critic

[1.1.2] KerbalBrain - Feedback needed

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I'm looking for some feedback on a mod.

The idea is basically having a part that can perform the same engineering activities using KIS tools as a Kerbal can. Use case scenario that led me to make this mod was a plan to send a few different base parts on unmanned vessels and then have a robotic rover connect everything before the actual Kerbals arrive. Problem was that in order to use KIS struts and connectors a Kerbal engineer is needed. Solution is a Kerbal's brain in box. I know that IR can do most of those tasks, but I don't think it's possible for IR to use the KIS tools directly, like the Electric Screwdriver and Wrench.

Source code is on GitHub
https://github.com/cybercritic/KerbalBrain

Mod is available on the releases page
https://github.com/cybercritic/KerbalBrain/releases

Demonstration video
https://youtu.be/deBfHa32Xc8

This mod is released under the MIT License.

 

Edited by critic

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I like it. The code is well written too. We are one step closer to robotic craft assembly :)

 

BTW, @critic You need to state a license (both here and somewhere in the release ZIP) or moderators will lock the thread.

EDIT, I see the license is present in the release ZIP, just mention it here.

Edited by Ziw

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I'm intrigued; I'll have to play with it more later. Looking at the config, is there a reason a probe core needs a crew capacity of 1? Also, this might be better off in Addon Development sub-forum (more traffic probably).

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KIS needs a live Kerbal to interact with the tools and inventory, so I spawn one with an engineering skill inside that crew seat.

 

I'm not sure how to move the thread...

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On 5/29/2016 at 3:18 PM, critic said:

I'm not sure how to move the thread...

Just use "Report post" button on the OP and provide a descirption of what needed too be done

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Should work just fine, but I think the linkage point is the root node of the vessel and not the part.

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