There’s no good way to ease into news like this, so here it is: I’m stepping down as Lead Developer of KSP.
For the last five and a half years, I put all my work, my thoughts and
my time into KSP. I’ve watched it grow from this little unassuming idea
for a 2D game in which you’d put together rocket parts to see how high
you could get, into a complete spaceflight simulator, a space agency
tycoon, a planetarium of truly astronomical