SufficientAnonymity made some RPM configs a while back and I finally got around to packaging them and writing a mm.cfg to autoswitch the internal from the stock one to the RPM one. Go to the link below, download it, put the stuff in the Spaces folder into /GameData/AirplanePlus/Spaces and put the APP_RPM.cfg file anywhere within /GameData. Make sure you have ModuleManager installed. There are currently no RPM internals for either of the size 2 cockpits (Droopnose and Commercial).

https://www.dropbox.com/sh/q2l9n7x8a44ar5x/AAArbJbUL3LTwbVYn4NAs2Tba?dl=0

@SufficientAnonymity would you mind making RPM internals for the 2 cockpits that currently don't have any?

@blackheart612 would you mind adding these to the next release?

Edited by TheRagingIrishman
grammer
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@Tex_NL I think I'll settle with a smaller cargo bay which was requested before. I'll think about how to implement a Junior sized cabin first or if it's good or not. Aesthetically, it's bad because you can stack them but you can't go to the back or front physically but you can still transfer crews. 
Also, regarding instability, try my recommended plugin on the OP. Great of helicopters. TCA doesn't work for FSEngine modules.

@TheRagingIrishman People can make an easy fix for RPM compatibility, like I said. But I intentionally don't want to hook any other mods with APP but Firespitter. So, you can release it on your own for people to download. Or I can link your post to OP if you provide a post I can quote so if people who want RPM wants to have it, they can download it.

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1 hour ago, blackheart612 said:

Also, regarding instability, try my recommended plugin on the OP. Great of helicopters. TCA doesn't work for FSEngine modules.

I completely missed that part of the OP.
But reading through it I realized I might not even need that additional mod. It is very possible I can achieve the same with mods I already installed. If what I have in mind I'll let you and everybody else know. If it doesn't; never mind.

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15 hours ago, TheRagingIrishman said:

Welcome to the forums! @SufficientAnonymity made some RPM configs a while back and I finally got around to packaging them and writing a mm.cfg to autoswitch the internal from the stock one to the RPM one. Go to the link below, download it, put the stuff in the Spaces folder into /GameData/AirplanePlus/Spaces and put the APP_RPM.cfg file anywhere within /GameData. Make sure you have ModuleManager installed. There are currently no RPM internals for either of the size 2 cockpits (Droopnose and Commercial).

https://www.dropbox.com/sh/q2l9n7x8a44ar5x/AAArbJbUL3LTwbVYn4NAs2Tba?dl=0

@SufficientAnonymity would you mind making RPM internals for the 2 cockpits that currently don't have any?

@blackheart612 would you mind adding these to the next release?

Thanks a lot!Finally I can use all cockpits in career.Pity that no RPM for 2 size but still great.

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The CFM56 engine seems to be throwing NREs which is fine considering I'm using a copy of Squad's Goliath stats with nerfed power. I'll have to make a proper config once most parts are done. I've introduced something like my Decal Stickers mod where I've put a logo folder people can use to customize and it can show up as logos alone (without words) to some parts such as this engine. I know CFM56 isn't made by Rolls-Royce, just a demo here. Plus it's not a Rolls Royce logo :P Demoing the inline capabilities here.

H7hT65K.png

Also...

7greOPz.png

This looks a bit funny.

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