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Slippery Slopes


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Why is it that when I land on the mun, with landing struts, my lander just slides all the way down the slope. I mean, I understand its a slope, but this doesnt make sense and I dont remember it doing this in .90

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1 hour ago, Conbadicus said:

Why is it that when I land on the mun, with landing struts, my lander just slides all the way down the slope. I mean, I understand its a slope, but this doesnt make sense and I dont remember it doing this in .90

v1.1 has lots and lots of issues with landing legs and wheels. Things like phantom forces are everywhere with these parts, maybe it will be fixed in v.1.1.3?

- Don't design crazy stuff dependent on specific wheel/legs functionality
- Don't let kerbals near landing legs(the spazz out)
- Keep it simple until the next patch comes out

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The detailed answer to the question deals with bouncing and suspension. If you look really really close, landing legs never come to rest. They vibrate vertically, and the vibration never ends ... never damps down. And in real life, if you vibrate a sloped surface, it will act frictionless. So the landing legs all vibrate their way down any hillside. There are many other things you can use in place of landing struts -- I like swept wings, and wing components, myself. Generally, they work a little better in the current version. It'll all get fixed eventually, and it'll be great. :wink:

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If it's damping that's the issue would locking the suspension legs solve it? Or retracting the legs after landing so they cushion and initial impact but then you rest on superstructure to prevent sliding.

 

 My workaround has been to make sure the door is facing up the slope so my Kerbonought can chase after it once he's planted his flag and got a surface sample :D 

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I've tended to use landing gear rather than struts for a while now. 

They have more crash tolerance, weigh less and you can put the Brakes and Friction Control settings to max to glue them to slopes when the brakes are on.  

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Yes, this is a 1.1.x issue.  The legs are more "slippery" than they used to be, rather comically so.  I assume they're working on a fix, it's a pretty widespread problem.

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