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Can't enter VAB & SPH and can't exit other buildings


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I can't even "quit to title"...

Tested with VAB and SPH, I couldn't enter.

Tested with R&D and mission control, but I couldn't exit. I assume other interfaces don't work as well.

Mods:

6VEPCtu.png

The mods highlighted don't actually mean anything it turns out, I loaded those up fine once before the problem started. Then I removed one part mod (RLA Stockalike, in case it matters) and re-added a part I removed from the ModRocketSysLIte folder, and this happened.

Log (Is this the right log? Honestly, I don't know):

Spoiler

	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:42:47.141] Flight State Captured
[EXC 20:42:47.143] NullReferenceException: Object reference not set to an instance of an object
	Contracts.Parameters.PartTest.OnSave (.ConfigNode node)
	Contracts.ContractParameter.Save (.ConfigNode node)
	Contracts.Contract.Save (.ConfigNode node)
	Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
	ScenarioModule.Save (.ConfigNode node)
	ProtoScenarioModule..ctor (.ScenarioModule module)
	ScenarioRunner.GetUpdatedProtoModules ()
	Game.Updated ()
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
	MCSceneSpawner.OnMCDespawn ()
	EventVoid.Fire ()
	MCDespawner.BtnExit ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:42:47.307] Flight State Captured
[EXC 20:42:47.310] NullReferenceException: Object reference not set to an instance of an object
	Contracts.Parameters.PartTest.OnSave (.ConfigNode node)
	Contracts.ContractParameter.Save (.ConfigNode node)
	Contracts.Contract.Save (.ConfigNode node)
	Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
	ScenarioModule.Save (.ConfigNode node)
	ProtoScenarioModule..ctor (.ScenarioModule module)
	ScenarioRunner.GetUpdatedProtoModules ()
	Game.Updated ()
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
	MCSceneSpawner.OnMCDespawn ()
	EventVoid.Fire ()
	MCDespawner.BtnExit ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:43:43.190] Flight State Captured
[EXC 20:43:43.192] NullReferenceException: Object reference not set to an instance of an object
	Contracts.Parameters.PartTest.OnSave (.ConfigNode node)
	Contracts.ContractParameter.Save (.ConfigNode node)
	Contracts.Contract.Save (.ConfigNode node)
	Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
	ScenarioModule.Save (.ConfigNode node)
	ProtoScenarioModule..ctor (.ScenarioModule module)
	ScenarioRunner.GetUpdatedProtoModules ()
	Game.Updated ()
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
	MCSceneSpawner.OnMCDespawn ()
	EventVoid.Fire ()
	MCDespawner.BtnExit ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:43:43.386] Flight State Captured
[EXC 20:43:43.389] NullReferenceException: Object reference not set to an instance of an object
	Contracts.Parameters.PartTest.OnSave (.ConfigNode node)
	Contracts.ContractParameter.Save (.ConfigNode node)
	Contracts.Contract.Save (.ConfigNode node)
	Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
	ScenarioModule.Save (.ConfigNode node)
	ProtoScenarioModule..ctor (.ScenarioModule module)
	ScenarioRunner.GetUpdatedProtoModules ()
	Game.Updated ()
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
	MCSceneSpawner.OnMCDespawn ()
	EventVoid.Fire ()
	MCDespawner.BtnExit ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:43:43.573] Flight State Captured
[EXC 20:43:43.575] NullReferenceException: Object reference not set to an instance of an object
	Contracts.Parameters.PartTest.OnSave (.ConfigNode node)
	Contracts.ContractParameter.Save (.ConfigNode node)
	Contracts.Contract.Save (.ConfigNode node)
	Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
	ScenarioModule.Save (.ConfigNode node)
	ProtoScenarioModule..ctor (.ScenarioModule module)
	ScenarioRunner.GetUpdatedProtoModules ()
	Game.Updated ()
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
	MCSceneSpawner.OnMCDespawn ()
	EventVoid.Fire ()
	MCDespawner.BtnExit ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()
[LOG 20:43:46.705] [UIApp] OnDestroy: MessageSystem

(I have no idea what any of this means, but I had to kill off KSP manually w/ task manager after it didn't work, obviously, so it never actually crashed, if it looks like it did anywhere)

 

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  • 2 weeks later...

Just started getting this same problem myself.

Of the 3 save files I have going (one of each type), only the Career Mode save is affected.  I've barely touched the other two, though, so it's probably not game-type-specific.

Tried backing up my save file, nuking and reinstalling the game, reinstalling my mods, and restoring the save file backups, to no avail.

Help?

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I am curious, I can enter the building, but when I go into the tracking station, I see all of my "flights", can click on them, but not able to use either the Recover, Terminate or Fly buttons.

If I put a craft on the launch pad / runway , i can use the map view and swap between crafts.  I suspect that this is is only me?

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No, this is not mod-related--or at least, removing mods will not solve it.

I just copied my save file over to a freshly-unpacked, unmodded copy of KSP, loaded it up, and the problem persists.

Based on what I've read of similar problems other people have had, it's probably something in the save's persistent.sfs file that's bugged up.

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