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Any way to Modify Water Buoyancy?


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You can change buoyancy in physics.cfg.Everything is well documented and is patchable with Module Manager.

@PHYSICSGLOBALS
{
@buoyancyScalar = 1.2 // Scalar to buoyancy force
}

 The other method could be to edit parts buoyancy

@PART[*]
{
%buoyancy = 0.2  // You can try negative value or 0
%boundsMultiplier = 0.7
}

 

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33 minutes ago, Streetwind said:

The Alt+F12 debug menu may be worth checking out, specifically the physics tab. You can adjust things like drag and heat convection... so maybe also buoyancy, who knows?

That's the reason I came here to ask. Alt-F12 doesn't have that

49 minutes ago, KerikBalm said:

Kopernicus mods should allow you to adjust that

I was thinking of that too. However I'm not sure how to go about it. I read up that there was a visual UI but the thread is now gone. Can anyone give specific instructions?

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Hmmm, so a while back I added an ocean to Duna...
this was the .cfg... I don't see which value would correspond to the density :/

    Ocean
    {
            maxQuadLengthsPerFrame = 0.03
            minLevel = 2
            maxLevel = 16
            minDetailDistance = 16
            oceanColor = 0.25,0.35,0.35,1
            Material
            {
                colorFromSpace = 0.25,0.35,0.35,1
                color = 0.25,0.35,0.35,1
            }
            FallbackMaterial
            {
                colorFromSpace = 0.25,0.35,0.35,1
                color = 0.25,0.35,0.35,1
            }
            Mods
            {
                AerialPerspectiveMaterial
                {
                    globalDensity = -0.00001
                    heightFalloff = 6.75
                    atmosphereDepth = 150000
                    DEBUG_SetEveryFrame = true
                    cameraAlt = 0
                    cameraAtmosAlt = 0
                    heightDensAtViewer = 0
                    enabled = true
                    order = 200
                }
                OceanFX
                {
                    Watermain
                    {
                        waterTex-0 = BUILTIN/sea-water1
                        waterTex-1 = BUILTIN/sea-water2
                        waterTex-2 = BUILTIN/sea-water3
                        waterTex-3 = BUILTIN/sea-water4
                        waterTex-4 = BUILTIN/sea-water5
                        waterTex-5 = BUILTIN/sea-water6
                        waterTex-6 = BUILTIN/sea-water7
                        waterTex-7 = BUILTIN/sea-water8
                    }
                    framesPerSecond = 1
                    spaceAltitude = 1500000
                    blendA = 0
                    blendB = 0
                    texBlend = 0
                    angle = 0
                    specColor = 0.55,0.45,0.30,1
                    oceanOpacity = 0.01
                    spaceSurfaceBlend = 0
                    enabled = true
                    order = 200
                }
            }
            Fog
            {
                fogColorEnd = 0.45,0.45,0.45,1
                fogColorStart = 0.45,0.45,0.45,1
                skyColorOpacityBase = 0.5
            }
    }

 

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4 hours ago, sebi.zzr said:

You can change buoyancy in physics.cfg.Everything is well documented and is patchable with Module Manager.

@PHYSICSGLOBALS
{
@buoyancyScalar = 1.2 // Scalar to buoyancy force
}

 The other method could be to edit parts buoyancy

@PART[*]
{
%buoyancy = 0.2  // You can try negative value or 0
%boundsMultiplier = 0.7
}

 

The part patch works! Thank You @sebi.zzr!

Edited by victor tan
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4 hours ago, sebi.zzr said:

You can change buoyancy in physics.cfg.Everything is well documented and is patchable with Module Manager.

@PHYSICSGLOBALS
{
@buoyancyScalar = 1.2 // Scalar to buoyancy force
}

 The other method could be to edit parts buoyancy

@PART[*]
{
%buoyancy = 0.2  // You can try negative value or 0
%boundsMultiplier = 0.7
}

 

According to the wiki, the ocean density is defined somewhere:

http://wiki.kerbalspaceprogram.com/wiki/Eve#cite_note-2

Any idea where that is. I also recall hearing that it can be different for different planets...

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1 hour ago, KerikBalm said:

According to the wiki, the ocean density is defined somewhere:

http://wiki.kerbalspaceprogram.com/wiki/Eve#cite_note-2

Any idea where that is. I also recall hearing that it can be different for different planets...

Sorry,can't help you here.I know about different values for celestial bodies,but probably those values are "hardcoded" and it would be appropriate to ask some more skillful.

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